Staredit Network > Forums > SC1 Map Production
SC1 Map Production
SC1 Map Production
Threads about maps currently under construction. Screenshots are required for starting new threads.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 8 9 10 11 1218 >

Topic Replies Views Starter / Time Last Post

Written in Stone
 For the 2009 RPG contest
15 6324 Apr 3 2009, 6:59 am
Positively
Jun 10 2009, 11:40 am
JaFF

Gears of War
 Yes... I've gone there!
48 16737 Mar 17 2009, 4:22 am
HavoK
Jun 8 2009, 9:41 pm
Tempz

Monopoly
 It's done. See map showcase thread.
123 43613 May 12 2008, 9:57 pm
fritfrat
Jun 5 2009, 7:02 pm
fritfrat

Voice of Democracy
 OMG INNOVATION!?
25 10107 May 3 2009, 8:04 am
WoAHorde
May 31 2009, 6:08 am
Tempz

Endless Winter
 Winter Mapping Contest Submission
51 18725 Dec 11 2008, 4:25 am
Echo
May 31 2009, 5:59 am
Tempz

CuDi TD
 Clan CheF Production
0 2480 May 30 2009, 8:38 am
Echo
May 30 2009, 8:38 am
Echo

Eschebone
 2009 Last Stand!
21 11644 Apr 11 2009, 7:27 pm
samsizzle
May 29 2009, 1:02 am
samsizzle

Bound 2 Burn
 Bound + Defense
19 7058 May 13 2009, 5:44 pm
Jello-Jigglers
May 28 2009, 1:40 am
Jello-Jigglers

New RPG Map:
 "The Sentient Zergling"
40 16375 May 3 2009, 5:20 am
Pr0nogo
May 27 2009, 3:11 am
FatalException

Sword Fight
 
13 6528 May 17 2009, 2:49 am
Cinolt
May 22 2009, 12:49 am
poison_us

Call of Duty - St. Mere Eglise, France
 Realistic battle system
3 2885 Dec 3 2008, 5:58 am
MetalGear
May 21 2009, 1:04 am
ForTheSwarm

Squad Tactics
 New and improved! Again!
24 17227 Sep 1 2008, 9:01 pm
FatalException
May 20 2009, 3:32 am
Dungeon-Master

Custom War Tactics
 Updated as of 5.15.09
26 11286 Apr 27 2009, 11:30 pm
Norm
May 17 2009, 8:21 pm
ClansAreForGays

Diplo: Post Apocalypse
 New Diplo map!
2 2671 May 16 2009, 3:21 pm
rayNimagi
May 16 2009, 7:39 pm
-BW-Map_God

v. Gamma (Dropped)
 Delete this thread
7 3683 Apr 24 2009, 11:28 am
Blah
May 12 2009, 3:36 pm
UnholyUrine

Warlords: Desert
 A new map set with upcomming sequels too.
48 14325 Apr 18 2009, 4:31 am
Lingie
May 2 2009, 12:31 pm
Vi3t-X

Ancient Infection
 Demo complete!!!
10 4399 Apr 26 2009, 6:36 pm
Zell.
May 2 2009, 8:08 am
Zell.

Hatred
 
41 15689 Apr 23 2009, 8:45 pm
Fierce
Apr 29 2009, 8:09 pm
UnholyUrine

Resident Evil: The Apocalypse
 Last updated: Today! :D
81 25466 Mar 26 2009, 8:52 pm
Riney
Apr 29 2009, 1:48 am
Zell.

Resident Evil:
 Ransom
6 4912 Mar 31 2009, 12:36 am
ETEFT(U)
Apr 28 2009, 11:13 am
MadZombie

Defend The Hill
 Team of 7 players defend a base on top of a hill
21 8808 Apr 6 2009, 12:06 am
SSieg
Apr 27 2009, 11:49 pm
ForTheSwarm

Battleship Command 3.0
 Think Galactic Conquest with a flagship.
6 3807 Apr 15 2009, 10:11 am
RHINO_Mk.II
Apr 26 2009, 4:37 am
RHINO_Mk.II

[Insert Map Name Here] RPG
 Haven't thought of a name yet D:
19 9937 Mar 5 2009, 2:08 am
Dem0n
Apr 21 2009, 12:03 am
Dem0n

Monopoly - The SC board game
 'nuff said
28 11741 Feb 19 2009, 1:08 am
Norm
Apr 16 2009, 5:25 am
Norm

Sanctuary Dyne
 Another Dyne Production
32 11161 Feb 5 2009, 8:13 am
LoveLess
Apr 15 2009, 8:53 pm
Tempz

RE: Raccoon City 2
 I finally feel its time
143 50850 Jun 16 2008, 6:07 pm
Excalibur
Apr 14 2009, 12:02 am
Zell.

Left 4 Dead...
 Every Thing Evil Falls True presents...
31 11824 Mar 7 2009, 11:50 pm
ETEFT(U)
Apr 13 2009, 5:24 pm
Tempz

Hybrid Rpg (Survival Horror) *Comments?*
 combination of fallout with sci fi abilties
2 2708 Apr 12 2009, 12:47 am
Tempz
Apr 12 2009, 12:49 am
Tempz

Crescent Dyne
 A remake of the most anticipated map
37 15574 Apr 1 2009, 5:42 pm
Kaias
Apr 6 2009, 6:41 pm
Vi3t-X

Time Down
 Nether
76 25301 Jul 31 2008, 5:28 pm
Kaias
Mar 29 2009, 10:38 pm
payne

Pages: < 1 « 8 9 10 11 1218 >

Members in this forum: None.

[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
Please log in to shout.


Members Online: Roy