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Pages: < 1 « 271 272 273 274 2753567 >

[2019-1-30. : 9:20 am]
Wormer -- Nekron
Nekron shouted: well you could just open SCMD and see this lol
You realize I haven't opened SCMD since summer? LoL
[2019-1-30. : 9:19 am]
Wormer -- nowadays :P
[2019-1-30. : 9:19 am]
Nekron -- https://i.imgur.com/Cos9MRR.jpg
[2019-1-30. : 9:19 am]
jjf28 -- Nekron
Nekron shouted: well you could just open SCMD and see this lol
:fear:
[2019-1-30. : 9:18 am]
Nekron -- well you could just open SCMD and see this lol
[2019-1-30. : 9:16 am]
Wormer -- Wormer
Wormer shouted: still can't find that SI picture that was very illustrative
This! http://www.staredit.net/366526/
[2019-1-30. : 9:15 am]
Wormer -- Everyone dived into that thread loL
[2019-1-30. : 9:15 am]
Nekron -- and it will unintentionally double region defense if its in a base
[2019-1-30. : 9:15 am]
Nekron -- like if its a preparation region units wont be able to fit for example
[2019-1-30. : 9:15 am]
Wormer -- still can't find that SI picture that was very illustrative
[2019-1-30. : 9:14 am]
Nekron -- a single tile region for a player will at worst just cause a scarab to be fired through an exceptionally short range, a single tile region can screw 10 different AI things
[2019-1-30. : 9:14 am]
Wormer -- Nekron
Nekron shouted: well yeah they do use regions but bad regions arent as game-changing for players as they are for AI still
agreed
[2019-1-30. : 9:14 am]
Wormer -- If you click inside your current region they follow the shortest path, but if you click outside the current region they use a pre-generated graph of regions to make a path
[2019-1-30. : 9:14 am]
Nekron -- well yeah they do use regions but bad regions arent as game-changing for players as they are for AI still
[2019-1-30. : 9:12 am]
Wormer -- They use regions to find a path when you right click somewhere far
[2019-1-30. : 9:11 am]
Nekron -- player units dont quite stick to regions as much as AI does
[2019-1-30. : 9:11 am]
Oh_Man -- Is black player colour back?
[2019-1-30. : 9:11 am]
Nekron -- im not convinced you know how pathing works in sc
[2019-1-30. : 9:09 am]
jjf28 -- I would guess they could still load it in some sort of way, but all the pathing would be completely unintuitive
[2019-1-30. : 9:09 am]
Oh_Man -- Dont let your dreams be dreams
[2019-1-30. : 9:09 am]
Wormer -- That something related to limits of number of regions for a map: http://www.staredit.net/370794/ (there been another picture by SI in that thread illustrating regions that I can't find)
[2019-1-30. : 9:09 am]
Oh_Man -- Tell that to my imagination baby!
[2019-1-30. : 9:09 am]
Nekron -- it would just crash
[2019-1-30. : 9:09 am]
Nekron -- everything in sc has a hard limit
[2019-1-30. : 9:09 am]
Oh_Man -- So without the error the map would load but no units would be able to move?
[2019-1-30. : 9:08 am]
Nekron -- yeah terrain hits the region limit
[2019-1-30. : 9:08 am]
jjf28 -- my understanding is the terrain would generate too many regions/screw up the pathing code
[2019-1-30. : 9:08 am]
Oh_Man -- Cant they just turn off that error message I mean whats it even for
[2019-1-30. : 9:07 am]
Oh_Man -- Oh I thought you meant ctext nevermind
[2019-1-30. : 9:07 am]
jjf28 -- what, they solved nooks and crannies in SC:R?
[2019-1-30. : 9:05 am]
Oh_Man -- But if the koreans can do it why cant we
[2019-1-30. : 9:04 am]
jjf28 -- prolly too much to ask for to rewrite pathing code with EUDs
[2019-1-30. : 9:04 am]
Nekron -- oh yeah because theres lots of graphics changes in my SCR mod, thats the only purpose of modding afterall. not like theres anything else you can change in this game
[2019-1-30. : 9:03 am]
Oh_Man -- Now if only we could solve nooks and crannies...
[2019-1-30. : 9:03 am]
Oh_Man -- Would b awesome if we could get some tools for it. Would solve one of the greatest limitations of SC of all time
[2019-1-30. : 9:03 am]
Wormer -- Hey! just... some people like to tinker with triggers, others like graphics. It's not like our work, right?
[2019-1-30. : 9:02 am]
Oh_Man -- I will try and write up a ctext explanation 2nite
[2019-1-30. : 9:01 am]
Nekron -- Oh_Man
Oh_Man shouted: Perhaps true but my main complaint with modders is they seem to have only the basic grasp of triggers. Maybe someone can show me a mod otherwise but it's all basic bitch vanilla SC gameplay with modified graphics
Oh_Man
Oh_Man shouted: There really is no reason you could not be a modder and make an rpg or platformer or puzzle game or anything
Oh_Man
Oh_Man shouted: But they just dogmatically stick to simple campaign style maps
I dont go around making big calls about modding btw
[2019-1-30. : 9:01 am]
jjf28 -- Wormer
Wormer shouted: girls don't fight
https://youtu.be/h_MrZHPOR5o
[2019-1-30. : 9:01 am]
Wormer -- and what's the difference between "simple data" and "baked by code"? "simple data" is never getting changed outside, isn't it?
[2019-1-30. : 9:00 am]
Wormer -- Farty EUD DB is up again (http://farty1billion.dyndns.org/euddb/)!
[2019-1-30. : 8:59 am]
Wormer -- girls don't fight
[2019-1-30. : 8:59 am]
Nekron -- well you're not even willing to contest it though LMAO
[2019-1-30. : 8:58 am]
Nekron -- at least i can make a shitty RPG map, I very much doubt you could make the simplest melee mod with what you're saying
[2019-1-30. : 8:58 am]
Oh_Man -- Exactly so i dont go around making big calls about so and so mod is the greatest mod of all.time :rollseyes: the conversation is.over
[2019-1-30. : 8:57 am]
Nekron -- you haven't demonstated any knowledge about modding and you're calling me ignorant?
[2019-1-30. : 8:56 am]
Oh_Man -- Nekron
Nekron shouted: but I have played and watched one "RPG" that I would say well done so if you played it too we could talk about that
well u are speaking from ignorance then so we shall end the convo
[2019-1-30. : 8:55 am]
Wormer -- Random thought about ctext display method: there is a string underneath the first chat line that displays some internal SC warnings, maybe it's possible to rewrite it with end of lines which makes it "bumped up"
[2019-1-30. : 8:53 am]
Nekron -- but I have played and watched one "RPG" that I would say well done so if you played it too we could talk about that
[2019-1-30. : 8:52 am]
Nekron -- beacuse i clearly havent played your RPG LMAO i might as well ask if you played my campaign, seeing the shoutbox we both arent interested in each other's work
[2019-1-30. : 8:52 am]
Wormer -- definitely a way to go too
[2019-1-30. : 8:52 am]
Wormer -- jjf28
jjf28 shouted: a thought occurs, we don't need soo many string sections, for most things we just need some extra null characters (so the length of a string isn't fixed), then we can have a little loop copy character data in and out
:idea: Brilliant! We basically copy everything we need to display into let's say 1st string!
[2019-1-30. : 8:51 am]
Nekron -- Oh_Man
Oh_Man shouted: But they just dogmatically stick to simple campaign style maps
that might btw be because some people want to try and create campaigns that are good, so something that is extremely rare in this game, as opposed to another RPG number 1923022
[2019-1-30. : 8:50 am]
Oh_Man -- Why u answer a question with a question
[2019-1-30. : 8:50 am]
Nekron -- have you played FK?
[2019-1-30. : 8:49 am]
Oh_Man -- Jj where is THE PASSION THE EXCITEMENT THE NEW FRONTIER
[2019-1-30. : 8:49 am]
Wormer -- jjf28
jjf28 shouted: a thought occurs, we don't need soo many string sections, for most things we just need some extra null characters (so the length of a string isn't fixed), then we can have a little loop copy character data in and out
Processing that info...
[2019-1-30. : 8:49 am]
jjf28 -- *shrug*
[2019-1-30. : 8:49 am]
Oh_Man -- Nekron
Nekron shouted: Not some grand RPG lead-in
have u played my rpg bro
[2019-1-30. : 8:49 am]
Nekron -- actually had plot and memorable characters even if the gameplay was a meme
[2019-1-30. : 8:48 am]
Nekron -- Metathrom's Flame Knives is the closest this game ever gotten to a good RPG, tbh
[2019-1-30. : 8:48 am]
Oh_Man -- Jj do u want me to arrange a convo eith u snf my Korean acquaintance
[2019-1-30. : 8:48 am]
Wormer -- Astrogears <3
[2019-1-30. : 8:48 am]
Nekron -- Not some grand RPG lead-in
[2019-1-30. : 8:48 am]
Nekron -- It was just a glorified micro mission with other people
[2019-1-30. : 8:48 am]
Oh_Man -- Nekron
Nekron shouted: Aeon of Strife barely had no progression elements at all and some of the heroes had no skills at all
what's your point
[2019-1-30. : 8:48 am]
jjf28 -- a thought occurs, we don't need soo many string sections, for most things we just need some extra null characters (so the length of a string isn't fixed), then we can have a little loop copy character data in and out
[2019-1-30. : 8:47 am]
Nekron -- Aeon of Strife barely had no progression elements at all and some of the heroes had no skills at all
[2019-1-30. : 8:47 am]
Wormer -- Oh_Man
Oh_Man shouted: So I remember we used to have eud actions. Then they got patched out so we only had eud conditions. Hence why koreans all used roll back clients. But where are we now? Have we further surpassed that previous state? Like DBZ Ultra Instinct?
Yes, some memory locations are whitelisted as modifyable. Current state of EUD is you may read almost anything and write to many places also
[2019-1-30. : 8:47 am]
Oh_Man -- Nekron
Nekron shouted: Oh_Man have you actually ever played the first SC moba maps LMAOOOOOOOOOOO
Like Aeon of Strife? Astrogears was always my favourite why do u ask

Pages: < 1 « 271 272 273 274 2753567 >


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