Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Kenoli's Maze - I don't get it
Kenoli's Maze - I don't get it
Nov 6 2008, 8:50 pm
By: Zhuinden  

Nov 6 2008, 8:50 pm Zhuinden Post #1



Kenoli made a Maze generator using many many P11 P10 death count switch etc triggers and I don't understand at all how this random thingy works. Am I stupid, or is this map actually just as insane as I think it is?

Btw if someone understands, could someone tell me how this map works?

Attachments:
Maze.scx
Hits: 11 Size: 75.34kb



None.

Nov 6 2008, 8:51 pm Morphling Post #2



you might want to attach the map.
Edit: Thank you. ^^



None.

Nov 6 2008, 9:13 pm Zhuinden Post #3



I wanted to attach it first, I browsed it in but forgot to press the "Attach file" button. :P



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Nov 6 2008, 11:08 pm stickynote Post #4



I haven;t looked at the triggers, but here is how I think it works. (This is really dumbed down.) He centers a location on the building, randomizes a death count (using deathcounts + switch randomization) then determines whether or not to remove the building. However, using a mobile grid, he also determines if the previously passed unit was removed or not. If it is, then this building can be removed. If it hasn't, then this building cannot be removed. Certain deathcount values represent turning.



None.

Nov 7 2008, 2:22 am rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

http://en.wikipedia.org/wiki/Maze_generation_algorithm

He talked about how he made it on ML or in the MLDB. I don't remember.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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