jjf28
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Written in Stone
For the 2009 RPG contest |
15 | 6324 | Apr 3 2009, 6:59 am Positively |
Jun 10 2009, 11:40 am JaFF |
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Gears of War
Yes... I've gone there! |
48 | 16737 | Mar 17 2009, 4:22 am HavoK |
Jun 8 2009, 9:41 pm Tempz |
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Monopoly
It's done. See map showcase thread. |
123 | 43613 | May 12 2008, 9:57 pm fritfrat |
Jun 5 2009, 7:02 pm fritfrat |
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Voice of Democracy
OMG INNOVATION!? |
25 | 10107 | May 3 2009, 8:04 am WoAHorde |
May 31 2009, 6:08 am Tempz |
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Endless Winter
Winter Mapping Contest Submission |
51 | 18725 | Dec 11 2008, 4:25 am Echo |
May 31 2009, 5:59 am Tempz |
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CuDi TD
Clan CheF Production |
0 | 2480 | May 30 2009, 8:38 am Echo |
May 30 2009, 8:38 am Echo |
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Eschebone
2009 Last Stand! |
21 | 11644 | Apr 11 2009, 7:27 pm samsizzle |
May 29 2009, 1:02 am samsizzle |
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Bound 2 Burn
Bound + Defense |
19 | 7058 | May 13 2009, 5:44 pm Jello-Jigglers |
May 28 2009, 1:40 am Jello-Jigglers |
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New RPG Map:
"The Sentient Zergling" |
40 | 16375 | May 3 2009, 5:20 am Pr0nogo |
May 27 2009, 3:11 am FatalException |
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Sword Fight
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13 | 6528 | May 17 2009, 2:49 am Cinolt |
May 22 2009, 12:49 am poison_us |
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Call of Duty - St. Mere Eglise, France
Realistic battle system |
3 | 2885 | Dec 3 2008, 5:58 am MetalGear |
May 21 2009, 1:04 am ForTheSwarm |
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Squad Tactics
New and improved! Again! |
24 | 17227 | Sep 1 2008, 9:01 pm FatalException |
May 20 2009, 3:32 am Dungeon-Master |
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Custom War Tactics
Updated as of 5.15.09 |
26 | 11286 | Apr 27 2009, 11:30 pm Norm |
May 17 2009, 8:21 pm ClansAreForGays |
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Diplo: Post Apocalypse
New Diplo map! |
2 | 2671 | May 16 2009, 3:21 pm rayNimagi |
May 16 2009, 7:39 pm -BW-Map_God |
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v. Gamma (Dropped)
Delete this thread |
7 | 3683 | Apr 24 2009, 11:28 am Blah |
May 12 2009, 3:36 pm UnholyUrine |
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Warlords: Desert
A new map set with upcomming sequels too. |
48 | 14325 | Apr 18 2009, 4:31 am Lingie |
May 2 2009, 12:31 pm Vi3t-X |
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Ancient Infection
Demo complete!!! |
10 | 4399 | Apr 26 2009, 6:36 pm Zell. |
May 2 2009, 8:08 am Zell. |
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Hatred
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41 | 15689 | Apr 23 2009, 8:45 pm Fierce |
Apr 29 2009, 8:09 pm UnholyUrine |
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Resident Evil: The Apocalypse
Last updated: Today! :D |
81 | 25466 | Mar 26 2009, 8:52 pm Riney |
Apr 29 2009, 1:48 am Zell. |
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Resident Evil:
Ransom |
6 | 4912 | Mar 31 2009, 12:36 am ETEFT(U) |
Apr 28 2009, 11:13 am MadZombie |
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Defend The Hill
Team of 7 players defend a base on top of a hill |
21 | 8808 | Apr 6 2009, 12:06 am SSieg |
Apr 27 2009, 11:49 pm ForTheSwarm |
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Battleship Command 3.0
Think Galactic Conquest with a flagship. |
6 | 3807 | Apr 15 2009, 10:11 am RHINO_Mk.II |
Apr 26 2009, 4:37 am RHINO_Mk.II |
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[Insert Map Name Here] RPG
Haven't thought of a name yet D: |
19 | 9937 | Mar 5 2009, 2:08 am Dem0n |
Apr 21 2009, 12:03 am Dem0n |
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Monopoly - The SC board game
'nuff said |
28 | 11741 | Feb 19 2009, 1:08 am Norm |
Apr 16 2009, 5:25 am Norm |
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Sanctuary Dyne
Another Dyne Production |
32 | 11161 | Feb 5 2009, 8:13 am LoveLess |
Apr 15 2009, 8:53 pm Tempz |
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RE: Raccoon City 2
I finally feel its time |
143 | 50850 | Jun 16 2008, 6:07 pm Excalibur |
Apr 14 2009, 12:02 am Zell. |
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Left 4 Dead...
Every Thing Evil Falls True presents... |
31 | 11824 | Mar 7 2009, 11:50 pm ETEFT(U) |
Apr 13 2009, 5:24 pm Tempz |
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Hybrid Rpg (Survival Horror) *Comments?*
combination of fallout with sci fi abilties |
2 | 2708 | Apr 12 2009, 12:47 am Tempz |
Apr 12 2009, 12:49 am Tempz |
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Crescent Dyne
A remake of the most anticipated map |
37 | 15574 | Apr 1 2009, 5:42 pm Kaias |
Apr 6 2009, 6:41 pm Vi3t-X |
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Time Down
Nether |
76 | 25301 | Jul 31 2008, 5:28 pm Kaias |
Mar 29 2009, 10:38 pm payne |
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new 
Roy