CuDi TD
May 30 2009, 8:38 am
By: Echo  

May 30 2009, 8:38 am Echo Post #1



CuDi TD
By : Echo

A Clan Chef Production

Brief Introduction :
I had plans of making another map but the map tileset colors didn't come out right so I had to change some things. It was originally Carnival TD. I'm expecting to finish this by next map night. This is just a small map and is not part of my serious projects.

Map Information :
Tileset: Badlands
Map Size: 128x128
Players: 4 Players & 4 Computers
Genre: Defense

Game Play :
Create a maze and send units to enemy's maze. Each unit that reaches the center of the maze will deduct 1 life point.The goal of the map is to be the last person alive by knocking out 20 lives for each player. You can upgrade each of your towers once and you can also upgrade the hit points of the sending units.

Towers :
Plasma (Archon)
Gattling Gun (Goliath)
Cannon (Siege Tank)
Acid (Hydralisk)
Subterranean (Lurker)

Game Experience :
  • Income based system
  • Freestyle mazing
  • Anti-Cheating
  • Players vs Players (1v1v1v1)
  • Upgrade Towers

Screenshot :
Collapsable Box


Progress :
Triggers
Progress: 80%

Terrain
Progress: 100%

Planning
Progress: 100%

Balance
Progress: 50%

Game Play
Progress: 80%




None.

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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