Staredit Network > Forums > SC1 Map Production > Topic: Resident Evil : Zero
Resident Evil : Zero
Jul 18 2008, 9:59 pm
By: Cactuar2000  

Jul 18 2008, 9:59 pm Cactuar2000 Post #1



Resident Evil : Zero
Players: 6
Computers: 2
Description: Based off the the puzzling game of Resident Evil : Zero. Though it does not exactly follow the original storyline as you can tell by when S.T.A.R.S Bravo Team members are added. Still the game follows some of the basic plot and does not go in and add stuff that was way off the subject.
Why I Posted It: The idea of posting this in the Production area is to gain some ideas of what to add. Not just regular complaints about it just sucks.
Final Reason: After having this game on hold for over 1 year I have polished up some of the broken areas.
Help During Game play: You will at least need two players during this game. One playing as Rebecca S.T.A.R.S-Bravo team medic and as one of the other team members.
Ending Message: I don't wanna hear plain out the map sucks. I wanna hear stuff like add triggers, fix terrain, and add units here and there.

Enjoy
-Cactuar2000 (Maybe The Worst Map Maker)

Post has been edited 1 time(s), last time on Jul 19 2022, 6:55 pm by Excalibur.



None.

Jul 18 2008, 10:51 pm Excalibur Post #2

The sword and the faith

Screen shots are required. I hope this isnt as bad as your previous maps.




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Jul 18 2008, 11:06 pm MadZombie Post #3



I dled it, was hoping for a Resident evil:one except with less lag. Kinda dissapointed that you NEED two players since playing by urself apparently doesnt allow for some triggers to work.



None.

Jul 18 2008, 11:55 pm Cactuar2000 Post #4



I said so. Also here the link to the picture of the map. Sorry to be disappointing its like all my other maps.
http://www.freewebs.com/reobclangames/RE Map preview.bmp" style="max-width:500px; max-height:500px;" onclick="javascript:show_image(810742385)" id="image_clickable_810742385" class="image_clickable">

Post has been edited 1 time(s), last time on Jul 19 2008, 12:02 am by Cactuar2000.



None.

Jul 19 2008, 12:54 am Lingie Post #5



Your grammar sucked, if you remember the time I tested and attacked you for it. Fix, please.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

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[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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