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Pages: < 1 « 1514 1515 1516 1517 1518 … 3578 >

[2016-8-10. : 4:05 am]
DarkenedFantasies -- both players achieve victory after i remove the Wait 5000 milliseconds, in 'victory 2' trigger
[2016-8-10. : 4:04 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: alright i got defeat on mission 5
yep, me too
[2016-8-10. : 4:03 am]
DarkenedFantasies -- alright i got defeat on mission 5
[2016-8-10. : 4:00 am]
JCarrill0 -- which is fine so long as when its human it get victory instead.
[2016-8-10. : 3:59 am]
JCarrill0 -- computer ally.
[2016-8-10. : 3:59 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: i've only tried mission 2
let me know what you get from mission 5, mission 2 may just be giving the computer defeat instead of you.
[2016-8-10. : 3:58 am]
DarkenedFantasies -- i've only tried mission 2
[2016-8-10. : 3:56 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: i tried it as p7 and p8 twice and never got defeat
what do you get on misison 5?
[2016-8-10. : 3:55 am]
DarkenedFantasies -- i tried it as p7 and p8 twice and never got defeat
[2016-8-10. : 3:55 am]
DarkenedFantasies -- no i added 2 hero firebats to win the map ASAP, and the second human player is set as a computer player
[2016-8-10. : 3:54 am]
JCarrill0 -- or did you mean when you played it witha friend?
[2016-8-10. : 3:54 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: maybe you'll have to give me the newest version of your map
I just downloaded the one of SEN, I get defeat on mission 2, your aying you get both victory
[2016-8-10. : 3:53 am]
DarkenedFantasies -- maybe you'll have to give me the newest version of your map
[2016-8-10. : 3:51 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: i always get victory as either player, strangely enough... i have the other human player set as a computer player
I do that too when testing, In those maps there is a hidden script AI for the computer ally ;)
[2016-8-10. : 3:51 am]
JCarrill0 -- lil-Inferno
lil-Inferno shouted: pls become better mapper LMAO
true dat! Gnight everyone
[2016-8-10. : 3:50 am]
lil-Inferno -- pls become better mapper LMAO
[2016-8-10. : 3:50 am]
DarkenedFantasies -- i always get victory as either player, strangely enough... i have the other human player set as a computer player
[2016-8-10. : 3:49 am]
DarkenedFantasies -- how are you testing your map?
[2016-8-10. : 3:48 am]
JCarrill0 -- going to head to bed zZZ.
[2016-8-10. : 3:47 am]
JCarrill0 -- anyone got anything so far?
[2016-8-10. : 3:43 am]
JCarrill0 -- JCarrill0
JCarrill0 shouted: DarkenedFantasies I am going to try it again, like why not
tried it again, still get auto defeat. :(
[2016-8-10. : 3:41 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: so... player 7? or 8 lol
I am p7
[2016-8-10. : 3:41 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: yeah but i'm saying if you tried with the Preserve Trigger disabled/removed
I am going to try it again, like why not
[2016-8-10. : 3:41 am]
DarkenedFantasies -- so... player 7? or 8 lol
[2016-8-10. : 3:40 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: which player always gets defeat, though?
ME!
[2016-8-10. : 3:40 am]
DarkenedFantasies -- which player always gets defeat, though?
[2016-8-10. : 3:38 am]
JCarrill0 -- checks*
[2016-8-10. : 3:38 am]
JCarrill0 -- I even tried removing the chsk in the forces tab thing it was causing them to cancel out.
[2016-8-10. : 3:37 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: yeah but i'm saying if you tried with the Preserve Trigger disabled/removed
yep\
[2016-8-10. : 3:37 am]
DarkenedFantasies -- yeah but i'm saying if you tried with the Preserve Trigger disabled/removed
[2016-8-10. : 3:37 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: also you don't need both "Ally" and "Allied Victory", the latter sets both statuses
Tried one with, and one without, same issue
[2016-8-10. : 3:37 am]
JCarrill0 -- This is to help prevent a player from turning on you :lol:
[2016-8-10. : 3:37 am]
DarkenedFantasies -- also you don't need both "Ally" and "Allied Victory", the latter sets both statuses
[2016-8-10. : 3:36 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: have you tried without Preserve Trigger in the thing that sets ally victory?
Yep. All my maps that have ally status trigger have preserve Triggers.
[2016-8-10. : 3:36 am]
DarkenedFantasies -- have you tried without Preserve Trigger in the thing that sets ally victory?
[2016-8-10. : 3:35 am]
JCarrill0 -- its not one of my defeat triggers, its the one you get for not getting victory issued to you. I just dont understand WHY, since I am supposed to be getting it.
[2016-8-10. : 3:34 am]
JCarrill0 -- Mini Moose 2707
Mini Moose 2707 shouted: When a player executes a victory trigger, every player that DOESN'T execute victory in that trigger cycle gets defeat
sums it up here.
[2016-8-10. : 3:34 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: try adding "victory switch is cleared" in the conditions for the defeat triggers
since its not my defeat trigger firing, its an auto defeat...
[2016-8-10. : 3:34 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: try adding "victory switch is cleared" in the conditions for the defeat triggers
already tried, still auto defeat
[2016-8-10. : 3:33 am]
DarkenedFantasies -- try adding "victory switch is cleared" in the conditions for the defeat triggers
[2016-8-10. : 3:32 am]
JCarrill0 -- I'm pretty sure over half of current SEN things im so dumb cuz they are probally looking at this map and already see the issue and laughing their @$$ off
[2016-8-10. : 3:31 am]
JCarrill0 -- I even have a switch preventing them from double firing in the newer versions.
[2016-8-10. : 3:30 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: ah
I started to notice that in my newer COOP maps I been developing. SO i been going back and updating since BOTH need to see the hardmode triggers, and the dialogues.
[2016-8-10. : 3:29 am]
DarkenedFantasies -- ah
[2016-8-10. : 3:29 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: btw I think the way the trigger currently is, on Mission 2, only 1 player will receive the transmission (if that other player never brings 2 firebats of their own)
Correct, and I have since fixed that issue ;)
[2016-8-10. : 3:28 am]
DarkenedFantasies -- btw I think the way the trigger currently is, on Mission 2, only 1 player will receive the transmission (if that other player never brings 2 firebats of their own)
[2016-8-10. : 3:25 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: oh it's the one we played before
well, I hope you can enjoy them, I just need to fix the victory bug.
[2016-8-10. : 3:24 am]
JCarrill0 -- sorry for the typos, was going to sleep ealier, then everyone started offering help.. lol
[2016-8-10. : 3:23 am]
DarkenedFantasies -- oh it's the one we played before
[2016-8-10. : 3:22 am]
JCarrill0 -- http://www.staredit.net/sc1db/file/3060/ is the Relased COOP map, check mission2, and go from there. Mission5 is another.
[2016-8-10. : 3:21 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: JC0 I can look at your map, if you want?
Sure, I have been messing with them all day, I uploaded these awhile back, so thiese are older version, yet have the same issue 9since the newer version are tweaking and saves to the current problem, nothing else has been added, since its only one Issue.
[2016-8-10. : 3:19 am]
JCarrill0 -- the end result is simply, one get victory, one gets defat Unfortunatly, and again i rechecked, double checke,d tripple checked and the sums seems to fit, yet I'm wrong.
[2016-8-10. : 3:19 am]
DarkenedFantasies -- JC0 I can look at your map, if you want?
[2016-8-10. : 3:18 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: is coop a special type of map?
No, not really, just a cooperative play (COOP for short)
[2016-8-10. : 3:18 am]
JCarrill0 -- again when these maps were in single player version, they worked perfectly, it wasnt untill I added a second player into the mix that these issues happened. It wasnt liek I added player 2 and saved the map either, I pretty sure i went abck through each trigger making sure each one worked for both players.
[2016-8-10. : 3:18 am]
Sie_Sayoka -- is coop a special type of map?
[2016-8-10. : 3:17 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: well if you know it works you can start looking to what is interfering with it
True. the problem is not ONE map however, its several maps when dealing with COOP.
[2016-8-10. : 3:17 am]
JCarrill0 -- the topic remain, when issuing a victory sequence, for a COOP, one player seems to get victory, while the other gets auto defeat. I understand the rule, I just dont understand why its happening when i have taken steps to amke sure its synced up
[2016-8-10. : 3:16 am]
Sie_Sayoka -- well if you know it works you can start looking to what is interfering with it
[2016-8-10. : 3:15 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: yeah if it works in the test map you know something is wrong in your other map
agreed, but.. what is the issue?:lol:
[2016-8-10. : 3:15 am]
JCarrill0 -- Mini Moose 2707
Mini Moose 2707 shouted: Generally when debugging, you want to strip out as much as you can to get the smallest thing that still doesn't work.
I just add a simple debug trigger to the switches, cuz the result will be the same, and so far Its debugging fine, cuz the issue is the same'
[2016-8-10. : 3:15 am]
Moose -- This is to flush out the boundary of what does and doesn't work to find the root cause.
[2016-8-10. : 3:15 am]
Sie_Sayoka -- yeah if it works in the test map you know something is wrong in your other map
[2016-8-10. : 3:15 am]
Moose -- Or, alternately, build things up until you get the largest possible thing that still works.
[2016-8-10. : 3:14 am]
Moose -- Generally when debugging, you want to strip out as much as you can to get the smallest thing that still doesn't work.
[2016-8-10. : 3:14 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: did you make a test map and it produces the same effect?
these a COOP maps, in single player version (none fo these are issues)
[2016-8-10. : 3:14 am]
Sie_Sayoka -- try that first
[2016-8-10. : 3:14 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: did you make a test map and it produces the same effect?
I have not no.
[2016-8-10. : 3:14 am]
Sie_Sayoka -- did you make a test map and it produces the same effect?
[2016-8-10. : 3:13 am]
JCarrill0 -- im sure its something freaking simple that a 5 year old can see it, but I am not.

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