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SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 89 90 91 92 93134 >

Topic Replies Views Starter / Time Last Post

one unanswered question.
 psi limit over 200?
1 2095 Nov 16 2008, 11:42 pm
kidblaze
Nov 16 2008, 11:47 pm
Ultraviolet

Remove buildings of leavers [solved]
 but exclude abandoned extensions
8 3682 Nov 16 2008, 3:00 pm
NudeRaider
Nov 16 2008, 9:45 pm
NudeRaider

EUD's, where to learn them?
 
27 12039 Oct 30 2008, 10:15 pm
Oo.DaMeiN.oO
Nov 16 2008, 7:01 pm
O)FaRTy1billion[MM]

Strange Edge of Screen Behavior
 
32 9911 Nov 9 2008, 5:32 am
Elvang
Nov 15 2008, 8:25 pm
Elvang

Does The P14 Map Revealer Thing Still Work?
 
9 4456 Oct 10 2007, 10:17 pm
Joshgt2
Nov 15 2008, 8:18 pm
Elvang

Quick question
 
17 3445 Nov 13 2008, 9:24 pm
SaidinIncarnate
Nov 15 2008, 3:44 am
rockz

hack or not? doodan please dont lock this one
 I can't figure these out man!
2 2310 Nov 14 2008, 4:02 pm
kidblaze
Nov 14 2008, 4:26 pm
Moose

Random Maze Generator
 
6 5380 Nov 10 2008, 12:48 am
Ultraviolet
Nov 14 2008, 5:41 am
rockz

Action queue with variing number of p[solved]
 using a virtual method
4 3010 Nov 13 2008, 9:21 pm
NudeRaider
Nov 14 2008, 1:23 am
Falkoner

hack or not?
 i dunno wut 2 do!
15 4355 Nov 12 2008, 6:43 pm
kidblaze
Nov 14 2008, 12:18 am
Doodan

Stopping a Critter from Wandering
 
29 9262 Nov 12 2008, 3:24 am
SelfPossessed
Nov 12 2008, 4:08 pm
Madroc

Omg... i forgot how to Make a Bound.
 
11 3462 Nov 10 2008, 8:39 pm
NooBPooB
Nov 11 2008, 5:36 pm
Kaias

more updated maps people
 i jus wonna find the best map editor there is.
8 3381 Nov 11 2008, 10:00 am
kidblaze
Nov 11 2008, 5:33 pm
Kaias

square map tiling
 i cant figure it out! :-(
3 2195 Nov 10 2008, 11:43 am
kidblaze
Nov 11 2008, 3:51 pm
Madroc

Looking for advanced Map Protection
 OSMAP Fails, Again.
21 9356 Nov 4 2008, 1:02 am
Decency
Nov 11 2008, 4:48 am
MindArchon

Cloaked Stack Hydras
 Disabled Sprites
17 4976 Nov 9 2008, 12:44 am
SelfPossessed
Nov 10 2008, 6:19 pm
LoveLess

Detecting a "square/unit" on mini map (eud)
 farty help!!
7 3006 Nov 9 2008, 10:13 pm
iCafeMoto
Nov 9 2008, 11:15 pm
iCafeMoto

Dark Swarm Detection
 
11 4325 Nov 8 2008, 7:41 am
Hercanic
Nov 9 2008, 10:44 pm
Falkoner

Cloaked Bunkers
 Is there a way to move cloaked bunkers?
5 2548 Nov 6 2008, 4:06 am
Neptune
Nov 9 2008, 10:42 pm
Falkoner

Detecting PSI/SUPPLYS with EUD !!
 help
19 5105 Nov 9 2008, 5:49 am
iCafeMoto
Nov 9 2008, 8:21 pm
Biophysicist

Detecting Unpowered Buildings
 
21 7205 Oct 30 2008, 7:28 am
Hercanic
Nov 8 2008, 6:16 am
poiuy_qwert

displaying large text
 
14 3865 Nov 7 2008, 5:24 am
okeee
Nov 8 2008, 5:52 am
JaBoK

[Help] Concluding MultiTask Train Map
 I need help tuning a MT map
2 1581 Nov 6 2008, 8:25 pm
Sagess
Nov 8 2008, 5:08 am
Sagess

Quickest way to do FOW?
 
2 1527 Nov 8 2008, 4:50 am
Oo.DaMeiN.oO
Nov 8 2008, 5:05 am
Oo.DaMeiN.oO

Editor Questions
 What should I get?
11 4470 Nov 5 2008, 12:17 am
alayou
Nov 8 2008, 3:15 am
Falkoner

Disabling Unit Speech
 
2 1993 Nov 7 2008, 8:33 am
Tdnfthe1
Nov 7 2008, 9:33 am
Tdnfthe1

How do you detect burrowed units
 
4 2154 Nov 7 2008, 1:45 am
Chubacca
Nov 7 2008, 2:29 am
rockz

Kenoli's Maze - I don't get it
 
4 2745 Nov 6 2008, 8:50 pm
Zhuinden
Nov 7 2008, 2:22 am
rockz

"Pseudo-Scouts?"
 Are they real, and where are they?
2 2597 Nov 6 2008, 9:12 pm
Biophysicist
Nov 6 2008, 10:22 pm
Biophysicist

SCMDraft's text-based trigger editor
 Can't make it keep my triggers...
2 1626 Nov 6 2008, 8:21 pm
Biophysicist
Nov 6 2008, 8:43 pm
Biophysicist

Pages: < 1 « 89 90 91 92 93134 >

Members in this forum: None.

[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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