Staredit Network > Forums > SC1 Map Showcase
SC1 Map Showcase
SC1 Map Showcase
Release threads for playable maps. Posting of a map (alpha, beta, or complete) is required for new threads.
Moderators: Administrators, Global Moderators , jjf28
Pages: 1 2 327 >

Topic Replies Views Starter / Time Last Post
Pinned Topics

Release Threads
 READ BEFORE POSTING IN THIS FORUM
33 73730 Oct 30 2007, 1:47 am
Moose
Oct 14 2013, 11:02 pm
checkmate824

SC1 Map Showcase Rules
 Forum Rules & Guidelines (Aug 30, 2012)
0 36933 Aug 7 2009, 12:26 pm
DevliN
Aug 7 2009, 12:26 pm
DevliN
Forum Topics

No Mining Project
 
7 1308 Dec 18 2025, 4:48 am
C(a)HeK
Today, 9:49 am
NimoStar

Starcraft Reversed Edited
 
2 640 Jan 14 2026, 7:27 am
Mr.BurnLiquid
Feb 22 2026, 5:47 pm
NimoStar

UMP: Ice Fortress
 Defend against 7 custom/insane AIs.
3 360 Feb 19 2026, 6:02 pm
peterfarge
Feb 20 2026, 5:54 pm
peterfarge

StarCraft: Inconsummate
 SCBW singleplayer campaign
97 83855 Jun 11 2017, 10:45 am
Pr0nogo
Jan 29 2026, 4:47 pm
Rawflesh0615

The Schism of Valoria (Custom Campaign)
 Custom Campaign
25 2656 Jan 11 2026, 5:53 pm
Nuralldin
Jan 18 2026, 5:36 pm
Ultraviolet

Desert Strike Night 2026
 "Triumph Amidst The Desert Strike Night"
52 35629 Sep 20 2019, 7:33 pm
MidNighTime
Jan 10 2026, 10:10 pm
MidNighTime

[EUD] Artful 5vs3 - Fight Back
 
2 695 Jan 5 2026, 9:19 pm
ssstand
Jan 8 2026, 2:10 pm
ssstand

StarCraft 1 Nightmare mode
 StarCraft 1 but harder...
7 5283 Oct 19 2024, 6:04 am
Kyradax
Nov 22 2025, 4:46 pm
Ultraviolet

Deck Building Defense
 Insipired by Dominion!
2 2001 Sep 29 2025, 11:49 pm
SkywinDragoon
Nov 14 2025, 8:56 am
Ultraviolet

Sharing a new 8 player map, StarCraft Remastered
 StarCraft Remastered, new 8 player map that's similar to Big Game Hunters
0 3658 Nov 7 2025, 11:00 pm
Tom_sc
Nov 7 2025, 11:00 pm
Tom_sc

[German] SC1 Campaign: Cylarian
 Enjoy the first 10 missions!
1 1580 Oct 12 2025, 6:18 am
fithplanet
Oct 24 2025, 2:31 am
newageofpower

DREAD KNIGHTS
 The ultimate PVE time waster!
16 10555 Nov 13 2024, 8:02 am
Butch
Aug 22 2025, 1:32 pm
ScOULaris

Impossible UV 2
 The sequel: terrain, unit placement & spawning ideas by Azurez
20 15183 Aug 29 2022, 1:56 am
Ultraviolet
Jul 26 2025, 5:11 am
Ultraviolet

Impossible Ultraviolet
 Finally calling it finished
25 20677 May 4 2021, 6:47 am
Ultraviolet
Jul 26 2025, 5:02 am
Ultraviolet

Spellsword RPG
 A bug-free renewal
237 110914 Feb 19 2008, 11:27 pm
Remisa
Jun 2 2025, 4:37 pm
Ultraviolet

Impossible UV:Gaiden
 
3 6329 Apr 1 2025, 9:48 am
responsibIeman
Apr 10 2025, 6:58 am
responsibIeman

Impossible Flemy [Random] Map Series
 Impossible Random Map Series
0 6587 Feb 23 2025, 3:05 am
Flemy
Feb 23 2025, 3:05 am
Flemy

Rise of the Phoenix
 Vampires ...
0 4990 Feb 15 2025, 8:13 am
MetalGear
Feb 15 2025, 8:13 am
MetalGear

Fate and Destiny 2.1
 The Turn-Based RPG Returns!
47 35650 May 17 2010, 1:47 am
Elward
Feb 8 2025, 4:30 pm
lil-Inferno

The Max Fury Campaign
 Custom Campaign
1 6579 Dec 8 2024, 2:39 pm
Nuralldin
Dec 25 2024, 7:24 pm
newageofpower

The Lonely Voyage
 Space Survival
10 5224 Sep 7 2024, 9:39 am
TheHarper
Dec 20 2024, 7:35 am
TheHarper

[EUD] Lotrish - Yodong Conquest (English Version)
 The most feature rich LOTRish map is now available in English.
0 6423 Dec 12 2024, 2:01 pm
hamsterkoster2
Dec 12 2024, 2:01 pm
hamsterkoster2

[EUD & Non-EUD] Desert Strike Angel 8.2.6 & 7.4.2
 Six Terraines. Support 1 player to enter game.
60 36047 Apr 23 2019, 10:42 pm
Lost_Angel
Nov 11 2024, 8:36 pm
RaNer

Legacy of Haean 1.01
 Remade from scratch
24 21394 Jul 4 2014, 5:55 pm
qPirateKing
Oct 5 2024, 1:20 pm
GwenSimmons

Flags in the Dust
 StarCraft custom campaign
20 16369 Nov 25 2022, 2:20 pm
Andrea Rosa
Oct 1 2024, 3:43 pm
Andrea Rosa

The Architect RPG
 Are you ready for an adventure?
43 63183 Aug 5 2017, 12:20 pm
Oh_Man
Sep 30 2024, 1:57 pm
Oh_Man

Brood War Alternate
 A familiar story, and yet so different.
119 122807 Jun 16 2018, 6:26 pm
UEDCommander
Sep 13 2024, 5:21 am
AiurShaw

D e L i R u S : A Horror Map!
 Showcase of my first finished map!
20 16455 Aug 30 2014, 3:30 am
Zoan
Sep 10 2024, 3:33 pm
Zoan

Pages: 1 2 327 >

Members in this forum: None.

[06:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[09:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[09:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
[2026-3-05. : 6:48 pm]
Nekron -- and even in WoL imo everything ends up feeling like you're just getting a lot of hidden timers that kind of force you into awkward resource management between main objective and defending your base against enemies from beyond this world
[2026-3-05. : 6:47 pm]
Nekron -- some ideas were okay in WoL but the further you go the worse it gets
[2026-3-05. : 6:46 pm]
Nekron -- NudeRaider
NudeRaider shouted: also the sc2 campaign mechanics were way more fun and involving
not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
[2026-3-03. : 9:33 pm]
Ultraviolet -- boo sacrilege, get outta here
[2026-3-03. : 8:47 am]
NudeRaider -- also the sc2 campaign mechanics were way more fun and involving
Please log in to shout.


Members Online: Excalibur