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[2016-8-10. : 2:32 am] JCarrill0 -- Mini Moose 2707Mini Moose 2707 shouted: The safest for coop would be have them ally each other and then victory as two consecutive actions, in the same trigger cycle. so your saying Victory, and victory again?[2016-8-10. : 2:32 am] JCarrill0 -- Mini Moose 2707Mini Moose 2707 shouted: Mini Moose 2707 ally victory* each other I have a Force Trigger that allies them all together, and allied Victory.[2016-8-10. : 2:31 am] Moose -- Mini Moose 2707Mini Moose 2707 shouted: The safest for coop would be have them ally each other and then victory as two consecutive actions, in the same trigger cycle. ally victory* each other[2016-8-10. : 2:31 am] Moose -- The safest for coop would be have them ally each other and then victory as two consecutive actions, in the same trigger cycle.[2016-8-10. : 2:30 am] Moose -- When a player executes a victory trigger, every player that DOESN'T execute victory in that trigger cycle gets defeat[2016-8-10. : 2:29 am] JCarrill0 -- So with COOP, Victory Trigger need to be above or below Defeat Triggers? (does it matter?) I know when I had ally status below Victory/Defeat i would get defeat in the past.[2016-8-10. : 1:54 am] O)FaRTy1billion[MM] -- my room is like 6,000 degrees because of the CPU usage D:[2016-8-10. : 1:54 am] O)FaRTy1billion[MM] -- wtf, why does my virus scanner always pick tuesday or wednesday in the middle of the day to scan when I have it set to do it sunday in the middle of the night?[2016-8-10. : 1:53 am] JCarrill0 -- FaRTy1billionFaRTy1billion shouted: is there anything that clears the switch? Nope. I even made a failsafe. Right now... I been testing my map with a Debug Trigger, but yeah same issue.[2016-8-10. : 1:44 am] JCarrill0 -- The defeat by the way is NOT one of my defeat triggers, this is a weird default defeat that pops during the firing.[2016-8-10. : 1:43 am] JCarrill0 -- FaRTy1billionFaRTy1billion shouted: do you have them posted anywhere? I had a similar problem here: http://www.staredit.net/topic/6001/ I have tried to mimic this set-up to fix the auto defeat during vicotry settings.[2016-8-10. : 1:40 am] JCarrill0 -- I have a trigger, that makes it force a Victory after the dialoge. Condition: Victory (switch) is set, Action: End Scenario in Victory[2016-8-10. : 1:39 am] JCarrill0 -- FaRTy1billionFaRTy1billion shouted: JCarrill0 I was saying if you use current player in victory triggers that can cause problems How do I change it to not say "End scenario in Victory for current player"?[2016-8-10. : 1:37 am] O)FaRTy1billion[MM] -- JCarrill0JCarrill0 shouted: FaRTy1billion I will re-check, pretty sure most of my trigger use "Current Player" I was saying if you use current player in victory triggers that can cause problems[2016-8-10. : 1:26 am] JCarrill0 -- FaRTy1billionFaRTy1billion shouted: do you have them posted anywhere? No, I don't have the map Posted, but if you would like to see it, I can send it to you.[2016-8-10. : 1:25 am] JCarrill0 -- FaRTy1billionFaRTy1billion shouted: like if anything runs for current player or a specific player, that will cause problems I will re-check, pretty sure most of my trigger use "Current Player"[2016-8-10. : 1:20 am] JCarrill0 -- FaRTy1billionFaRTy1billion shouted: JCarrill0 try just allied victory I did not work[2016-8-10. : 1:17 am] O)FaRTy1billion[MM] -- like if anything runs for current player or a specific player, that will cause problems[2016-8-10. : 1:17 am] O)FaRTy1billion[MM] -- also double check your conditions. Sometimes alliance triggers can be tricky[2016-8-10. : 1:15 am] O)FaRTy1billion[MM] -- JCarrill0JCarrill0 shouted: FaRTy1billion I have it set to Ally, and Allied Victory. try just allied victory[2016-8-10. : 1:15 am] O)FaRTy1billion[MM] -- because before I would put conditions at the bottom of the condition list, but as soon as it reads "No condition" it stops checking them[2016-8-10. : 12:57 am] jjf28 -- FaRTy1billionFaRTy1billion shouted: jjf28 Does that work? I tried with conditions at one point and it didn't work I think I tried leaving blank spaces and the conditions/actions still ran... if they don't then chkd is currently very vulnerable to user-error ![]() [2016-8-10. : 12:56 am] JCarrill0 -- FaRTy1billionFaRTy1billion shouted: I just remember allied/allied victory triggers are stupid and weird what do you mean, cuz I am looking for anything[2016-8-10. : 12:55 am] JCarrill0 -- FaRTy1billionFaRTy1billion shouted: JCarrill0 are you setting to ally or allied victory? If you set anybody to allied, it clears allied victory or something I have it set to Ally, and Allied Victory.[2016-8-10. : 12:54 am] O)FaRTy1billion[MM] -- I just remember allied/allied victory triggers are stupid and weird[2016-8-10. : 12:53 am] O)FaRTy1billion[MM] -- JCarrill0JCarrill0 shouted: I just don't understand. Ally Status is the Top Trigger, The Defeat triggers under that, and the Victory trigger Trigger at the bottom. it seems the dialogue perhaps takes too long so therefore I get defeat. are you setting to ally or allied victory? If you set anybody to allied, it clears allied victory or something[2016-8-10. : 12:52 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: hey farty if you ever work on tinimap again: consider adding an option to move actions to the bottom of triggers (combines the two white-space areas below conditions and actions into one big whitespace) Does that work? I tried with conditions at one point and it didn't work[2016-8-10. : 12:07 am] JCarrill0 -- Pr0nogoPr0nogo shouted: i use switches because i'm too primitive to even use the text trigger editor let alone use oreos I guess that's me eh?[2016-8-09. : 11:59 pm] Pr0nogo -- i use switches because i'm too primitive to even use the text trigger editor let alone use oreos[2016-8-09. : 10:19 pm] JCarrill0 -- [[NudeRaider]], Thanks for your help, still having issues however. I just don't get how something so simple can elude me![2016-8-09. : 10:12 pm] jjf28 -- hey farty if you ever work on tinimap again: consider adding an option to move actions to the bottom of triggers (combines the two white-space areas below conditions and actions into one big whitespace)[2016-8-09. : 9:45 pm] jjf28 -- Kaias wrote all his math ops in switches (DCs edge out by a bit for most math ops though, imo)[2016-8-09. : 9:42 pm] JCarrill0 -- NudeRaiderNudeRaider shouted: http://www.staredit.net/wiki/index.php?title=Triggers this might shed some light on trigger order, especially when forces and all players are involved Thank you, i am reading over this now[2016-8-09. : 9:42 pm] JCarrill0 -- NudeRaiderNudeRaider shouted: JCarrill0 sounds like a classic case of trigger order. Are you sure that the defeat trigger cannot fire when the victory conditions are fulfilled? Because P1 might be getting the victory, but still be able to run triggers so it will ALSO trigger defeat before P2+ start to run their victory triggers. Set a global switch or something as soon as victory occurs and make defeat only possible when the switch is unset. I think I have that in place already, but I'm still getting defeat.[2016-8-09. : 9:18 pm] CecilSunkure -- I used LIT to generate triggers that go over the limit with switches. That way you can write if else statements with tons of conditions and actions. And nest if-else statements[2016-8-09. : 9:18 pm] CecilSunkure -- Switches can be used to bypass the 64 action or 16 condition limit. Also psuedo-random number generation[2016-8-09. : 8:41 pm] Moose -- NudeRaiderNudeRaider shouted: JCarrill0 sounds like a classic case of trigger order. Are you sure that the defeat trigger cannot fire when the victory conditions are fulfilled? Because P1 might be getting the victory, but still be able to run triggers so it will ALSO trigger defeat before P2+ start to run their victory triggers. Set a global switch or something as soon as victory occurs and make defeat only possible when the switch is unset. Be careful for those non-global switches, though. You don't want to get tricked. C|X^D[2016-8-09. : 7:52 pm] NudeRaider -- http://www.staredit.net/wiki/index.php?title=Triggers this might shed some light on trigger order, especially when forces and all players are involved[2016-8-09. : 7:49 pm] NudeRaider -- JCarrill0JCarrill0 shouted: I just don't understand. Ally Status is the Top Trigger, The Defeat triggers under that, and the Victory trigger Trigger at the bottom. it seems the dialogue perhaps takes too long so therefore I get defeat. sounds like a classic case of trigger order. Are you sure that the defeat trigger cannot fire when the victory conditions are fulfilled? Because P1 might be getting the victory, but still be able to run triggers so it will ALSO trigger defeat before P2+ start to run their victory triggers. Set a global switch or something as soon as victory occurs and make defeat only possible when the switch is unset.[2016-8-09. : 4:42 pm] JCarrill0 -- I just don't understand. Ally Status is the Top Trigger, The Defeat triggers under that, and the Victory trigger Trigger at the bottom. it seems the dialogue perhaps takes too long so therefore I get defeat.[2016-8-09. : 4:36 pm] JCarrill0 -- Dem0nDem0n shouted: Did you uncheck 'Allied Victory' in the forces tab? No I made sure it was checked, but I will try unchecking it. |
NudeRaider, ihjel, BethanPryce436