Staredit Network > Forums > SC1 Map Production > Topic: Diplo: Post Apocalypse
Diplo: Post Apocalypse
May 16 2009, 3:21 pm
By: rayNimagi  

May 16 2009, 3:21 pm rayNimagi Post #1



I originally started this map months ago, but then my Windows XP got a virus and is now, with SCMdraft, currently out of order. Civilization Legacy inspired this concept (the "strange object" in the Pacific that spawns aliens)

Diplo: Post Apocalypse is based around the human survivors of a currently-going alien invasion. Each player can pick from a large list of surviving forces with unique units (Texan, Russian, Argentinian, Chinese, etc.). Each unit is built as a unit "type" (marine builds gupowder, firebat builds melee, ghost builds tank, etc.). Factories give +1 mineral per second, but you can also mine minerals. In addition, you can build next to beacons, but this attracts alien ships (super powerful, too hard to fight off in early game, might remove that trigger).

Players can "upgrade" units from one to another (templar->hydra->Raynor) by "rediscovering" technology at the top bar. In addition, they can research new units and even nukes.

Human players can also play as the alien invaders, who also choose their starting location (North America, Australia, etc.) and a small base similar to the humans. They can mine, build next to beacons (nothing is finalized), and build Assembly Plants for more minerals. The Alien units are super-powerful but also super-expensive.

I was thinking of implementing a "plague" feature because of the new diseases introduced by the aliens to the humans, and vice versa. Every unit would be set to XX% hp or X number killed every X minutes. Not sure if that's such a good idea, though.

I can't acess scmdraft to zoom out and view the world, but I took a few screenshots in-game. The triggers aren't even 10% done, but some of the basic ones are ready.

Feel free to comment, add, or yell at me.

Texan
Russian
Battle

I'll add complete unit, structure, and tech lists later on.



Win by luck, lose by skill.

May 16 2009, 5:52 pm New-Guy Post #2



I don't like the idea of a plague myself. In the newer Civilization games it has a plague, and it's just annoying...

But this sounds like a pretty interesting (If probably done before) map. I hope you make it worth-while.



None.

May 16 2009, 7:39 pm -BW-Map_God Post #3



He said it's a diplomacy game and just that he got the idea of aliens from Civilization Legacy.

Though actually it was the original Civilization 1.01 that first featured plagues and other natural disasters... and yea they were mostly annoying.

Anyways sounds like a cool Diplo that hasn't been done yet. The re-discovering techs thing reminds me of Warzone 2100. A great game that not many people discovered with a in some ways similar storyline.



None.

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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