Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Random Maze Generator
Random Maze Generator
Nov 10 2008, 12:48 am
By: Ultraviolet  

Nov 10 2008, 12:48 am Ultraviolet Post #1

We do a little trolling

So, I was checking out grid systems (I know about them, but what is know is basic use stuff, not advanced type things, and I came across Kenoli's random maze generator. It's pretty neat, but I can't really make any sense of it. So I'm wondering if there is someone here who can make sense of it and is willing to try to explain it to me? I think it's an awesome idea, and I'd love to understand how to work it.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Nov 10 2008, 2:57 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from name:NerdyTerdy
So, I was checking out grid systems (I know about them, but what is know is basic use stuff, not advanced type things, and I came across Kenoli's random maze generator. It's pretty neat, but I can't really make any sense of it. So I'm wondering if there is someone here who can make sense of it and is willing to try to explain it to me? I think it's an awesome idea, and I'd love to understand how to work it.
did this not help?

I can't help you any more than that, and I doubt the original thread will help much.

There's around 4 methods in the wiki article, and I believe all of them are do-able in SC. The problem arises when you have to make sure you know exactly what death count is what, and you also have to deal with randomization. Luckily, everything that needs to be randomized except the current cell is in binary.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Nov 10 2008, 7:47 am Ultraviolet Post #3

We do a little trolling

Yeah, they didn't really help. The concept of where to go next and how to prevent islands, etc, is confusing me. I'm going to try to talk to Kenoli about it when I get the chance.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Nov 11 2008, 5:26 pm Kaias Post #4



This is actually really intriguing, I'd like to find this out, myself.



None.

Nov 13 2008, 8:13 pm Wormer Post #5



Looks nice :) Where can I find the map? The maplantis link is dead :(



Some.

Nov 14 2008, 1:41 am Morphling Post #6



Why not just ask Kenoli how he did it. :bleh:



None.

Nov 14 2008, 5:41 am rockz Post #7

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from Wormer
Looks nice :) Where can I find the map? The maplantis link is dead :(
not quite. http://194.169.192.166/index.php?map=467 is from the time when www.maplantis.org didn't work, so you just have to manually type it into the database. http://www.staredit.net/maplantis/index.php?map=467



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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