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GalaxyWiki Project
GalaxyWiki Project
Discussion of anything related to the GalaxyWiki project.
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Pinned Topics

Your articles
 
114 96260 Aug 24 2010, 11:24 pm
payne
Apr 7 2011, 10:55 pm
Jack

Starter Guide
 
17 9765 Oct 24 2010, 9:16 pm
payne
Dec 2 2010, 1:16 am
UnholyUrine

Currently required wikis
 20 minerals/article!
9 6829 Sep 29 2010, 7:04 am
payne
Nov 10 2010, 7:36 pm
payne

FAQ
 
4 5850 Aug 24 2010, 10:53 pm
payne
Aug 28 2010, 3:17 am
payne
Forum Topics

GalaxyWiki.net
 
143 45323 Nov 10 2010, 7:59 pm
DevliN
Aug 8 2012, 3:46 am
DevliN

GalaxyWiki Update [05/07/2012]
 
0 3762 May 7 2012, 11:00 pm
DevliN
May 7 2012, 11:00 pm
DevliN

Broken Alliances joins GalaxyWiki
 
4 5513 Apr 6 2012, 8:51 am
DevliN
Apr 7 2012, 6:41 pm
Malpheus

Changes to Wiki [03/06/2012]
 
2 4460 Mar 7 2012, 4:34 am
DevliN
Mar 7 2012, 9:46 pm
DevliN

New Changes to Wiki [04/21/2011]
 
11 6961 Apr 21 2011, 10:56 pm
DevliN
Feb 9 2012, 6:31 am
Lanthanide

GalaxyWiki.net Downtime
 
1 3886 Jun 27 2011, 8:44 am
DevliN
Jun 27 2011, 6:17 pm
DevliN

Wiki Skin Changes/The Hive [04/26/2011]
 
4 4416 Apr 26 2011, 6:37 pm
DevliN
Apr 26 2011, 7:23 pm
DevliN

Wiki Templates
 
2 4370 Feb 27 2011, 4:54 am
DevliN
Feb 28 2011, 8:17 pm
DevliN

Cardinals Video Series
 need someone with flash editing capabilities
23 10295 Nov 26 2010, 2:27 am
NicholasBeige
Jan 16 2011, 5:45 am
LooKe

New category!
 
0 3222 Dec 14 2010, 8:20 am
payne
Dec 14 2010, 8:20 am
payne

Standardization
 
4 4653 Dec 11 2010, 4:28 am
ImagoDeo
Dec 12 2010, 8:27 pm
DevliN

GW's Traffic
 
6 5366 Nov 26 2010, 5:45 am
payne
Dec 4 2010, 3:29 am
payne

My Project for the Wiki
 tell me your thoughts
9 5439 Oct 27 2010, 10:58 pm
NicholasBeige
Nov 29 2010, 2:17 am
payne

Jack
 
22 11266 Nov 4 2010, 10:24 pm
payne
Nov 17 2010, 7:36 am
Jack

B.net forums
 Ads?
13 7622 Nov 1 2010, 4:04 am
payne
Nov 11 2010, 8:00 am
Sixen

Triggered Spells
 
5 4974 Nov 6 2010, 2:45 am
payne
Nov 9 2010, 8:46 pm
NicholasBeige

50 articles
 
12 7234 Sep 2 2010, 5:15 am
payne
Nov 2 2010, 10:11 pm
NicholasBeige

Module Categories
 
2 3722 Oct 25 2010, 11:58 pm
payne
Oct 26 2010, 4:27 am
payne

Efforts == Worth!
 
3 4242 Oct 24 2010, 4:17 am
payne
Oct 25 2010, 2:59 am
payne

The Game Plan
 Where the wiki will be moving
3 4107 Sep 15 2010, 12:33 am
Jack
Oct 25 2010, 1:36 am
payne

My Suggestions for the Wiki
 
9 5362 Oct 16 2010, 2:48 pm
NicholasBeige
Oct 24 2010, 7:17 pm
payne

New category?
 Theory
1 3214 Oct 9 2010, 5:24 am
payne
Oct 10 2010, 5:13 am
shmeeps

StarDepot
 
4 4607 Oct 3 2010, 5:17 pm
DevliN
Oct 9 2010, 6:10 am
Kenoli

References needs your help!
 
0 3012 Sep 21 2010, 3:38 am
payne
Sep 21 2010, 3:38 am
payne

Wiki bugs and needed fixes
 
2 3603 Sep 20 2010, 11:26 pm
Jack
Sep 21 2010, 2:47 am
payne

Procedures
 new category
3 4147 Sep 14 2010, 8:03 pm
ImagoDeo
Sep 15 2010, 5:22 pm
ImagoDeo


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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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