Staredit Network > Forums > SC1 Map Showcase > Topic: X[[ULTIMATE]]X TURRET D
X[[ULTIMATE]]X TURRET D
Jul 12 2026, 9:16 pm
By: Symmetry  

Jul 12 2026, 9:16 pm Symmetry Post #1

Dungeon Master

This is a perfectly normal turret defense map. See if you have the wisdom and tenacity to survive!

20 minerals if you finish it (while supplies last).

Make Brood War Mapping Great Again (MBWMGA)

Attachments:
ultimate turret d.scx
Hits: 0 Size: 155.38kb



:voy: :jaff: :voy: :jaff:

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[09:38 am]
NudeRaider -- Symmetry
Symmetry shouted: I meant more why is it relevant
I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
[05:02 am]
Symmetry -- I refuse to let it die! Send forth the memes!
[05:00 am]
RIVE -- Brood War Mapping we can believe in.
[02:58 am]
Ultraviolet -- RIVE
RIVE shouted: #MBWMGA
Resident MAGAt approves
[02:20 am]
Symmetry -- I meant more why is it relevant
[2026-7-13. : 7:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
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