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[2016-8-10. : 4:05 am] DarkenedFantasies -- both players achieve victory after i remove the Wait 5000 milliseconds, in 'victory 2' trigger[2016-8-10. : 4:04 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: alright i got defeat on mission 5 yep, me too[2016-8-10. : 3:59 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: i've only tried mission 2 let me know what you get from mission 5, mission 2 may just be giving the computer defeat instead of you.[2016-8-10. : 3:56 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: i tried it as p7 and p8 twice and never got defeat what do you get on misison 5?[2016-8-10. : 3:55 am] DarkenedFantasies -- no i added 2 hero firebats to win the map ASAP, and the second human player is set as a computer player[2016-8-10. : 3:54 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: maybe you'll have to give me the newest version of your map I just downloaded the one of SEN, I get defeat on mission 2, your aying you get both victory[2016-8-10. : 3:53 am] DarkenedFantasies -- maybe you'll have to give me the newest version of your map[2016-8-10. : 3:51 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: i always get victory as either player, strangely enough... i have the other human player set as a computer player I do that too when testing, In those maps there is a hidden script AI for the computer ally ![]() [2016-8-10. : 3:51 am] JCarrill0 -- lil-Infernolil-Inferno shouted: pls become better mapper LMAO true dat! Gnight everyone[2016-8-10. : 3:50 am] DarkenedFantasies -- i always get victory as either player, strangely enough... i have the other human player set as a computer player[2016-8-10. : 3:43 am] JCarrill0 -- JCarrill0JCarrill0 shouted: DarkenedFantasies I am going to try it again, like why not tried it again, still get auto defeat. ![]() [2016-8-10. : 3:41 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: so... player 7? or 8 lol I am p7[2016-8-10. : 3:41 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: yeah but i'm saying if you tried with the Preserve Trigger disabled/removed I am going to try it again, like why not[2016-8-10. : 3:40 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: which player always gets defeat, though? ME![2016-8-10. : 3:38 am] JCarrill0 -- I even tried removing the chsk in the forces tab thing it was causing them to cancel out.[2016-8-10. : 3:37 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: yeah but i'm saying if you tried with the Preserve Trigger disabled/removed yep\[2016-8-10. : 3:37 am] DarkenedFantasies -- yeah but i'm saying if you tried with the Preserve Trigger disabled/removed[2016-8-10. : 3:37 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: also you don't need both "Ally" and "Allied Victory", the latter sets both statuses Tried one with, and one without, same issue[2016-8-10. : 3:37 am] DarkenedFantasies -- also you don't need both "Ally" and "Allied Victory", the latter sets both statuses[2016-8-10. : 3:36 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: have you tried without Preserve Trigger in the thing that sets ally victory? Yep. All my maps that have ally status trigger have preserve Triggers.[2016-8-10. : 3:36 am] DarkenedFantasies -- have you tried without Preserve Trigger in the thing that sets ally victory?[2016-8-10. : 3:35 am] JCarrill0 -- its not one of my defeat triggers, its the one you get for not getting victory issued to you. I just dont understand WHY, since I am supposed to be getting it.[2016-8-10. : 3:34 am] JCarrill0 -- Mini Moose 2707Mini Moose 2707 shouted: When a player executes a victory trigger, every player that DOESN'T execute victory in that trigger cycle gets defeat sums it up here.[2016-8-10. : 3:34 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: try adding "victory switch is cleared" in the conditions for the defeat triggers since its not my defeat trigger firing, its an auto defeat...[2016-8-10. : 3:34 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: try adding "victory switch is cleared" in the conditions for the defeat triggers already tried, still auto defeat[2016-8-10. : 3:33 am] DarkenedFantasies -- try adding "victory switch is cleared" in the conditions for the defeat triggers[2016-8-10. : 3:32 am] JCarrill0 -- I'm pretty sure over half of current SEN things im so dumb cuz they are probally looking at this map and already see the issue and laughing their @$$ off[2016-8-10. : 3:31 am] JCarrill0 -- I even have a switch preventing them from double firing in the newer versions.[2016-8-10. : 3:30 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: ah I started to notice that in my newer COOP maps I been developing. SO i been going back and updating since BOTH need to see the hardmode triggers, and the dialogues.[2016-8-10. : 3:29 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: btw I think the way the trigger currently is, on Mission 2, only 1 player will receive the transmission (if that other player never brings 2 firebats of their own) Correct, and I have since fixed that issue ![]() [2016-8-10. : 3:28 am] DarkenedFantasies -- btw I think the way the trigger currently is, on Mission 2, only 1 player will receive the transmission (if that other player never brings 2 firebats of their own)[2016-8-10. : 3:25 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: oh it's the one we played before well, I hope you can enjoy them, I just need to fix the victory bug.[2016-8-10. : 3:24 am] JCarrill0 -- sorry for the typos, was going to sleep ealier, then everyone started offering help.. lol[2016-8-10. : 3:22 am] JCarrill0 -- http://www.staredit.net/sc1db/file/3060/ is the Relased COOP map, check mission2, and go from there. Mission5 is another.[2016-8-10. : 3:21 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: JC0 I can look at your map, if you want? Sure, I have been messing with them all day, I uploaded these awhile back, so thiese are older version, yet have the same issue 9since the newer version are tweaking and saves to the current problem, nothing else has been added, since its only one Issue.[2016-8-10. : 3:19 am] JCarrill0 -- the end result is simply, one get victory, one gets defat Unfortunatly, and again i rechecked, double checke,d tripple checked and the sums seems to fit, yet I'm wrong.[2016-8-10. : 3:18 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: is coop a special type of map? No, not really, just a cooperative play (COOP for short)[2016-8-10. : 3:18 am] JCarrill0 -- again when these maps were in single player version, they worked perfectly, it wasnt untill I added a second player into the mix that these issues happened. It wasnt liek I added player 2 and saved the map either, I pretty sure i went abck through each trigger making sure each one worked for both players.[2016-8-10. : 3:17 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: well if you know it works you can start looking to what is interfering with it True. the problem is not ONE map however, its several maps when dealing with COOP.[2016-8-10. : 3:17 am] JCarrill0 -- the topic remain, when issuing a victory sequence, for a COOP, one player seems to get victory, while the other gets auto defeat. I understand the rule, I just dont understand why its happening when i have taken steps to amke sure its synced up[2016-8-10. : 3:16 am] Sie_Sayoka -- well if you know it works you can start looking to what is interfering with it[2016-8-10. : 3:15 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: yeah if it works in the test map you know something is wrong in your other map agreed, but.. what is the issue?![]() [2016-8-10. : 3:15 am] JCarrill0 -- Mini Moose 2707Mini Moose 2707 shouted: Generally when debugging, you want to strip out as much as you can to get the smallest thing that still doesn't work. I just add a simple debug trigger to the switches, cuz the result will be the same, and so far Its debugging fine, cuz the issue is the same'[2016-8-10. : 3:15 am] Moose -- This is to flush out the boundary of what does and doesn't work to find the root cause.[2016-8-10. : 3:15 am] Sie_Sayoka -- yeah if it works in the test map you know something is wrong in your other map[2016-8-10. : 3:15 am] Moose -- Or, alternately, build things up until you get the largest possible thing that still works.[2016-8-10. : 3:14 am] Moose -- Generally when debugging, you want to strip out as much as you can to get the smallest thing that still doesn't work.[2016-8-10. : 3:14 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: did you make a test map and it produces the same effect? these a COOP maps, in single player version (none fo these are issues)[2016-8-10. : 3:14 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: did you make a test map and it produces the same effect? I have not no.[2016-8-10. : 3:13 am] JCarrill0 -- im sure its something freaking simple that a 5 year old can see it, but I am not. |
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