Staredit Network > Forums > GalaxyWiki Project > Topic: Starter Guide
Starter Guide
Oct 24 2010, 9:16 pm
By: payne  

Oct 24 2010, 9:16 pm payne Post #1

:payne:

Because any wiki should have one! :awesome:

http://www.staredit.net/starcraft2/Starter_Guide

It isn't finished at all and still requires a lot of work. I'm counting on everyone's help.
Do you think the current organization is great? The goal is mainly to provide -links- to other pages.



None.

Oct 24 2010, 9:19 pm Jack Post #2

>be faceless void >mfw I have no face

Quote from payne
Because any wiki should have one! :awesome:

http://www.staredit.net/starcraft2/Starter_Guide

It isn't finished at all and still requires a lot of work. I'm counting on everyone's help.
Do you think the current organization is great? The goal is mainly to provide -links- to other pages.
Organization is meh but I'll fix it, dinnae worry.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 25 2010, 12:32 am Jack Post #3

>be faceless void >mfw I have no face

Is this supposed to replace the GalaxyEdit page as our basic tutorial? I quite like how the Galaxy Edit page is set up.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 25 2010, 2:01 am payne Post #4

:payne:

Quote from Jack
Is this supposed to replace the GalaxyEdit page as our basic tutorial? I quite like how the Galaxy Edit page is set up.
Nope. GalaxyEdit page is there to explain the very very very basic tools anyone wanting to mess with the editor has to know.
The Starter Guide's function is to provide the most relevant links of the wiki to the eye of a beginner... That is, explanation of the different modules/windows/etc. and complete examples of concrete applications/systems.

EDIT:
This wiki requires more informations on the section "Most used actions":
http://www.staredit.net/starcraft2/Trigger#List_of_the_most_used_trigger_actions

Post has been edited 1 time(s), last time on Oct 25 2010, 2:26 am by payne.



None.

Oct 26 2010, 4:25 am payne Post #5

:payne:

Btw, I think "Starter Guide" is a bad name for this wiki.
Would "Beginners' Guide" be better?

Throw out ideas!



None.

Oct 28 2010, 4:29 am payne Post #6

:payne:

Everyone thinks "Starter Guide" is 100% proper? :/
And is everyone fine with the fact that I link to outer resources such as SC2Mapster? I find it relevant... but we never know. :/

Post has been edited 1 time(s), last time on Oct 28 2010, 5:10 am by payne.



None.

Oct 30 2010, 3:18 am DevliN Post #7

Woah

As long as we don't have articles that are only links to SC2M, I'm fine with linking to them as a resource since they are a great resource.



:devlin: Currently Working On: :devlin:
Myself

Oct 30 2010, 3:35 am payne Post #8

:payne:

And what about the Guide's name?



None.

Oct 30 2010, 3:36 am DevliN Post #9

Woah

Yeah, it should be fine.



:devlin: Currently Working On: :devlin:
Myself

Nov 9 2010, 7:02 pm payne Post #10

:payne:

I thought about renaming it to "General Mapping Reference Guide" since, in some unknown future, it -will- contain advanced stuff as well (the current layout already implies this).
Any objections?



None.

Nov 9 2010, 7:12 pm Jack Post #11

>be faceless void >mfw I have no face

Quote from payne
I thought about renaming it to "General Mapping Reference Guide" since, in some unknown future, it -will- contain advanced stuff as well (the current layout already implies this).
Any objections?
Starter Guide's a lot more snappy, keep it as it is.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Nov 9 2010, 7:39 pm payne Post #12

:payne:

Quote from Jack
Quote from payne
I thought about renaming it to "General Mapping Reference Guide" since, in some unknown future, it -will- contain advanced stuff as well (the current layout already implies this).
Any objections?
Starter Guide's a lot more snappy, keep it as it is.
But the Starter Guide is vowed to become something much bigger than a guide only reserved to new map-makers... the name has to change, imo.
As it is right now, its organization makes the "Starter Guide" much more appealing than the "Complete list", and yet it contains about 65% of the information the "Complete list". An advanced map-maker would probably be glad to fall on this organized wiki more than on the "Complete list". :S



None.

Nov 9 2010, 8:00 pm NicholasBeige Post #13



How about we have a page called 'The Basics', with the subtitle 'Getting started with the Galaxy Editor'. And then we have an "Advanced" page, subtitled: "Learning theory and advanced editing". Then we separate them according?

We should make the current 'Starter Guide' page 'The Basics'. But, I think it could be beneficial (in this unforseen future) if we had a 'home-page', which tells people about SEN - very basic, couple sentences - and about the Wiki project. This 'home-page' then asks if you are a 'complete beginner' or an 'advanced map/mod maker' and will link you to the Basics and Advanced pages respectively. We can also link Basics to Advanced and vice versa with a little sentence like "Couldn't find what you were looking for? Try the 'basics/advanced' guide instead".

Just my suggestion.



None.

Dec 1 2010, 4:15 am payne Post #14

:payne:

Should the Starter Guide look more like a "Guide" that would lead people to read articles one-per-one in a certain order, explaining why it is relevant and such... ?

Something like this: http://us.battle.net/sc2/en/forum/topic/1127157343#4

:O



None.

Dec 1 2010, 4:28 am UnholyUrine Post #15



I think leading people by example is the best way to teach people.

It'd be way better to actually show a person how to do something practical, like for instance creating a unit
Giving a unit an ability copied from another
changing the ability/unit stats and etc.

rather than having them go thru the whole slew of things, giving them an objective would make it much more straightforward.



None.

Dec 1 2010, 4:31 am payne Post #16

:payne:

Quote from UnholyUrine
I think leading people by example is the best way to teach people.

It'd be way better to actually show a person how to do something practical, like for instance creating a unit
Giving a unit an ability copied from another
changing the ability/unit stats and etc.

rather than having them go thru the whole slew of things, giving them an objective would make it much more straightforward.
Interesting way of seeing it. I think I see the potential it'd have if we actually had a concrete example to start working on.
I believe Cardinal's idea of making a wiki for every aspect of his RPG would be perfect to achieve this goal, am I right? :O



None.

Dec 1 2010, 8:34 pm Jack Post #17

>be faceless void >mfw I have no face

Quote from payne
Quote from UnholyUrine
I think leading people by example is the best way to teach people.

It'd be way better to actually show a person how to do something practical, like for instance creating a unit
Giving a unit an ability copied from another
changing the ability/unit stats and etc.

rather than having them go thru the whole slew of things, giving them an objective would make it much more straightforward.
Interesting way of seeing it. I think I see the potential it'd have if we actually had a concrete example to start working on.
I believe Cardinal's idea of making a wiki for every aspect of his RPG would be perfect to achieve this goal, am I right? :O
Those would be tutorials, but the starter guide is more of a cheat sheet.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 2 2010, 1:16 am UnholyUrine Post #18



Not necessarily tutorials :D

What we could do is take a random example map..
The most common would be like a normal arena map of some sort (something concrete that has been done before, like Swarmed Heroes)
and then just go through how some of the heroes are done... going from most easy to most difficult. and taking baby steps.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
Please log in to shout.


Members Online: Zoan