Staredit Network > Site > contributions
Site Features
Helping on Staredit.Network Version 6
Isolated Purity aka Forsaken Archer, for letting me code on SENv5 and teaching me quite a lot about PHP. Thank you very much.
Jamal, for the nice default-skin
Farty1billion, for all the MapExporter work he has done.
Roy, for improving my Javascript-Codes.
NudeRaider, for testing v6 and giving great feedback during beta-phase.
Excalibur, for the new database layout.

Helping on Staredit.Network Version 5 and 5.1
(mostly written by Isolated Purity)
Illusion(SS), for making a bunch of images to use as placeholders for better ones. None of which got really replaced yet. :)
Pyro-fire, fooling around with code with me and improving my ajax.
Syphon, for sexy skin.
Corbo, for sexy default skin (V5.1).
Ice flare, for sexy skin.
apos, for sexy skin.
rockz, for sexy purple shaded version of epic-skin.
Falkoner, for helping with a sexy skin.
Polaris, for helping with a sexy skin.
Clokr_, for the enoromous help with the DLDB map parsing stuff.
Beer_Keg, being an awesome moderator and advisor.
Matt Burch aka Test, for images and testing.
Salacious aka Esponeo, for helping me with my growing pains into a major PHP system, testing my first script ever, and making v4's tutorials awesome.
DavidJcobb, for much help at re-creating the Download Database.
Everyone who helped test and gave feedback in any sort of fashion, I know I didn't come close to naming everyone who helped in major ways.

Donations to Staredit.Network
DevliN has donated $1500.00.
Fire_Kame has donated $150.00.
Wing Zero has donated $117.00.
DT_Battlekruser has donated $100.00.
SA_Max71 has donated $65.00.
A_of-s_t has donated $60.00.
Rantent has donated $50.00.
chuiu has donated $50.00.
Doodle77 has donated $40.00.
Doodan has donated $40.00.
Generalpie has donated $40.00.
Gigins has donated $30.00.
(U)Bolt_Head has donated $20.00.
zsnakezz has donated $15.00.
ClansAreForGays has donated $14.00.
MrrLL has donated $13.37.
LegacyWeapon has donated $10.00.
Aristocrat has donated $6.66.
LoTu)S has donated $5.00.

Help us! Donate!
If you feel so inclined, donate to help keep Staredit Network running! We have never had advertisements on the site, and never plan to so every bit helps.
Also be sure to include your username when you donate (or PM DevliN when you've donated) so we know who to credit!
[06:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[09:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[09:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
[2026-3-05. : 6:48 pm]
Nekron -- and even in WoL imo everything ends up feeling like you're just getting a lot of hidden timers that kind of force you into awkward resource management between main objective and defending your base against enemies from beyond this world
[2026-3-05. : 6:47 pm]
Nekron -- some ideas were okay in WoL but the further you go the worse it gets
[2026-3-05. : 6:46 pm]
Nekron -- NudeRaider
NudeRaider shouted: also the sc2 campaign mechanics were way more fun and involving
not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
[2026-3-03. : 9:33 pm]
Ultraviolet -- boo sacrilege, get outta here
[2026-3-03. : 8:47 am]
NudeRaider -- also the sc2 campaign mechanics were way more fun and involving
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