Staredit Network > Forums > SC1 Map Production > Topic: Resident Evil:
Resident Evil:
Mar 31 2009, 12:36 am
By: ETEFT(U)  

Mar 31 2009, 12:36 am ETEFT(U) Post #1



Quote
Resident Evil: Ransom




Characters:

1. Lady La
2. Cop Torres
3. Maggy
4. Lady Vee
5. Sir Williams
6. Tyrant
7. Abacha
8. Cop Walker
More to be added later.

Story Line:

After a wierd event occuring at Point Hope, Alaska. A team was sent there and never heard from again. The families of these men were told that they were MIA or even if they heard / found any clues about them, they would declare them KIA.

A few years later, one of the lead officers in that recon mission, the daughter was kidnapped. The Torres family had notified the North Carolina Police, and they set out to search for Maggy Toress, nine year old in fourth grade.

What shortly came after the search for Maggy would be impossible to say. Only those who experinced it would have even a clue to how to describe it. Havoc and Destruction came upon the state. Especially in a town called Mooresville.

Now this is where you come in. You and two others in your family have been following around Cop Francis Torres and a woman they refer to as Lady La. Your family is concerned and doesn't want anything to happen to them as this crisis happens in their city.

Weapons / Items:

1. Pistol
2. M16
3. Knife
4. Shotgun
5. Club
6. Land Mines
7. Smoke Frag's
8. Herbs

Screen Shots:

1.

2.

3.

Testers:

1. Tell me on here if you want to be a tester.


Post has been edited 1 time(s), last time on Mar 31 2009, 1:15 am by B-ETEFT.



None.

Mar 31 2009, 11:33 pm FooFighters Post #2



Yo, ETEFT, love yo work... I will be willing to be a tester... I'll be on today at 8:00 or later, and other times during the week, and other times during other days... [-4 standard] I cant be on now, since i'm sneaking on the comp...
But i'm wondering whats with RE and Lost City coming together?



None.

Apr 1 2009, 11:30 pm ETEFT(U) Post #3



Quote from FooFighters
Yo, ETEFT, love yo work... I will be willing to be a tester... I'll be on today at 8:00 or later, and other times during the week, and other times during other days... [-4 standard] I cant be on now, since i'm sneaking on the comp...
But i'm wondering whats with RE and Lost City coming together?

I wasn't able to get on at the date you said you were available, sorry. RE and Lost City coming together is something I plotted to do. I wanted to combine my own insights of what I have in my mind, and the love I have for RE. So combining this idea I had and RE just sounds fun. I'll be updating this topic on a later date.



None.

Apr 2 2009, 8:56 pm FooFighters Post #4



I wasnt able to get on either, dad said he had lots of work to do...
Hopefully i can test, it sounds awesome



None.

Apr 7 2009, 12:27 am T-Virus Post #5



Look foward to testing this out mate, cheers.



None.

Apr 28 2009, 8:14 am Jack Post #6

>be faceless void >mfw I have no face

I'm often on at Fridays 6:00pm, look for me at op RCDF, Jack[RCDF is my bnet name.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Apr 28 2009, 11:13 am MadZombie Post #7



PIstol
M16
Shotgun

Either call the M16 an assault rifle or get specific names for the other two weapons in the game. Seems more professional that way.

It feels like Resident evil goes to the hood. lul.

The story line is a little 'iffy'. You just talk about death and destruction, but from what? Is it implied that it's zombies because you called it Resident evil. If I were to read your story line I'd think it was about terrorists who kidnapped some unimportant family's daughter and destroy the town while they are at it.

I can't say I'm impressed.



None.

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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