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Pages: < 1 « 947 948 949 950 9513571 >

[2017-3-26. : 1:05 pm]
outlawpoet -- "[We are] actively communicating with custom map developers. Custom maps are closely related with their communities." From an interview. Who are they talking to? Not to me.
[2017-3-26. : 12:56 pm]
Excalibur -- Looks like I'm late to the party. I do think it looks a lot more like the SC Beta actually. The sharpness in some of the texturing, the differences in terrain.
[2017-3-26. : 12:53 pm]
Excalibur -- Well, the Remastered teaser video just went out.
[2017-3-26. : 11:45 am]
IskatuMesk -- I figured that was just you waiting to continue what you started on the vent server :P
[2017-3-26. : 11:44 am]
IskatuMesk -- Wait. You aren't "Nigger" or "I lost my dick" on CC's discord? Color me surprised
[2017-3-26. : 11:38 am]
IskatuMesk -- yes
[2017-3-26. : 11:10 am]
Pr0nogo -- Mesk do you use discord
[2017-3-26. : 10:19 am]
Pr0nogo -- make mad bank
[2017-3-26. : 10:18 am]
jjf28 -- love to but 'fraid not - worked overtime every week for 3 months and the past 4 weekends (which is fine since I get paid by the hour) - not gonna program in my little remaining free time; if this job dies or becomes 9-5 I'll start it up again
[2017-3-26. : 10:16 am]
Pr0nogo -- any specific info on the revamped briefings? screenshots, more in-depth text than that blurb, etc?
[2017-3-26. : 10:14 am]
Praetor -- maybe now would be the time to start it up again :P
[2017-3-26. : 10:14 am]
Praetor -- :c
[2017-3-26. : 10:14 am]
jjf28 -- it's on indefinite hold
[2017-3-26. : 10:14 am]
Praetor -- are you still working on chkdraft?
[2017-3-26. : 10:13 am]
Praetor -- jjf28
[2017-3-26. : 9:51 am]
jjf28 -- better kills to cash would be nice too =)
[2017-3-26. : 9:50 am]
Lanthanide -- if they enabled editing of kill counters, then that'd definitely be enough
[2017-3-26. : 9:49 am]
jjf28 -- could also give us the rest of the unit space +30, it's a bit bigger of a change but not all that much if they have the source code
[2017-3-26. : 9:47 am]
Lanthanide -- player-specific timers*
[2017-3-26. : 9:47 am]
Lanthanide -- it's nice if you can use Cantina for 1 type of timer, and don't need to remember that Catnina for 1-3 is different than cantina on 4 and 8
[2017-3-26. : 9:47 am]
Lanthanide -- but sometimes I'd need player-specific players, so it gets tricky
[2017-3-26. : 9:47 am]
Lanthanide -- so I had to use cpu players 4 and 8 for most things
[2017-3-26. : 9:46 am]
Lanthanide -- or can you not set their DCs? hmm, yeah
[2017-3-26. : 9:46 am]
jjf28 -- the array already goes up to p12, they just restricted it when nixing EUD actions
[2017-3-26. : 9:46 am]
jjf28 -- they could very easily give us p9-12 and solve that
[2017-3-26. : 9:46 am]
Lanthanide -- although IIRC you can use the DCs for P9-12 with impunity
[2017-3-26. : 9:45 am]
Lanthanide -- I didn't have many spare in Desert Strike Night, since all playable units and most heroes were used on the map
[2017-3-26. : 9:45 am]
Lanthanide -- if you're using the units for actual purposes, then it can get tight
[2017-3-26. : 9:44 am]
jjf28 -- has anyone ever actually ran out of death counters?
[2017-3-26. : 9:37 am]
Lanthanide -- allow them to be added/subtracted and set, and that'd be enough
[2017-3-26. : 9:36 am]
Lanthanide -- signed 4 byte integers, would be useful
[2017-3-26. : 9:36 am]
Lanthanide -- make them into 4 byte variables, and false = 0 and true = !0
[2017-3-26. : 9:35 am]
Lanthanide -- they could pretty easily extend Switches, though
[2017-3-26. : 9:29 am]
Lanthanide -- it'd be nice, but not necessary
[2017-3-26. : 9:29 am]
trgk -- Need some kind of real 'variables'.
[2017-3-26. : 9:29 am]
Heinermann -- Things like "supporting MP3s" could actually be side-effects of the remastered upgrade.
[2017-3-26. : 9:27 am]
Lanthanide -- fixing map distribution bugs / slowness
[2017-3-26. : 9:27 am]
Lanthanide -- support for MP3s, not just wvs
[2017-3-26. : 9:24 am]
Heinermann -- Well they are revamping the briefings screen, see starcraft.com, the blurb under "Stylized Briefings"
[2017-3-26. : 9:23 am]
Lanthanide -- be nice in they included hyper-triggers out of the box, but obviously that'd break a lot of maps that weren't made for it
[2017-3-26. : 9:21 am]
Lanthanide -- ability to edit HP, shields and energy to actual values, not just percentages
[2017-3-26. : 9:21 am]
Lanthanide -- extending a way for upgrades to be controlled by triggers
[2017-3-26. : 9:21 am]
jjf28 -- fair enough
[2017-3-26. : 9:20 am]
Lanthanide -- I mean like chaos launcher and whatever
[2017-3-26. : 9:20 am]
Lanthanide -- would just require one or a few map makers to get in contact with them
[2017-3-26. : 9:19 am]
Heinermann -- BWAPI is not a tool? :sad:
[2017-3-26. : 9:19 am]
Lanthanide -- and by improves, I'm just thinking extra trigger stuff, like being able to set kill counts, etc
[2017-3-26. : 9:19 am]
Lanthanide -- I think there's a reasonable chance, that if they don't improve UMS for the initial release. that they could have a patch that improves it
[2017-3-26. : 9:18 am]
Lanthanide -- they probably just meant tool creators
[2017-3-26. : 9:13 am]
Pr0nogo -- Wonder what their definition of 'modder' is then
[2017-3-26. : 9:06 am]
jjf28 -- gotta wonder who they did talk to if we're all completely out of the loop... ICCUP devs perhaps?
[2017-3-26. : 9:05 am]
Heinermann -- Nope.
[2017-3-26. : 9:03 am]
Pr0nogo -- Heiner were you consulted by the devs? they mentioned they spoke to modders
[2017-3-26. : 9:03 am]
jjf28 -- there's no chance of this but I hope they read my suggestions :P
[2017-3-26. : 9:02 am]
DarkenedFantasies -- nowhere, just replying to Zoan worrying about it
[2017-3-26. : 9:02 am]
Heinermann -- There's a chance they are improving UMS.
[2017-3-26. : 9:02 am]
Pr0nogo -- they didn't, they actually said you can still make lobbies and shit
[2017-3-26. : 9:01 am]
Jack -- Where did they say they're throwing away UMS?
[2017-3-26. : 9:01 am]
Heinermann -- How are they throwing away UMS?
[2017-3-26. : 9:00 am]
DarkenedFantasies -- i'm trying to wrap my head around why they would go through the "trouble" of keeping gameplay fully intact, but screw it up by throwing away UMS? i know this is modern-day Blizz we're talking about, but still...
[2017-3-26. : 8:59 am]
jjf28 -- I'm just mildly worried they'll monopolize it
[2017-3-26. : 8:59 am]
jjf28 -- Zoan
Zoan shouted: I hope we can still map make :l
I'm sure they wouldn't put all this energy into an old game and take a way a key component to its success
[2017-3-26. : 8:58 am]
jjf28 -- and compressed to ridiculousness like everything in SCBW
[2017-3-26. : 8:58 am]
Zoan -- I hope we can still map make :l
[2017-3-26. : 8:57 am]
DarkenedFantasies -- the font was probably slightly customized in the original game to be easier to read at that low res
[2017-3-26. : 8:55 am]
Pr0nogo -- DarkenedFantasies
DarkenedFantasies shouted: Pr0nogo It still looks like Tahoma/Verdana to me. Only difference is that it's at a higher resolution.
ye maybe
[2017-3-26. : 8:54 am]
Lanthanide -- DarkenedFantasies
DarkenedFantasies shouted: Pr0nogo It still looks like Tahoma/Verdana to me. Only difference is that it's at a higher resolution.
it's harder to read
[2017-3-26. : 8:54 am]
DarkenedFantasies -- Pr0nogo
Pr0nogo shouted: a new font as well judging by those shots
It still looks like Tahoma/Verdana to me. Only difference is that it's at a higher resolution.
[2017-3-26. : 8:54 am]
Pr0nogo -- we'll see though
[2017-3-26. : 8:54 am]
Pr0nogo -- i imagine some of this isn't final

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