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[2019-1-30. : 12:56 am] Pr0nogo -- instead of running starcraft.exe i run mymod.exe, no difference in execution[2019-1-30. : 12:55 am] Pr0nogo -- yeah well, imo downloading a mod is no different than downloading a map, not like you can play the map without downloading it[2019-1-30. : 12:55 am] Oh_Man -- And if they dont require third party programs that's good enough for me[2019-1-30. : 12:55 am] Pr0nogo -- most of the work i'm doing now is also in service to improving my skills for level design and game balance so i can make my own rts in the future[2019-1-30. : 12:55 am] Oh_Man -- But as far as I'm concerned EUDs have become "fair play" since blizz has officialised their use[2019-1-30. : 12:54 am] Pr0nogo -- i don't keep track of which maps do and do not use euds, and you've been encouraging their usage in all your recent posts, so you stand by the practice surely[2019-1-30. : 12:53 am] Oh_Man -- If you berate me for constraining myself to SC why do you as a modder do the same thing instead of, say, making your own game in c++ or something unfettered by SC entirely[2019-1-30. : 12:53 am] Pr0nogo -- so where's the line drawn? at external programs needed to run the map? people these days are running an external program to save data across multiple playthroughs of a map ("bank data"), meanwhile we can do that with modding without running another exe in the background, so even that doesn't really hold up if you're using all the tools available sans modding[2019-1-30. : 12:52 am] Pr0nogo -- but you use euds in a shoddy attempt at circumventing the limitations[2019-1-30. : 12:52 am] Oh_Man -- It's not just accessibility. It's about working within limitations. Like AlphaMC pnce said to me Starcraft is the macgyver of programming[2019-1-30. : 12:48 am] Pr0nogo -- modded rpgs would be way more powerful than unmodded ones, but very few people bother to do them because the people interested in modding at this point are after rts gameplay[2019-1-30. : 12:47 am] Pr0nogo -- if your concern actually is accessibility and making the next big bnet hit for all the pubbies to enjoy, then more power to you, but know you are sacrificing quality to accomplish that[2019-1-30. : 12:46 am] Pr0nogo -- whereas at least as far as i'm concerned, if i need to learn triggers in order to get what i need done, i ask for help and learn how to do it, and that's only after researching to make sure it can't be done through more graceful means[2019-1-30. : 12:45 am] Pr0nogo -- yet mappers make these sacrifices for... "accessibility"? when virtually no one plays the game anymore? that seems like an excuse to cover up their unwillingness to learn to mod[2019-1-30. : 12:45 am] Pr0nogo -- there is no comparison here that paints unmodded maps favorably, you can use euds but there's so much abstraction there you might as well be running a mod, and you still don't get all the benefits of working within a modded environment[2019-1-30. : 12:44 am] Pr0nogo -- e.g. clicking a button on a unit's command card in order to cast a brand new ability vs. hotkeying a stargate and training a corsair[2019-1-30. : 12:44 am] Pr0nogo -- the reason mods don't require complex trigger systems in general is because they use plugin code and other modding in order to accomplish what mappers would use triggers to do, and it ends up with a more graceful implementation of new mechanics than what mappers traditionally output[2019-1-30. : 12:43 am] Pr0nogo -- if what you are after is non-RTS gameplay, maybe don't look for content created for an RTS to scratch that itch[2019-1-30. : 12:42 am] Pr0nogo -- Oh_ManOh_Man shouted: Perhaps true but my main complaint with modders is they seem to have only the basic grasp of triggers. Maybe someone can show me a mod otherwise but it's all basic bitch vanilla SC gameplay with modified graphics why does a mod need to involve complex trigger systems or nonsequitor gameplay in order to impress?[2019-1-30. : 12:40 am] Oh_Man -- And if you read what I was replying to yesterday I was fighting fire with fire[2019-1-30. : 12:38 am] jjf28 -- Oh_ManOh_Man shouted: I ain't talking shit about shit Oh_ManOh_Man shouted: Modding is shite mapping for life. Oh_ManOh_Man shouted: I feel like modders dont know what triggers are lmao Oh_ManOh_Man shouted: Nothing but basic bitch campaigns :fiteme: [2019-1-30. : 12:36 am] jjf28 -- so people who haven't played a lot of anything are talking shit about everything?[2019-1-30. : 12:34 am] jjf28 -- MooseMoose shouted: basically: people who haven't played a lot of RPG maps talking shit about mods, people who haven't played a lot of mods talking shit about RPG maps uhh..[2019-1-30. : 12:31 am] Oh_Man -- There really is no reason you could not be a modder and make an rpg or platformer or puzzle game or anything[2019-1-30. : 12:30 am] Oh_Man -- Perhaps true but my main complaint with modders is they seem to have only the basic grasp of triggers. Maybe someone can show me a mod otherwise but it's all basic bitch vanilla SC gameplay with modified graphics[2019-1-30. : 12:28 am] Moose -- basically: people who haven't played a lot of RPG maps talking shit about mods, people who haven't played a lot of mods talking shit about RPG maps[2019-1-30. : 12:25 am] Oh_Man -- In fact, it's one of the things I'm most looking forward to replaying when War3 Reforged comes out[2019-1-30. : 12:24 am] Oh_Man -- Even im Warcraft 3 Blizzard made the Founding of Durator... an official RPG using the warcraft engine... I rest my case[2019-1-30. : 12:22 am] Oh_Man -- I think it's no surprise Blizzard went straight from making Warcraft to making Diablo - it's a very natural progression[2019-1-30. : 12:21 am] Oh_Man -- And what is the MOBA genre? Controlling a solitary hero from a top down view levelling up and using spells... sound familiar?[2019-1-30. : 12:21 am] Oh_Man -- To say it is fitting a square peg into a round whole is a poverty of imagination. You forget the MOBA genre was born here[2019-1-30. : 12:20 am] Oh_Man -- Thats because when you turn a first person RPG into a top down perspective rpg u basically get diabloesque ARPGs[2019-1-30. : 12:17 am] Oh_Man -- Metslgears skyrim etc maps despite their namesake play like diablo style too[2019-1-30. : 12:17 am] Oh_Man -- What SC RPGs have you played anyway. The more I think about it the more I realise there are many Diabloesque RPGs. Tenebrous, Death Knights, Spellsword[2019-1-30. : 12:15 am] Oh_Man -- Kill monsters get randomised loot upgrade stats the core gameplay loop is the same[2019-1-30. : 12:15 am] Oh_Man -- Voyager7456Voyager7456 shouted: An action-RPG (like a Diablo sort of thing?) is probably more easily done, but I haven't seen any good implementations of that either. Clearly you have not played my map. I would say it is essentially Diablo gameplay[2019-1-29. : 11:34 pm] Vrael -- And by "Just ignores the set name" you mean "campaign of fill-in widespread blackmail emails"[2019-1-29. : 11:15 pm] Suicidal Insanity -- Yay, I can copy + paste locations. Just ignores the set name, and cut ignores the previous index in the table ![]() [2019-1-29. : 10:40 pm] Pr0nogo -- NudeRaiderNudeRaider shouted: Pr0nogo you were the one that was out of the line. I criticized that sharply and went on with factual discussion, which luckily some (nto all) joined without feeling the need to resort to insults. Really who are you to talk about people high horsing with your kind of conduct... my kind of conduct? shitstirring? that doesn't require someone to think highly of themselves, just requires them to enjoy pissing people off |
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