Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Detecting killers
Detecting killers
Nov 26 2008, 1:16 pm
By: ForTheSwarm  

Nov 26 2008, 1:16 pm ForTheSwarm Post #1



Is there a way to detect which unit killed a unit? Preferably without EUDs.



None.

Nov 26 2008, 2:21 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

in general cases: NO!
if you have only 1 unit per player: yes (killscore)

At least u can say that it was a unit inside the longest weapon range ingame around the killed unit (unit is in a location or location system on the killed unit).




Nov 26 2008, 3:53 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Without EUDs? No. Kills are player based.
You could try and set up a system that detects death of a unit and then checks the units that are nearby. But that would be obviously very inaccurate.

With EUDs? Probably not. The only thing I can think of that is detectable is the kills counter going up when it killed a unit. Don't know if that is detectable via EUDs. If it is you had to combine it with deaths detection which has a percentage chance of failing.




Nov 26 2008, 8:06 pm rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from NudeRaider
Without EUDs? No. Kills are player based.
You could try and set up a system that detects death of a unit and then checks the units that are nearby. But that would be obviously very inaccurate.

With EUDs? Probably not. The only thing I can think of that is detectable is the kills counter going up when it killed a unit. Don't know if that is detectable via EUDs. If it is you had to combine it with deaths detection which has a percentage chance of failing.
It only goes up to 255 too, but it should be detectable, since it's a property of a unit.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Nov 27 2008, 7:12 pm GameLoader1337 Post #5



well there is a way, but that pretty much depends on your map structure, i have a very complicated concept that might work yes without EUDS



None.

Nov 28 2008, 12:06 am Riney Post #6

Thigh high affectionado

If the player only has one unit it isnt hard to detect



.riney on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Nov 28 2008, 3:32 am GameLoader1337 Post #7



or have a lot of units diff players with diff types of units



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:32 pm]
Zoan -- I got $2000 bonus. I would like 2000 minerals, please
[2026-4-16. : 4:15 am]
DarkenedFantasies -- you eat lots of beans
[2026-4-16. : 3:46 am]
IskatuMesk -- how do i get gas
[2026-4-15. : 11:43 pm]
Moose -- you don't
[2026-4-15. : 10:06 pm]
Zoan -- how do i get minerals
[2026-4-14. : 11:45 pm]
ClansAreForGays -- Anyone wanna played Skewed StarCraft?
[2026-4-14. : 12:07 am]
Vrael -- NudeRaider
NudeRaider shouted: Vrael ranting still is though
you're a gentleman and a scholar, thank you
[2026-4-13. : 10:07 pm]
NudeRaider -- ya why phone people when you can just write letters
[2026-4-13. : 9:37 pm]
IskatuMesk -- I have never and will never own a phone
[2026-4-13. : 9:15 pm]
NudeRaider -- Vrael ranting still is though
Please log in to shout.


Members Online: anoeth47