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SC1 Map Production
SC1 Map Production
Threads about maps currently under construction. Screenshots are required for starting new threads.
Moderators: Administrators, Global Moderators , jjf28
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Topic Replies Views Starter / Time Last Post

World War II RP
 Yes, Another.
8 3765 Sep 30 2008, 5:48 pm
Filleinconnue
Oct 1 2008, 9:23 pm
Vi3t-X

Tremulous-inspired map
 
3 3084 Sep 30 2008, 7:10 am
Infinitron
Sep 30 2008, 5:36 pm
Biophysicist

Pirate vs Ninjas
 Unfinished map from v4 Restarted
78 23361 Sep 10 2007, 5:20 am
Echo
Sep 27 2008, 6:51 pm
Zombie-HeaD-SHoT

Area 51 - Revisited
 BETA 0.02 - Action RPG
20 11298 Aug 5 2008, 2:46 am
The_Effect
Sep 26 2008, 3:57 am
Psychic_Genius

Counter-Strike 1.6
 
4 2971 Sep 16 2008, 11:24 pm
Oo.DaMeiN.oO
Sep 21 2008, 9:30 pm
Oo.DaMeiN.oO

Mercenaries FFA
 me making a map? oshi
2 3207 Sep 20 2008, 3:43 am
l)ark_ssj9kevin
Sep 20 2008, 6:20 pm
l)ark_ssj9kevin

War Dyne
 
8 4460 Jul 7 2008, 6:50 am
EdAi
Sep 8 2008, 4:43 am
Echo

Age of Defense
 Clan CheF ProductioN
31 11048 Sep 3 2008, 1:17 am
Echo
Sep 8 2008, 12:35 am
Echo

Fight Club Returns
 Playtesters/Feedback needed!!!
21 7597 Jul 5 2008, 3:48 pm
hdogg86
Aug 30 2008, 9:57 pm
hdogg86

Madness: Closed Alpha
 
5 2693 Aug 27 2008, 1:29 am
PridefulOne
Aug 27 2008, 8:01 pm
Biophysicist

Urban Dead
 Requesting building terrainst and feedback...
9 5140 Aug 26 2008, 12:34 am
Seiyren
Aug 27 2008, 5:18 am
Vi3t-X

Hand of Nod w/ screen shots
 is there a spawning problem?
14 4497 Aug 11 2008, 7:44 am
hunt3r4teens
Aug 25 2008, 8:58 pm
DevliN

Station 54 RPG
 Need Testers
45 13443 Apr 1 2008, 1:45 am
Marine
Aug 20 2008, 2:33 am
Marine

Sound and unit placement
 Weird errors when creating unit+ uploadin sound
4 2695 Aug 13 2008, 3:44 am
RiCKy)vL
Aug 13 2008, 11:37 pm
RiCKy)vL

Campaign: McKenzie's Tale (working title)
 I was told to post here, sorry if this is the wrong forum.
8 4602 Aug 2 2008, 10:00 pm
Biophysicist
Aug 11 2008, 1:20 pm
Biophysicist

Random Inc. <3
 
13 6818 Jan 17 2008, 9:16 am
Ultraviolet
Aug 2 2008, 8:52 pm
Biophysicist

New Defense Map
 
3 2391 Jul 30 2008, 5:01 pm
BaneOfRome
Aug 2 2008, 4:44 pm
The_z0r

Rifle!
 
13 5700 Jul 19 2008, 6:48 pm
Madroc
Jul 29 2008, 5:54 pm
Madroc

trigger error
 this is a good map but the trigger happens to fast wat do i do
5 3245 Jul 15 2008, 8:58 pm
hunt3r4teens
Jul 19 2008, 1:39 am
DevliN

Resident Evil : Zero
 Suggestion Don't Look
4 2840 Jul 18 2008, 9:59 pm
Cactuar2000
Jul 19 2008, 12:54 am
Lingie

Astrogears Mk II
 
82 23565 Jan 17 2008, 5:18 am
The Starport
Jul 15 2008, 5:37 pm
FlyingHat

Phantom BGH vBront
 Newest Phantom Out There
88 26959 Jun 1 2008, 4:06 pm
Brontobyte
Jul 14 2008, 11:59 am
Brontobyte

Zombie Outpost (v2)
 A remake of a remake.
21 8959 Jun 20 2008, 2:04 am
Riney
Jul 12 2008, 5:35 am
Lingie

The Future Prison
 
21 7941 Jun 27 2008, 5:05 am
LoveLess
Jul 3 2008, 11:07 pm
Esponeo

Urban Dead
 Can you Defend the City?
6 4004 Jun 29 2008, 10:08 pm
Gangster4Life
Jul 3 2008, 11:05 pm
Esponeo

Dark Battlefield
 RPG
7 4177 Jun 11 2008, 1:24 am
Fierce
Jul 1 2008, 3:02 am
Fierce

Resident Evil: Two
 The long awaited sequel..
40 13099 Mar 23 2008, 2:22 am
Neptune
Jun 29 2008, 10:20 pm
Gangster4Life

Percy and the olympians
 
3 2726 Jun 20 2008, 9:09 pm
noob4life
Jun 27 2008, 2:29 am
stickynote

SlayerZ Dyne
 Development Thread
14 6804 Jun 3 2008, 1:12 pm
Ateo
Jun 27 2008, 1:16 am
zB-C-yamico96

Nuke Dodge Race
 
1 2564 Jun 17 2008, 6:25 pm
Snipe)r(
Jun 27 2008, 1:14 am
zB-C-yamico96

Pages: < 1 « 11 12 13 14 1518 >

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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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