Staredit Network > Forums > GalaxyWiki Project > Topic: Triggered Spells
Triggered Spells
Nov 6 2010, 2:45 am
By: payne  

Nov 6 2010, 2:45 am payne Post #1

:payne:

Do we want to cover the spells done via triggers as well, even though it's laggy?
I believe we have to if we want to have a complete wiki... and people that don't want to bother learning to mess with the Data Editor will probably be pleased. :P

Anyways, if we do want this, I'd suggest contacting Qancakes (SC2M) so he comes in here to write a wiki about "How to reproduce Hex'd spells" or "Spells via triggers".
:O



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Nov 9 2010, 1:08 pm NicholasBeige Post #2



Ugh... triggers are ugly...

Everything is possible in the Data edtior, so why not just learn how to do things properly?

Purely my opinion, but triggered-spells and abilities are a step-backwards to the War3 days, with dummy units and all that nonsense.

Why use a work-a-round when the data editor can do pretty much 99.9% of things you can dream of? Not sure that this should be high on our priorities list for the Wiki - unless we really want to cater for that 0.01% of people :)

We should focus more on adding tutorials and a wider range of subjects for the Data Editor.



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Nov 9 2010, 8:11 pm DevliN Post #3

Woah

Yeah, I say we stick with the Data Editor for now. Trigger spells seem necessary with custom UIs, but not too many people are making maps with custom UIs around here.



:devlin: Currently Working On: :devlin:
Myself

Nov 9 2010, 8:18 pm NicholasBeige Post #4



And even creating a custom UI is a time-consuming effort with few very good results. People who want to create a custom UI know how to do so already and have little need for our WIKI in my op.



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Nov 9 2010, 8:33 pm payne Post #5

:payne:

Quote from name:Cardinal
And even creating a custom UI is a time-consuming effort with few very good results. People who want to create a custom UI know how to do so already and have little need for our WIKI in my op.
Well, we already have a wiki about custom UIs... :P



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Nov 9 2010, 8:46 pm NicholasBeige Post #6



Well, as soon as someone uses a trigger to Hide Game UI their map loses 80% of it's functionality. Fact.

So until Blizzard pull the finger out and make a 'Hide Game UI' function that only 'Hides' and doesn't 'Disable' - all custom UIs are going to be lacking. The only workaround (as far as I know) is to create modal dialogs OVER the current Game-UI. This works well if you want to put something over the Minimap for example but to completely cover the entire UI is time consuming and generally speaking, not worth it. Unless you have some pretty awesome graphic designers on your team ;)...



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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