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[2019-1-30. : 8:46 am]
Wormer -- the laborious task is to identify those formats of data in memory and it's location, but nowadays much have been revealed, and also there are tools that incorporate that information into user-friendly UI
[2019-1-30. : 8:46 am]
Nekron -- Oh_Man
Oh_Man shouted: To say it is fitting a square peg into a round whole is a poverty of imagination. You forget the MOBA genre was born here
have you actually ever played the first SC moba maps LMAOOOOOOOOOOO
[2019-1-30. : 8:45 am]
Oh_Man -- So I remember we used to have eud actions. Then they got patched out so we only had eud conditions. Hence why koreans all used roll back clients. But where are we now? Have we further surpassed that previous state? Like DBZ Ultra Instinct?
[2019-1-30. : 8:44 am]
Wormer -- buttons are subject to modification too, that stuff is in memory too
[2019-1-30. : 8:44 am]
Wormer -- we modify units stats, why don't modify doodads then?
[2019-1-30. : 8:43 am]
Wormer -- keep in mind: _much_ data in memory is accessible by EUD now, that may be the case with doodads array also
[2019-1-30. : 8:43 am]
Oh_Man -- He also moved doodads around INGAME which made me shout blasphemy and put salt rings around my computer. What black magic is this??
[2019-1-30. : 8:42 am]
Wormer -- so technically you can use 1 string that is constantly getting modified in memroty by EUD triggers
[2019-1-30. : 8:42 am]
Wormer -- if you have an access to STR you can modify strings by EUD
[2019-1-30. : 8:41 am]
Oh_Man -- What i want to know is what are the new limits or are THERE NO LIMITS
[2019-1-30. : 8:41 am]
Oh_Man -- I have a video where on a single line was an x y z coordinate tracking mouse movement which usually would take up a godly anount of strings
[2019-1-30. : 8:40 am]
Wormer -- guess it's something else, some overflow or maybe utilize leaderboard text overflows somehow?
[2019-1-30. : 8:40 am]
Oh_Man -- Oh_Man
Oh_Man shouted: Lanthanide Korean showed me it it is a method of unlimited strings that also are not bumped by player messages. CHECK out Outlast and see it for yourself
thats what I meant here about not bumping
[2019-1-30. : 8:39 am]
Wormer -- Oh_Man Yeah seen that. The other interesting thing how they make text display behind messages: not sure if it's utilizing that 13 arrays of strings where the message is kept or something else
[2019-1-30. : 8:37 am]
Wormer -- don't know if it's how that implemented or other technical details beside that idea though
[2019-1-30. : 8:36 am]
Wormer -- Basically there is a pointer to that section location stored in memory during runtime, nobody forbids us to modify that pointer to point to the other location
[2019-1-30. : 8:35 am]
Wormer -- There been a bit of discussion recently, there was an idea that it works by supporting different STR sections in memory with EUD
[2019-1-30. : 8:35 am]
Oh_Man -- I am not home so going off memory cant check discord
[2019-1-30. : 8:34 am]
Oh_Man -- Eud draft I think
[2019-1-30. : 8:34 am]
Oh_Man -- Like pronogo says why not just go full blown mod at that point
[2019-1-30. : 8:34 am]
Wormer -- Oh_Man
Oh_Man shouted: Lanthanide Korean showed me it it is a method of unlimited strings that also are not bumped by player messages. CHECK out Outlast and see it for yourself
so what EUD tool produces that?
[2019-1-30. : 8:34 am]
Lanthanide -- ah
[2019-1-30. : 8:33 am]
Wormer -- But acutally people who implement EUD maps could implement their own load mechanism on top of file format
[2019-1-30. : 8:33 am]
Oh_Man -- Lanthanide
Lanthanide shouted: ctext?
Korean showed me it it is a method of unlimited strings that also are not bumped by player messages. CHECK out Outlast and see it for yourself
[2019-1-30. : 8:32 am]
Wormer -- jjf28
jjf28 shouted: that's all the information a save file contains
Also just to rephrase a bit: EUD-altered memory can't be saved in a current save file format
[2019-1-30. : 8:31 am]
Lanthanide -- ctext?
[2019-1-30. : 8:31 am]
Wormer -- Yeah maybe
[2019-1-30. : 8:31 am]
Oh_Man -- Like pronogo says why not just go full blown mod at that point
[2019-1-30. : 8:30 am]
Wormer -- better this http://www.staredit.net/topic/17698/
[2019-1-30. : 8:30 am]
Oh_Man -- External programs make me feel dirty
[2019-1-30. : 8:29 am]
Oh_Man -- So does anyone on SEN know how ctext works for unlimited strings and is there a tutorial anywhere?
[2019-1-30. : 8:29 am]
Wormer -- jjf28
jjf28 shouted: just build a save and load system in your map :)
SCDB is the new trend (http://www.staredit.net/370849/)
[2019-1-30. : 8:28 am]
Oh_Man -- Who cares if they want to cheat let them is what I say
[2019-1-30. : 8:28 am]
Lanthanide -- or, so they can't use codes from a previous game in a future game and gain items in the future game that they had in the previous game
[2019-1-30. : 8:28 am]
Lanthanide -- the problem is coming up with a coding system where the player can't guess the codes for items they don't have
[2019-1-30. : 8:28 am]
Lanthanide -- if you have a fixed number of items then you can assign them IDs
[2019-1-30. : 8:27 am]
Lanthanide -- presumably you have player level, so you can save that, have a certain location to load from
[2019-1-30. : 8:27 am]
Oh_Man -- Yeah but surely players willl want to keep their loot
[2019-1-30. : 8:27 am]
Oh_Man -- 16 inventory slots plus 5 equipment slots x3 players
[2019-1-30. : 8:27 am]
Lanthanide -- you don't have to save every piece of data, though
[2019-1-30. : 8:25 am]
Oh_Man -- A code based system but it would be a long ass code sigh
[2019-1-30. : 8:20 am]
jjf28 -- just build a save and load system in your map :)
[2019-1-30. : 8:20 am]
Oh_Man -- Ton of effort... Blizzard... so in other words we're screwed!
[2019-1-30. : 8:16 am]
jjf28 -- they could fix it with a ton of effort, e.g. enhance replay format to work perfectly with EUDs, then make save work like fastforwarding to present in a replay
[2019-1-30. : 8:15 am]
Oh_Man -- Irrecovably so?
[2019-1-30. : 8:14 am]
Oh_Man -- So are you saying EUDs and save files are incompatible?
[2019-1-30. : 8:14 am]
Oh_Man -- Oh interesting
[2019-1-30. : 8:14 am]
Oh_Man -- NudeRaider
NudeRaider shouted: Preventing saving in EUD maps is killing long (EUD based) RPG maps. Many of which require 3+ hours to complete, and thus often people would like to play it in 2 or more sessions.
so true. I would love to able to have dynamic upgrades in act 2 of my rpg
[2019-1-30. : 8:14 am]
jjf28 -- that's all the information a save file contains
[2019-1-30. : 8:13 am]
Oh_Man -- What is this link about jj
[2019-1-30. : 7:41 am]
NudeRaider -- Preventing saving in EUD maps is killing long (EUD based) RPG maps. Many of which require 3+ hours to complete, and thus often people would like to play it in 2 or more sessions.
[2019-1-30. : 7:34 am]
Oh_Man -- What do you mean?
[2019-1-30. : 7:31 am]
jjf28 -- save game format includes very specific things, not everything modified by EUDs is going to be in that format
[2019-1-30. : 7:04 am]
zsnakezz -- Oh_Man
Oh_Man shouted: That's my suspicion because the button is totally gone as opposed to the feature simply being bugged out. But why?
that is a very good question.
[2019-1-30. : 6:46 am]
Oh_Man -- That's my suspicion because the button is totally gone as opposed to the feature simply being bugged out. But why?
[2019-1-30. : 6:32 am]
O)FaRTy1billion[MM] -- probably blizzard
[2019-1-30. : 5:28 am]
Oh_Man -- Does anyone actually know why you cant save with EUDs? Is it a byproduct of EUDs or a concious decision by Blizzard?
[2019-1-30. : 3:13 am]
Vrael -- tee hee hee
[2019-1-30. : 3:13 am]
Vrael -- someone with blue text is looking a little butthurt tonite
[2019-1-30. : 3:12 am]
Pr0nogo -- i don't know the innerworkings at all but it seems like a really overcomplicated solution to an already-solved problem
[2019-1-30. : 3:12 am]
Pr0nogo -- UEDCommander
UEDCommander shouted: I don't know what would u use to save in EUD RPG map, but presumably it's bank file or whatever
it's an external program, actually more convoluted than running a mod since you have to launch starcraft and then this third party utility that reads starcraft data and saves stuff
[2019-1-30. : 3:03 am]
UEDCommander -- Isn't that great to invent a bicycle?
[2019-1-30. : 3:02 am]
UEDCommander -- I don't know what would u use to save in EUD RPG map, but presumably it's bank file or whatever
[2019-1-30. : 3:01 am]
UEDCommander -- In fact that reminds me that usage of EUD emulator disables saves and replays, so this being official doesn't reflect very good it seems
[2019-1-30. : 2:27 am]
UEDCommander -- Oh_Man
Oh_Man shouted: But as far as I'm concerned EUDs have become "fair play" since blizz has officialised their use
Blizzard also can't fix sprite offset in their own game, and guess what kind of tool is used by certain someone to fix it at least on level of framework?
[2019-1-30. : 1:11 am]
Black_Overseer -- stopped development a long time ago. the reason was burning ground update and it is not popular.
[2019-1-30. : 1:04 am]
Black_Overseer -- Pr0nogo
Pr0nogo shouted: modded rpgs would be way more powerful than unmodded ones, but very few people bother to do them because the people interested in modding at this point are after rts gameplay
modded rpg is way more powerful. true.

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