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[2017-3-26. : 1:45 pm] Moose -- Seeing Fish integration probably surprised me most about those patch notes on TL. That would add native support for a private server they don't own. It would be like adding iCCup.[2017-3-26. : 1:44 pm] outlawpoet -- well if fish is integrated into the new game, to quote my korean friend, "That's complete death of fish ums almost"[2017-3-26. : 1:41 pm] Moose -- So you could expect most things that relied on extended anything to break it.[2017-3-26. : 1:41 pm] Dem0n -- I somehow broke some map by unprotecting it and the strings got all messed up, so we were seeing location names in display text messages[2017-3-26. : 1:40 pm] Moose -- So wherever the extended players cause the game to hit in memory ... you can't guarantee the same bytes will be there.[2017-3-26. : 1:40 pm] outlawpoet -- right, and that's the same basis for the EUD mods pretty sure, I never fucked with EUD mapmaking much tho[2017-3-26. : 1:40 pm] TF- -- wouldn't mind seeing how my maps look in this thing, I used very few EUDs kek[2017-3-26. : 1:39 pm] Moose -- Well, extended supply is based on placing units for extended players, yeah?[2017-3-26. : 1:39 pm] outlawpoet -- Dem0nDem0n shouted: you can just play 1.16.1 if you want if they don't kill fish, ya[2017-3-26. : 1:38 pm] TF- -- https://static.starcraft.com/images/content/races/terran/terran-bust-e0247dcce167c6840381dbf4e98387fd87634a28df88063be0ad67f9d3a33b388872c52dcba4a9ac66a596d87db77be7babcacce56d63e8ed2a72a43e2369249.png lol[2017-3-26. : 1:38 pm] outlawpoet -- I know, but extended supply and some other stuff is a major part of maps that don't even use EUD stuff. I'd assume that removing the one would remove the other. RIP diplo infinity[2017-3-26. : 1:37 pm] Dem0n -- EUDs are literally exploits that mappers use. Blizzard doesn't really have a reason to keep them around.[2017-3-26. : 1:36 pm] outlawpoet -- more pain and sadness I suppose. Fish works fine right now though, I even learned hangul~[2017-3-26. : 1:36 pm] Moose -- outlawpoetoutlawpoet shouted: "[We are] actively communicating with custom map developers. Custom maps are closely related with their communities." From an interview. Who are they talking to? Not to me. Dem0nDem0n shouted: Who are you Very good Civ World player back in the day[2017-3-26. : 1:35 pm] outlawpoet -- Sup moose. current topic of discussion is how custom maps are getting fucked again[2017-3-26. : 1:30 pm] IskatuMesk -- then again they did some weird stuff with Starcrafts so I guess it isn't possible, they have grown pretty fond of offloading costs to other parties[2017-3-26. : 1:28 pm] outlawpoet -- yeah, I don't blame them for trying to fix it, but wdetector and fish don't have hacking or cheating problems really...[2017-3-26. : 1:28 pm] IskatuMesk -- for example you can make cloaking plainly visible by just hotloading a pcx file[2017-3-26. : 1:27 pm] IskatuMesk -- I wouldn't really blame them for it either, the stuff you can do in bw easily allows you to cheat pretty severely without ever using a memory mod[2017-3-26. : 1:26 pm] IskatuMesk -- I don't know enough about UED to predict that. All I really see atm is b.ent 2 and their hatred towards mods ensuring that remastered will be totally barren of customs like sc2 is[2017-3-26. : 1:25 pm] outlawpoet -- idk. just really curious to see how they handle the weird shit from decades ago. basically all popular UMS maps in korea use EUD atm[2017-3-26. : 1:24 pm] IskatuMesk -- ifit's compatible with the original bw it's not likely that stuff would have changed much[2017-3-26. : 1:23 pm] IskatuMesk -- they probably just ran it through a filter, after all the wc3 graphics they put in sc2 were put through a 3ds max script that didn't even handle the materials properly LMAO[2017-3-26. : 1:22 pm] NudeRaider -- Dem0nDem0n shouted: The 4k thing is interesting, but with a 256x256 you're gonna see the whole fucking thing LMAO iirc a terrain tile has 32 pixels. 32* 256 = 8192 => with 4k you can actually fully display a 128x64 map. Still hilarious.[2017-3-26. : 1:21 pm] TF- -- but I have a feeling they did that by hiring 100 monkeys to edit every separate 16x16 tile in Photoshop, and not re-render anything[2017-3-26. : 1:20 pm] TF- -- there is something notable they did though, which is actually update all the terrain tiles[2017-3-26. : 1:19 pm] IskatuMesk -- compatible doesn't necessarily mean balanced lol widescreen is gonna make a mess of that already[2017-3-26. : 1:18 pm] Dem0n -- They say it's gonna be multiplayer compatible with the original, but how when the remastered one shows you the entire map in one screen LMAO[2017-3-26. : 1:18 pm] TF- -- well that's only natural, they should use a Mosaic filter to make it look like it ran at 320x240[2017-3-26. : 1:18 pm] Dem0n -- yeah they zoomed the fucc in on the BW footage to make it look more distorted lmao[2017-3-26. : 1:18 pm] TF- -- either this is a full 3D game now or there was a massive misunderstanding at Lard studios[2017-3-26. : 1:17 pm] IskatuMesk -- also they use blur filter on the bw footage to make it look worse, got several people telling me about that already lool[2017-3-26. : 1:17 pm] TF- -- what's fucking ridiculous is everything is pretty low-poly like sc2, if you look at the zerg buildings and not at the angular terran/protoss buildings[2017-3-26. : 1:16 pm] TF- -- they definitely didn't use the original models used to render sc1, and just remade everything from scratch[2017-3-26. : 1:16 pm] Dem0n -- The 4k thing is interesting, but with a 256x256 you're gonna see the whole fucking thing LMAO[2017-3-26. : 1:15 pm] Dem0n -- I thought they'd just use SC2-esque models, but it doesn't look like it[2017-3-26. : 1:15 pm] outlawpoet -- I'm friends with a korean admin of intothemap, nothing on his end either[2017-3-26. : 1:14 pm] TF- -- meanwhile the buildings look disturbingly similar to wc3 Project Revolution's models, that mod nailed the original look in 3d pretty well[2017-3-26. : 1:14 pm] outlawpoet -- Have they spoken with anyone here about custom maps? Would they just go on the internet and tell lies?[2017-3-26. : 1:13 pm] TF- -- the units look so weird, on first look I thought the scout was just the sc2 scout prerendered, but it's something that looks exactly inbetween the sc1 and sc2 scouts[2017-3-26. : 1:12 pm] TF- -- IskatuMeskIskatuMesk shouted: Wait. You aren't "Nigger" or "I lost my dick" on CC's discord? Color me surprised lol[2017-3-26. : 1:12 pm] IskatuMesk -- you can expect all memory related stuff to get changed. Most likely mods won't be possible anymore, since they relied on memory patching.[2017-3-26. : 1:11 pm] outlawpoet -- WELL, it'd be nice to know if they're changing/removing EUD, extended supply, etc., cuz if so they're gonna brick most of the current maps[2017-3-26. : 1:10 pm] IskatuMesk -- Blizzard doesn't actually communicate. Knowing from experience of being a part of high profile projects having to wait on them... for a very long time. |
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