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[2019-1-30. : 8:46 am] Wormer -- the laborious task is to identify those formats of data in memory and it's location, but nowadays much have been revealed, and also there are tools that incorporate that information into user-friendly UI[2019-1-30. : 8:46 am] Nekron -- Oh_ManOh_Man shouted: To say it is fitting a square peg into a round whole is a poverty of imagination. You forget the MOBA genre was born here have you actually ever played the first SC moba maps LMAOOOOOOOOOOO[2019-1-30. : 8:45 am] Oh_Man -- So I remember we used to have eud actions. Then they got patched out so we only had eud conditions. Hence why koreans all used roll back clients. But where are we now? Have we further surpassed that previous state? Like DBZ Ultra Instinct?[2019-1-30. : 8:44 am] Wormer -- buttons are subject to modification too, that stuff is in memory too[2019-1-30. : 8:43 am] Wormer -- keep in mind: _much_ data in memory is accessible by EUD now, that may be the case with doodads array also[2019-1-30. : 8:43 am] Oh_Man -- He also moved doodads around INGAME which made me shout blasphemy and put salt rings around my computer. What black magic is this??[2019-1-30. : 8:42 am] Wormer -- so technically you can use 1 string that is constantly getting modified in memroty by EUD triggers[2019-1-30. : 8:41 am] Oh_Man -- What i want to know is what are the new limits or are THERE NO LIMITS[2019-1-30. : 8:41 am] Oh_Man -- I have a video where on a single line was an x y z coordinate tracking mouse movement which usually would take up a godly anount of strings[2019-1-30. : 8:40 am] Wormer -- guess it's something else, some overflow or maybe utilize leaderboard text overflows somehow?[2019-1-30. : 8:40 am] Oh_Man -- Oh_ManOh_Man shouted: Lanthanide Korean showed me it it is a method of unlimited strings that also are not bumped by player messages. CHECK out Outlast and see it for yourself thats what I meant here about not bumping[2019-1-30. : 8:39 am] Wormer -- Oh_ManOh_Man shouted: http://www.staredit.net/topic/17731/ Yeah seen that. The other interesting thing how they make text display behind messages: not sure if it's utilizing that 13 arrays of strings where the message is kept or something else[2019-1-30. : 8:37 am] Wormer -- don't know if it's how that implemented or other technical details beside that idea though[2019-1-30. : 8:36 am] Wormer -- Basically there is a pointer to that section location stored in memory during runtime, nobody forbids us to modify that pointer to point to the other location[2019-1-30. : 8:35 am] Wormer -- There been a bit of discussion recently, there was an idea that it works by supporting different STR sections in memory with EUD[2019-1-30. : 8:34 am] Wormer -- Oh_ManOh_Man shouted: Lanthanide Korean showed me it it is a method of unlimited strings that also are not bumped by player messages. CHECK out Outlast and see it for yourself so what EUD tool produces that?[2019-1-30. : 8:33 am] Wormer -- But acutally people who implement EUD maps could implement their own load mechanism on top of file format[2019-1-30. : 8:33 am] Oh_Man -- LanthanideLanthanide shouted: ctext? Korean showed me it it is a method of unlimited strings that also are not bumped by player messages. CHECK out Outlast and see it for yourself[2019-1-30. : 8:32 am] Wormer -- jjf28jjf28 shouted: that's all the information a save file contains Also just to rephrase a bit: EUD-altered memory can't be saved in a current save file format[2019-1-30. : 8:29 am] Oh_Man -- So does anyone on SEN know how ctext works for unlimited strings and is there a tutorial anywhere?[2019-1-30. : 8:29 am] Wormer -- jjf28jjf28 shouted: just build a save and load system in your map SCDB is the new trend (http://www.staredit.net/370849/)![]() [2019-1-30. : 8:28 am] Lanthanide -- or, so they can't use codes from a previous game in a future game and gain items in the future game that they had in the previous game[2019-1-30. : 8:28 am] Lanthanide -- the problem is coming up with a coding system where the player can't guess the codes for items they don't have[2019-1-30. : 8:28 am] Lanthanide -- if you have a fixed number of items then you can assign them IDs[2019-1-30. : 8:27 am] Lanthanide -- presumably you have player level, so you can save that, have a certain location to load from[2019-1-30. : 8:16 am] jjf28 -- they could fix it with a ton of effort, e.g. enhance replay format to work perfectly with EUDs, then make save work like fastforwarding to present in a replay[2019-1-30. : 8:14 am] Oh_Man -- NudeRaiderNudeRaider shouted: Preventing saving in EUD maps is killing long (EUD based) RPG maps. Many of which require 3+ hours to complete, and thus often people would like to play it in 2 or more sessions. so true. I would love to able to have dynamic upgrades in act 2 of my rpg[2019-1-30. : 7:42 am] jjf28 -- https://github.com/bwapi/bwapi/blob/master/bwapi/BWAPI/Source/BW/BWGame.h#L11[2019-1-30. : 7:41 am] NudeRaider -- Preventing saving in EUD maps is killing long (EUD based) RPG maps. Many of which require 3+ hours to complete, and thus often people would like to play it in 2 or more sessions.[2019-1-30. : 7:31 am] jjf28 -- save game format includes very specific things, not everything modified by EUDs is going to be in that format[2019-1-30. : 7:04 am] zsnakezz -- Oh_ManOh_Man shouted: That's my suspicion because the button is totally gone as opposed to the feature simply being bugged out. But why? that is a very good question.[2019-1-30. : 6:46 am] Oh_Man -- That's my suspicion because the button is totally gone as opposed to the feature simply being bugged out. But why?[2019-1-30. : 5:28 am] Oh_Man -- Does anyone actually know why you cant save with EUDs? Is it a byproduct of EUDs or a concious decision by Blizzard?[2019-1-30. : 3:12 am] Pr0nogo -- i don't know the innerworkings at all but it seems like a really overcomplicated solution to an already-solved problem[2019-1-30. : 3:12 am] Pr0nogo -- UEDCommanderUEDCommander shouted: I don't know what would u use to save in EUD RPG map, but presumably it's bank file or whatever it's an external program, actually more convoluted than running a mod since you have to launch starcraft and then this third party utility that reads starcraft data and saves stuff[2019-1-30. : 3:02 am] UEDCommander -- I don't know what would u use to save in EUD RPG map, but presumably it's bank file or whatever[2019-1-30. : 3:01 am] UEDCommander -- In fact that reminds me that usage of EUD emulator disables saves and replays, so this being official doesn't reflect very good it seems[2019-1-30. : 2:27 am] UEDCommander -- Oh_ManOh_Man shouted: But as far as I'm concerned EUDs have become "fair play" since blizz has officialised their use Blizzard also can't fix sprite offset in their own game, and guess what kind of tool is used by certain someone to fix it at least on level of framework?[2019-1-30. : 1:11 am] Black_Overseer -- stopped development a long time ago. the reason was burning ground update and it is not popular.[2019-1-30. : 1:04 am] Black_Overseer -- https://www.moddb.com/mods/starcraft-dystopia/images/socketio-test#imagebox[2019-1-30. : 1:04 am] Black_Overseer -- Pr0nogoPr0nogo shouted: modded rpgs would be way more powerful than unmodded ones, but very few people bother to do them because the people interested in modding at this point are after rts gameplay modded rpg is way more powerful. true. |