Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Detecting killers
Detecting killers
Nov 26 2008, 1:16 pm
By: ForTheSwarm  

Nov 26 2008, 1:16 pm ForTheSwarm Post #1



Is there a way to detect which unit killed a unit? Preferably without EUDs.



None.

Nov 26 2008, 2:21 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

in general cases: NO!
if you have only 1 unit per player: yes (killscore)

At least u can say that it was a unit inside the longest weapon range ingame around the killed unit (unit is in a location or location system on the killed unit).




Nov 26 2008, 3:53 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Without EUDs? No. Kills are player based.
You could try and set up a system that detects death of a unit and then checks the units that are nearby. But that would be obviously very inaccurate.

With EUDs? Probably not. The only thing I can think of that is detectable is the kills counter going up when it killed a unit. Don't know if that is detectable via EUDs. If it is you had to combine it with deaths detection which has a percentage chance of failing.




Nov 26 2008, 8:06 pm rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from NudeRaider
Without EUDs? No. Kills are player based.
You could try and set up a system that detects death of a unit and then checks the units that are nearby. But that would be obviously very inaccurate.

With EUDs? Probably not. The only thing I can think of that is detectable is the kills counter going up when it killed a unit. Don't know if that is detectable via EUDs. If it is you had to combine it with deaths detection which has a percentage chance of failing.
It only goes up to 255 too, but it should be detectable, since it's a property of a unit.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Nov 27 2008, 7:12 pm GameLoader1337 Post #5



well there is a way, but that pretty much depends on your map structure, i have a very complicated concept that might work yes without EUDS



None.

Nov 28 2008, 12:06 am Riney Post #6

Thigh high affectionado

If the player only has one unit it isnt hard to detect



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Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Nov 28 2008, 3:32 am GameLoader1337 Post #7



or have a lot of units diff players with diff types of units



None.

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[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
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[2026-6-20. : 3:47 pm]
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[2026-6-19. : 9:57 am]
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[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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