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Pages: < 1 « 948 949 950 951 9523571 >

[2017-3-26. : 8:54 am]
Pr0nogo -- the tank fire sprite hasn't been changed by the looks of it
[2017-3-26. : 8:53 am]
Lanthanide -- some of the changes in the final badlands shots are really questionable - like the tank fire graphics look better in the old version
[2017-3-26. : 8:52 am]
Pr0nogo -- Lanthanide
Lanthanide shouted: the 4/3 screenshots they're showing are all faked - they've got the supply counts cut off
patch 1.18 might increase resolutions too and they probably just cropped the screenshots to the old res for comparison's sake
[2017-3-26. : 8:52 am]
jjf28 -- more importantly I don't want SC2 style micro where they completely cheat the pathing
[2017-3-26. : 8:51 am]
Jack -- which screenshots?
[2017-3-26. : 8:51 am]
Pr0nogo -- a new font as well judging by those shots
[2017-3-26. : 8:51 am]
jjf28 -- I don't want to relearn all my micro :P
[2017-3-26. : 8:51 am]
jjf28 -- good
[2017-3-26. : 8:51 am]
Pr0nogo -- it looks like dragoon/goliath pathing will still be pretty dumb though so i was wrong about that change
[2017-3-26. : 8:50 am]
Lanthanide -- the 4/3 screenshots they're showing are all faked - they've got the supply counts cut off
[2017-3-26. : 8:50 am]
Pr0nogo -- including the valk firing issues and dragoon hitching issues
[2017-3-26. : 8:50 am]
Pr0nogo -- jjf28
jjf28 shouted: sigsaucy I would agree except you said they'd fix Valk firing issues, in which case they're making a synchronization change to both games and have to release the same update on non-hd
a new patch is coming on 30/3/17 with most/all the non-art changes you'll get with SC:R
[2017-3-26. : 8:49 am]
Pr0nogo -- jjf28
jjf28 shouted: I wonder if they'll strengthen MPQ encryption... they could kill off custom editors permenantly that way - though I can't see how that's in their best interests
ehh they mentioned an anticheat that now ships in the game so maybe? mopaq is a really old way to store data so they might have new logic from the SC2 mpqs that may make third-party mapping/modding software unable to read them
[2017-3-26. : 8:49 am]
jjf28 -- sigsaucy
sigsaucy shouted: shouldn't all tiles be 1:1 since sc:r and original will be interoperable?
I would agree except you said they'd fix Valk firing issues, in which case they're making a synchronization change to both games and have to release the same update on non-hd
[2017-3-26. : 8:48 am]
Pr0nogo -- sigsaucy
sigsaucy shouted: shouldn't all tiles be 1:1 since sc:r and original will be interoperable?
gameplay wise they will but visually they will obviously be distinct in some way since the whole game has had every tile and sprite updated
[2017-3-26. : 8:48 am]
jjf28 -- I wonder if they'll strengthen MPQ encryption... they could kill off custom editors permenantly that way - though I can't see how that's in their best interests
[2017-3-26. : 8:48 am]
sigsaucy -- shouldn't all tiles be 1:1 since sc:r and original will be interoperable?
[2017-3-26. : 8:46 am]
Pr0nogo -- it'll all be moot if we can't even use SCMDraft in the new version though lol
[2017-3-26. : 8:46 am]
Pr0nogo -- some are almost 1:1, others like some of the bone doodads look pretty different
[2017-3-26. : 8:45 am]
Pr0nogo -- http://imgur.com/a/kb3N4
[2017-3-26. : 8:45 am]
Pr0nogo -- the real mindfuck will be if they do change a lot that you have to use different tiles than before to make the same or a similar blend, but the new blend that works for SC:R doesn't work for the classic game, and your map is played with both clients LMAO
[2017-3-26. : 8:45 am]
jjf28 -- based on that 1-min video the tiles were just sharpened a bit
[2017-3-26. : 8:45 am]
Jack -- not all but a lot of them were pretty pixel-specific
[2017-3-26. : 8:44 am]
Pr0nogo -- they're changed but i don't think it'll completely invalidate all preexisting blends
[2017-3-26. : 8:44 am]
Jack -- ye the tiles are all changed based on the previews on the sc.com site
[2017-3-26. : 8:43 am]
jjf28 -- wait what, are they significantly changing tiles?
[2017-3-26. : 8:42 am]
Pr0nogo -- all my priceless extended ramps : (
[2017-3-26. : 8:42 am]
Jack -- gg custom blends though
[2017-3-26. : 8:41 am]
jjf28 -- ur face is a stupid change
[2017-3-26. : 8:39 am]
Lanthanide -- hmm, they changed the unit wireframe system now, so protoss probes have the green colour on all of them now, implying they're organic - that's a stupid change
[2017-3-26. : 8:39 am]
sigsaucy -- hey i still play it :)
[2017-3-26. : 8:38 am]
Lanthanide -- unless you're implying our purpose is to congregate on a site for a almost-dormant game that none of us actually play or create for?
[2017-3-26. : 8:37 am]
Lanthanide -- er, how?
[2017-3-26. : 8:35 am]
Zoan -- Guys our whole purpose may be rendered obsolete
[2017-3-26. : 8:35 am]
sigsaucy -- What kind of matchmaking will be available for classic Brood War? What kind of ladder system will be available? How closely will the menus and matchmaking mimic classic BW? Will the menu and GUI structure simulate classic Brood War? We’re maintaining the Chat Channels and other defining features. We’re giving an aesthetic that mimics what players are used to from the original game if you prefer the old-school style of custom game lobbies and negotiating game terms before hopping into a game. For the sake of modern convenience and an accurate ladder, we are also giving the option of jumping more quickly into a match, with fewer buttons and menus to navigate. More details about the online UI will be released in the coming weeks, so stay tuned to the official website.
[2017-3-26. : 8:34 am]
sigsaucy -- i read somewhere theyre keeping the traditional system in place in addition to adding mathmaking
[2017-3-26. : 8:34 am]
Pr0nogo -- but maybe
[2017-3-26. : 8:34 am]
Pr0nogo -- i don't think so, since they're making fish a natively supported server
[2017-3-26. : 8:33 am]
Lanthanide -- so there's a chance game lobbies are gone, and with it, UMS
[2017-3-26. : 8:33 am]
Lanthanide -- "Other enhancements coming in StarCraft: Remastered include “advanced matchmaking; full connectivity to Blizzard’s gaming network for social features and updates"
[2017-3-26. : 8:33 am]
Lanthanide -- never noticed
[2017-3-26. : 8:32 am]
DarkenedFantasies -- the button to evolve the hatchery into a lair shows the hive icon instead, and to evolve lair to hive, the button shows the lair icon
[2017-3-26. : 8:31 am]
Lanthanide -- what hive/lair bug?
[2017-3-26. : 8:30 am]
Pr0nogo -- paging farty
[2017-3-26. : 8:30 am]
Pr0nogo -- firegraft needs to be updated to the new patch so it's compatible with the remaster, anyone feel like doing it???
[2017-3-26. : 8:29 am]
DarkenedFantasies -- :uberflame:
[2017-3-26. : 8:27 am]
DarkenedFantasies -- and the photon cannon animation frames, and the zerg drone mining sound playing no more than once at any time. how did these things go 20 years without being noticed/fixed by Blizzard?
[2017-3-26. : 8:22 am]
jjf28 -- Jack
Jack shouted: hi everyone
hi jack, jack memes: https://youtu.be/QbQ-AlKfn-Q
[2017-3-26. : 8:21 am]
Pr0nogo -- have to manually fix it in firegraft
[2017-3-26. : 8:21 am]
Pr0nogo -- that triggers me every time i remember it exists
[2017-3-26. : 8:21 am]
Pr0nogo -- DarkenedFantasies
DarkenedFantasies shouted: do you think they fixed the zerg lair/hive icon mixup, and all the typos in the campaigns? :sly:
MAYBE they fixed the lair/hive icon. maybe.
[2017-3-26. : 8:21 am]
Pr0nogo -- sigsaucy
sigsaucy shouted: they probably would've mentioned this if it was planned, but i wonder if there's any plans for larger maps and higher player counts
well the amount of units/projectiles on the map no longer screw with the valk so yeah it's probably possible now
[2017-3-26. : 8:20 am]
DarkenedFantasies -- do you think they fixed the zerg lair/hive icon mixup, and all the typos in the campaigns? :sly:
[2017-3-26. : 8:19 am]
Jack -- hi everyone
[2017-3-26. : 8:16 am]
sigsaucy -- they probably would've mentioned this if it was planned, but i wonder if there's any plans for larger maps and higher player counts
[2017-3-26. : 8:13 am]
jjf28 -- sigsaucy
sigsaucy shouted: really? ive never come across maps using firelag
not explicitly, but firelag happens when there are more than x amount of units firing, giving melee a huge advantage, requiring defenders to use melee of their own or fall back
[2017-3-26. : 8:12 am]
sigsaucy -- is the valkyrie bug the same thing behind firelag?
[2017-3-26. : 8:11 am]
sigsaucy -- really? ive never come across maps using firelag
[2017-3-26. : 8:11 am]
Pr0nogo -- hopefully nothing terribly essential
[2017-3-26. : 8:11 am]
Pr0nogo -- yeah 1.18 will definitely break a lot of things
[2017-3-26. : 8:10 am]
jjf28 -- a number of really fun maps are balanced around firelag
[2017-3-26. : 8:10 am]
Pr0nogo -- those changes will probably take into effect in 1.18
[2017-3-26. : 8:10 am]
jjf28 -- uhoh
[2017-3-26. : 8:10 am]
Pr0nogo -- hydralisks and marines having broken iscript will probably also be fixed so they don't just stop firing
[2017-3-26. : 8:09 am]
Pr0nogo -- dragoon/goliath AI has also been fixed i think
[2017-3-26. : 8:08 am]
sigsaucy -- So they say they'll fix the Valkyrie non firing issue, do you think they fixed firelag in genearl?
[2017-3-26. : 8:08 am]
Pr0nogo -- i assume it will since without the usage of mpqs it would probably be impossible to sync with players playing on the original game
[2017-3-26. : 8:06 am]
Pr0nogo -- my biggest concern actually now that I think about it is whether or not SCMDraft will still function

Pages: < 1 « 948 949 950 951 9523571 >


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