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Pages: < 1 « 946 947 948 949 9503571 >

[2017-3-26. : 1:45 pm]
Moose -- Seeing Fish integration probably surprised me most about those patch notes on TL. That would add native support for a private server they don't own. It would be like adding iCCup.
[2017-3-26. : 1:44 pm]
TF- -- "lan & modern online play"
[2017-3-26. : 1:44 pm]
outlawpoet -- well if fish is integrated into the new game, to quote my korean friend, "That's complete death of fish ums almost"
[2017-3-26. : 1:41 pm]
TF- -- man that used to happen all the time with older versions of scmdraft
[2017-3-26. : 1:41 pm]
Moose -- So you could expect most things that relied on extended anything to break it.
[2017-3-26. : 1:41 pm]
Dem0n -- One of the locations was called "porno mag" LMAO
[2017-3-26. : 1:41 pm]
Dem0n -- I somehow broke some map by unprotecting it and the strings got all messed up, so we were seeing location names in display text messages
[2017-3-26. : 1:40 pm]
Moose -- So wherever the extended players cause the game to hit in memory ... you can't guarantee the same bytes will be there.
[2017-3-26. : 1:40 pm]
Dem0n -- if the map is still playable at least LMAO
[2017-3-26. : 1:40 pm]
Dem0n -- tbh, could introduce new memes
[2017-3-26. : 1:40 pm]
outlawpoet -- right, and that's the same basis for the EUD mods pretty sure, I never fucked with EUD mapmaking much tho
[2017-3-26. : 1:40 pm]
TF- -- wouldn't mind seeing how my maps look in this thing, I used very few EUDs kek
[2017-3-26. : 1:39 pm]
Moose -- Well, extended supply is based on placing units for extended players, yeah?
[2017-3-26. : 1:39 pm]
outlawpoet -- Dem0n
Dem0n shouted: you can just play 1.16.1 if you want
if they don't kill fish, ya
[2017-3-26. : 1:39 pm]
TF- -- if it's a joke
[2017-3-26. : 1:39 pm]
TF- -- i guess that's an ok joke
[2017-3-26. : 1:38 pm]
TF- -- remastered the bar code
[2017-3-26. : 1:38 pm]
Dem0n -- you can just play 1.16.1 if you want
[2017-3-26. : 1:38 pm]
outlawpoet -- I know, but extended supply and some other stuff is a major part of maps that don't even use EUD stuff. I'd assume that removing the one would remove the other. RIP diplo infinity
[2017-3-26. : 1:37 pm]
Dem0n -- EUDs are literally exploits that mappers use. Blizzard doesn't really have a reason to keep them around.
[2017-3-26. : 1:36 pm]
outlawpoet -- more pain and sadness I suppose. Fish works fine right now though, I even learned hangul~
[2017-3-26. : 1:36 pm]
Moose -- outlawpoet
outlawpoet shouted: "[We are] actively communicating with custom map developers. Custom maps are closely related with their communities." From an interview. Who are they talking to? Not to me.
Dem0n
Dem0n shouted: Who are you
Very good Civ World player back in the day
[2017-3-26. : 1:36 pm]
Dem0n -- what do you expect
[2017-3-26. : 1:36 pm]
Moose -- Ayyyyyy, you're not dead
[2017-3-26. : 1:36 pm]
Dem0n -- w
[2017-3-26. : 1:35 pm]
outlawpoet -- Sup moose. current topic of discussion is how custom maps are getting fucked again
[2017-3-26. : 1:34 pm]
Moose -- damn yo, party up in the shoutbox LMAO
[2017-3-26. : 1:31 pm]
IskatuMesk -- impossible*
[2017-3-26. : 1:30 pm]
IskatuMesk -- then again they did some weird stuff with Starcrafts so I guess it isn't possible, they have grown pretty fond of offloading costs to other parties
[2017-3-26. : 1:29 pm]
IskatuMesk -- that would be very surprising
[2017-3-26. : 1:29 pm]
outlawpoet -- rumor is that fish will be integrated in
[2017-3-26. : 1:29 pm]
IskatuMesk -- fish and co will likely be unable to use remastered anyways
[2017-3-26. : 1:28 pm]
outlawpoet -- yeah, I don't blame them for trying to fix it, but wdetector and fish don't have hacking or cheating problems really...
[2017-3-26. : 1:28 pm]
IskatuMesk -- for example you can make cloaking plainly visible by just hotloading a pcx file
[2017-3-26. : 1:27 pm]
IskatuMesk -- I wouldn't really blame them for it either, the stuff you can do in bw easily allows you to cheat pretty severely without ever using a memory mod
[2017-3-26. : 1:26 pm]
IskatuMesk -- I don't know enough about UED to predict that. All I really see atm is b.ent 2 and their hatred towards mods ensuring that remastered will be totally barren of customs like sc2 is
[2017-3-26. : 1:25 pm]
outlawpoet -- idk. just really curious to see how they handle the weird shit from decades ago. basically all popular UMS maps in korea use EUD atm
[2017-3-26. : 1:24 pm]
IskatuMesk -- ifit's compatible with the original bw it's not likely that stuff would have changed much
[2017-3-26. : 1:24 pm]
IskatuMesk -- sprites crash from hardcoded crap or iscript bullshit
[2017-3-26. : 1:23 pm]
TF- -- maybe, with the latest image convolution filters or something
[2017-3-26. : 1:23 pm]
outlawpoet -- wonder if that will fix crashing sprites
[2017-3-26. : 1:23 pm]
IskatuMesk -- they probably just ran it through a filter, after all the wc3 graphics they put in sc2 were put through a 3ds max script that didn't even handle the materials properly LMAO
[2017-3-26. : 1:22 pm]
NudeRaider -- Dem0n
Dem0n shouted: The 4k thing is interesting, but with a 256x256 you're gonna see the whole fucking thing LMAO
iirc a terrain tile has 32 pixels. 32* 256 = 8192 => with 4k you can actually fully display a 128x64 map. Still hilarious.
[2017-3-26. : 1:21 pm]
TF- -- but I have a feeling they did that by hiring 100 monkeys to edit every separate 16x16 tile in Photoshop, and not re-render anything
[2017-3-26. : 1:20 pm]
TF- -- there is something notable they did though, which is actually update all the terrain tiles
[2017-3-26. : 1:19 pm]
IskatuMesk -- compatible doesn't necessarily mean balanced lol widescreen is gonna make a mess of that already
[2017-3-26. : 1:18 pm]
Dem0n -- They say it's gonna be multiplayer compatible with the original, but how when the remastered one shows you the entire map in one screen LMAO
[2017-3-26. : 1:18 pm]
TF- -- well that's only natural, they should use a Mosaic filter to make it look like it ran at 320x240
[2017-3-26. : 1:18 pm]
Dem0n -- yeah they zoomed the fucc in on the BW footage to make it look more distorted lmao
[2017-3-26. : 1:18 pm]
TF- -- either this is a full 3D game now or there was a massive misunderstanding at Lard studios
[2017-3-26. : 1:17 pm]
IskatuMesk -- also they use blur filter on the bw footage to make it look worse, got several people telling me about that already lool
[2017-3-26. : 1:17 pm]
TF- -- what's fucking ridiculous is everything is pretty low-poly like sc2, if you look at the zerg buildings and not at the angular terran/protoss buildings
[2017-3-26. : 1:16 pm]
TF- -- they definitely didn't use the original models used to render sc1, and just remade everything from scratch
[2017-3-26. : 1:16 pm]
Dem0n -- The 4k thing is interesting, but with a 256x256 you're gonna see the whole fucking thing LMAO
[2017-3-26. : 1:16 pm]
IskatuMesk -- lighting is all off, missing shadows, wrong fps
[2017-3-26. : 1:16 pm]
IskatuMesk -- they used sc2 portraits xD
[2017-3-26. : 1:15 pm]
Dem0n -- I thought they'd just use SC2-esque models, but it doesn't look like it
[2017-3-26. : 1:15 pm]
Dem0n -- It looks better than I thought it'd look
[2017-3-26. : 1:15 pm]
outlawpoet -- I'm friends with a korean admin of intothemap, nothing on his end either
[2017-3-26. : 1:14 pm]
TF- -- meanwhile the buildings look disturbingly similar to wc3 Project Revolution's models, that mod nailed the original look in 3d pretty well
[2017-3-26. : 1:14 pm]
outlawpoet -- Have they spoken with anyone here about custom maps? Would they just go on the internet and tell lies?
[2017-3-26. : 1:13 pm]
TF- -- the units look so weird, on first look I thought the scout was just the sc2 scout prerendered, but it's something that looks exactly inbetween the sc1 and sc2 scouts
[2017-3-26. : 1:12 pm]
TF- -- IskatuMesk
IskatuMesk shouted: Wait. You aren't "Nigger" or "I lost my dick" on CC's discord? Color me surprised
lol
[2017-3-26. : 1:12 pm]
IskatuMesk -- you can expect all memory related stuff to get changed. Most likely mods won't be possible anymore, since they relied on memory patching.
[2017-3-26. : 1:12 pm]
TF- -- oh shit the STARCRAFT RECUCKERED announcement is out
[2017-3-26. : 1:11 pm]
outlawpoet -- WELL, it'd be nice to know if they're changing/removing EUD, extended supply, etc., cuz if so they're gonna brick most of the current maps
[2017-3-26. : 1:10 pm]
IskatuMesk -- Blizzard doesn't actually communicate. Knowing from experience of being a part of high profile projects having to wait on them... for a very long time.
[2017-3-26. : 1:09 pm]
outlawpoet -- I maintain diplo and war maps on fish server
[2017-3-26. : 1:06 pm]
Dem0n -- Who are you

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