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SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 16 17 18 19 2024 >

Topic Replies Views Starter / Time Last Post

Zombies!!!
 Collaborative Ideas
14 5068 Jan 6 2009, 4:57 pm
PridefulOne
Jan 10 2009, 9:05 am
PridefulOne

t-Virus' zombie survival guide
 A list of essential elements to a zombie map.
8 4253 Jan 7 2009, 3:22 am
T-Virus
Jan 10 2009, 8:31 am
T-Virus

Integer Variable (Preserved)
 AKA Teeter Totter Count
7 4205 Jan 7 2009, 9:44 pm
ZugZugZealot
Jan 10 2009, 6:54 am
Heinermann

Ultimate Protection Idea (even from yourself)
 sorry if this has been brought up before
15 5632 Dec 7 2008, 5:17 pm
Epyon214
Jan 9 2009, 4:40 am
badcop

Zergling takes you underground
 A new idea
56 17856 Oct 17 2008, 12:54 am
SoL-
Jan 7 2009, 6:31 pm
BlueWolf

EUD
 Inside?
5 2857 Jan 5 2009, 12:23 am
Vi3t-X
Jan 6 2009, 12:32 am
Vi3t-X

Results of reaching limits
 
15 5154 Dec 29 2008, 8:30 pm
Heinermann
Jan 2 2009, 10:51 pm
Heinermann

Missions / Quests
 Help me think of some for a huge list :D.
22 10903 Nov 2 2008, 8:46 am
lil-Inferno
Dec 29 2008, 3:08 am
lil-Inferno

New grid system
 Sorry if someone has already thought of this...
25 9903 Dec 23 2008, 2:42 pm
Biophysicist
Dec 26 2008, 7:55 pm
Biophysicist

To those Making Yet Another TS/DotA Clone
 The next generation of AoS maps
14 4326 Dec 22 2008, 7:46 am
SelfPossessed
Dec 23 2008, 10:51 am
Ahli

Sidescrolling Plane Shooter
 Top Gun!
15 5221 Dec 15 2008, 2:06 am
Hug A Zergling
Dec 22 2008, 3:05 am
Echo

Custom Portraits!
 EUDs at work!
19 12653 Dec 12 2008, 1:44 am
O)FaRTy1billion[MM]
Dec 21 2008, 7:40 pm
O)FaRTy1billion[MM]

EUD to Detect Dark Swarm Player
 Hmm?
9 4209 Dec 1 2008, 4:42 am
Commanda_Panda
Dec 21 2008, 6:20 pm
scwizard

Armageddon Theory
 For The Nuke Whores
7 3736 Dec 15 2008, 2:00 am
Lord Malvanis
Dec 15 2008, 8:56 pm
StrikerX22

New Trigger Actions!
 TrigPlug.
255 89393 Apr 2 2008, 3:26 am
O)FaRTy1billion[MM]
Dec 15 2008, 12:26 am
Falkoner

New Aiming system
 
13 4794 Nov 30 2008, 5:24 pm
MetalGear
Dec 11 2008, 8:28 pm
Kaias

Madness: Concepts
 Ideas for Faster Madness Maps
7 3324 Dec 10 2008, 4:14 pm
PridefulOne
Dec 11 2008, 4:29 am
PridefulOne

Partial map protection
 Works with some unprotectors
16 5438 Dec 8 2008, 9:19 pm
Trojanx
Dec 11 2008, 2:08 am
Riney

Anti-MapHack with EUD's
 Way for 1.16?
4 2853 Dec 7 2008, 3:30 am
Conspiracy
Dec 7 2008, 5:42 am
Conspiracy

New Diplomacy Idea
 Feedback on my idea please!
17 6242 Nov 26 2008, 4:17 am
konflikt
Dec 1 2008, 10:29 pm
Centreri

Detecting killers
 Help pl0x
6 3923 Nov 26 2008, 1:16 pm
ForTheSwarm
Nov 28 2008, 3:32 am
GameLoader1337

Distruption Web/Dark Storm player detection
 New method!
11 3840 Nov 24 2008, 7:48 pm
Biophysicist
Nov 26 2008, 12:35 am
Kaias

Point detection
 Sorta like GPS.
4 3781 Nov 24 2008, 11:04 am
rockz
Nov 24 2008, 5:03 pm
rockz

New aiming system?
 With a Zerg Queen!
11 4082 Nov 19 2008, 3:40 pm
payne
Nov 22 2008, 5:32 pm
payne

Need a Partner
 My last partner was fail
15 5943 Nov 17 2008, 5:52 pm
BooBooKittieFuk
Nov 19 2008, 10:31 pm
Pigy_G

New RPG, Twilight Legacy RPG 2
 Seeking thoughts and ideas
14 6407 Oct 23 2008, 8:35 pm
Hugel
Nov 16 2008, 1:12 pm
ForTheSwarm

Partner for my map
 Need someone good
7 4274 Nov 11 2008, 3:47 pm
BooBooKittieFuk
Nov 13 2008, 4:15 pm
Devourer

Stasis Detection
 Has probably been done before but here goes :-)
0 2168 Nov 11 2008, 8:05 am
En.Taro.Torvalds
Nov 11 2008, 8:05 am
En.Taro.Torvalds

Mind Control to aim spells?
 Good idea or stupid?
8 3999 Nov 6 2008, 1:39 am
Biophysicist
Nov 9 2008, 6:01 am
Hugel

EUD protection?
 Just a little idea I had...
19 6325 Nov 2 2008, 12:59 pm
Biophysicist
Nov 8 2008, 4:03 am
Madroc

Pages: < 1 « 16 17 18 19 2024 >

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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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