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[2017-3-26. : 1:05 pm] outlawpoet -- "[We are] actively communicating with custom map developers. Custom maps are closely related with their communities." From an interview. Who are they talking to? Not to me.[2017-3-26. : 12:56 pm] Excalibur -- Looks like I'm late to the party. I do think it looks a lot more like the SC Beta actually. The sharpness in some of the texturing, the differences in terrain.[2017-3-26. : 11:45 am] IskatuMesk -- I figured that was just you waiting to continue what you started on the vent server ![]() [2017-3-26. : 11:44 am] IskatuMesk -- Wait. You aren't "Nigger" or "I lost my dick" on CC's discord? Color me surprised[2017-3-26. : 10:18 am] jjf28 -- love to but 'fraid not - worked overtime every week for 3 months and the past 4 weekends (which is fine since I get paid by the hour) - not gonna program in my little remaining free time; if this job dies or becomes 9-5 I'll start it up again[2017-3-26. : 10:16 am] Pr0nogo -- any specific info on the revamped briefings? screenshots, more in-depth text than that blurb, etc?[2017-3-26. : 9:50 am] Lanthanide -- if they enabled editing of kill counters, then that'd definitely be enough[2017-3-26. : 9:49 am] jjf28 -- could also give us the rest of the unit space +30, it's a bit bigger of a change but not all that much if they have the source code[2017-3-26. : 9:47 am] Lanthanide -- it's nice if you can use Cantina for 1 type of timer, and don't need to remember that Catnina for 1-3 is different than cantina on 4 and 8[2017-3-26. : 9:47 am] Lanthanide -- but sometimes I'd need player-specific players, so it gets tricky[2017-3-26. : 9:46 am] jjf28 -- the array already goes up to p12, they just restricted it when nixing EUD actions[2017-3-26. : 9:45 am] Lanthanide -- I didn't have many spare in Desert Strike Night, since all playable units and most heroes were used on the map[2017-3-26. : 9:45 am] Lanthanide -- if you're using the units for actual purposes, then it can get tight[2017-3-26. : 9:29 am] Heinermann -- Things like "supporting MP3s" could actually be side-effects of the remastered upgrade.[2017-3-26. : 9:24 am] Heinermann -- Well they are revamping the briefings screen, see starcraft.com, the blurb under "Stylized Briefings"[2017-3-26. : 9:23 am] Lanthanide -- be nice in they included hyper-triggers out of the box, but obviously that'd break a lot of maps that weren't made for it[2017-3-26. : 9:21 am] Lanthanide -- ability to edit HP, shields and energy to actual values, not just percentages[2017-3-26. : 9:20 am] Lanthanide -- would just require one or a few map makers to get in contact with them[2017-3-26. : 9:19 am] Lanthanide -- and by improves, I'm just thinking extra trigger stuff, like being able to set kill counts, etc[2017-3-26. : 9:19 am] Lanthanide -- I think there's a reasonable chance, that if they don't improve UMS for the initial release. that they could have a patch that improves it[2017-3-26. : 9:06 am] jjf28 -- gotta wonder who they did talk to if we're all completely out of the loop... ICCUP devs perhaps?[2017-3-26. : 9:03 am] Pr0nogo -- Heiner were you consulted by the devs? they mentioned they spoke to modders[2017-3-26. : 9:02 am] Pr0nogo -- they didn't, they actually said you can still make lobbies and shit[2017-3-26. : 9:00 am] DarkenedFantasies -- i'm trying to wrap my head around why they would go through the "trouble" of keeping gameplay fully intact, but screw it up by throwing away UMS? i know this is modern-day Blizz we're talking about, but still...[2017-3-26. : 8:59 am] jjf28 -- ZoanZoan shouted: I hope we can still map make :l I'm sure they wouldn't put all this energy into an old game and take a way a key component to its success[2017-3-26. : 8:57 am] DarkenedFantasies -- the font was probably slightly customized in the original game to be easier to read at that low res[2017-3-26. : 8:55 am] Pr0nogo -- DarkenedFantasiesDarkenedFantasies shouted: Pr0nogo It still looks like Tahoma/Verdana to me. Only difference is that it's at a higher resolution. ye maybe[2017-3-26. : 8:54 am] Lanthanide -- DarkenedFantasiesDarkenedFantasies shouted: Pr0nogo It still looks like Tahoma/Verdana to me. Only difference is that it's at a higher resolution. it's harder to read[2017-3-26. : 8:54 am] DarkenedFantasies -- Pr0nogoPr0nogo shouted: a new font as well judging by those shots It still looks like Tahoma/Verdana to me. Only difference is that it's at a higher resolution. |
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