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[2016-8-10. : 3:13 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: why do you need the victory to be under an elaborate trigger? i tried removing the switches and what not to see if it was needing to go back to basics, and it gives a auto defeat as well.[2016-8-10. : 3:12 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: why do you need the victory to be under an elaborate trigger? I don;t I just need it to fire properly.[2016-8-10. : 3:12 am] JCarrill0 -- I tried to also mimic what ROY had taught me in this: JCarrill0JCarrill0 shouted: FaRTy1billion I had a similar problem here: http://www.staredit.net/topic/6001/ I have tried to mimic this set-up to fix the auto defeat during vicotry settings. but unfortunately that rule doesn't apply/work here.[2016-8-10. : 3:11 am] JCarrill0 -- mission 2 is pretty damn simple, sent some unit to a location and boom victory, unfortunately... it gives defeat instead.[2016-8-10. : 3:10 am] JCarrill0 -- I had this issue with a newer COOP map of mine. I opened these up today to see how to fix my issue, and then I see that these also have it. (someone on ModDB also reported the issue as well)[2016-8-10. : 3:09 am] JCarrill0 -- JCarrill0JCarrill0 shouted: Seems Demon the COOP mission 2, from this is broken too: http://www.staredit.net/sc1db/file/3060/ these are the eons I am working on.[2016-8-10. : 3:07 am] JCarrill0 -- From what I am gathering... Someone else is getting victory, and I am not, now how can that be when in this TESTing I am the only Freaking player![2016-8-10. : 3:07 am] JCarrill0 -- the way I am understanding it (which probally is dumb) but its the way I order the switches. something so simple like having the switch in the wrong place can throw off the victory.[2016-8-10. : 3:06 am] Moose -- TBH, make your dialogue and victory switch based on DCs instead of waits[2016-8-10. : 3:05 am] JCarrill0 -- Mini Moose 2707Mini Moose 2707 shouted: If you take out the dialogue and associated waits? I think when I debugged it to remove the dialogue it worked fine... but again (dialogue is art of the COOP)[2016-8-10. : 3:05 am] JCarrill0 -- I just edited it without the switches, to amke a stremaed lined victory, and still defualt defeat... HOW?!!![2016-8-10. : 3:04 am] JCarrill0 -- I even added the allied victory trigger right before the vicotry action, Nothing[2016-8-10. : 3:04 am] JCarrill0 -- Mini Moose 2707Mini Moose 2707 shouted: So let me get this straight, always -> set switch 1, switch 1 is set -> victory, you're not getting victory? Correct, in a sense, keep in mind there is a dialogue before the victory action fires.[2016-8-10. : 3:03 am] Moose -- So let me get this straight, always -> set switch 1, switch 1 is set -> victory, you're not getting victory?[2016-8-10. : 3:02 am] JCarrill0 -- Mini Moose 2707Mini Moose 2707 shouted: And are you setting it before or after the victory trigger that uses the switch condition? I set it after, I set it before, both gave me the same results[2016-8-10. : 3:01 am] JCarrill0 -- Mini Moose 2707Mini Moose 2707 shouted: Who is setting the switch? You? yes I am setting the switch[2016-8-10. : 3:01 am] JCarrill0 -- Dem0nDem0n shouted: If it's the same as this other map well, the same rule applis, I have been editing these maps all days so... no they are no longer the same maps[2016-8-10. : 2:59 am] Moose -- And are you setting it before or after the victory trigger that uses the switch condition?[2016-8-10. : 2:59 am] JCarrill0 -- I'm thinking I'm going to remove the switch for victory and try tweaking it without a switch.[2016-8-10. : 2:58 am] Moose -- Have it do some shit like make a marine for current player right before victory to figure out which player it is[2016-8-10. : 2:58 am] JCarrill0 -- JCarrill0JCarrill0 shouted: FaRTy1billion I had a similar problem here: http://www.staredit.net/topic/6001/ I have tried to mimic this set-up to fix the auto defeat during vicotry settings. take a look at this link.[2016-8-10. : 2:57 am] JCarrill0 -- Mini Moose 2707Mini Moose 2707 shouted: Then someone is running the victory trigger, and it ain't you LMAO I know right![2016-8-10. : 2:57 am] JCarrill0 -- thus giving everyone else defeat, yet... how when Im in front of the line![2016-8-10. : 2:57 am] JCarrill0 -- I beilive the way roy explained it, one victory is taking place before mine...[2016-8-10. : 2:57 am] JCarrill0 -- Mini Moose 2707Mini Moose 2707 shouted: Do you get defeat with the victory triggers removed? No actually, only when the victory trigger is placed...[2016-8-10. : 2:56 am] JCarrill0 -- Mini Moose 2707Mini Moose 2707 shouted: JCarrill0 This is why you use text triggers. If triggers are split between players viewed separately, you can't establish relative order in classic triggers. yep, thats what I am doing, but the issue remains, I even tried seperate victory instances, I STILL had the fucking auto defeat (excuse my french ![]() [2016-8-10. : 2:55 am] Moose -- JCarrill0JCarrill0 shouted: jjf28 Exactly, its so stupid sometimes becuase evrything is in order, and yet.. NOPE DEFEAT (muahaha) This is why you use text triggers. If triggers are split between players viewed separately, you can't establish relative order in classic triggers.[2016-8-10. : 2:54 am] JCarrill0 -- Mini Moose 2707Mini Moose 2707 shouted: JCarrill0 This is an optimization I did to have fewer triggers. It would work the same way if each force had a victory trigger. Don't be distracted by it. ok, but at this point I'm trying anything. I even have the debug to work faster instead of playing the maps all the way through, I'm pretty stumped now[2016-8-10. : 2:54 am] Moose -- Mini Moose 2707Mini Moose 2707 shouted: JCarrill0 This is an optimization I did to have fewer triggers. It would work the same way if each force had a victory trigger. Don't be distracted by it. Well, force pair*, since it's Armored Core.[2016-8-10. : 2:53 am] Moose -- JCarrill0JCarrill0 shouted: Mini Moose 2707 yeah but your idea is interesting, the first 2 uses forces, while the victory trigegr is fired Direct as all players This is an optimization I did to have fewer triggers. It would work the same way if each force had a victory trigger. Don't be distracted by it.[2016-8-10. : 2:53 am] JCarrill0 -- jjf28jjf28 shouted: oh yeah, victory and defeat are weirdsauce though Exactly, its so stupid sometimes becuase evrything is in order, and yet.. NOPE DEFEAT (muahaha)![]() [2016-8-10. : 2:52 am] JCarrill0 -- For example simple Observer Maps would end all observers in defeat, and I couldn't figure out why, once I moved the ally status ABOVE the victory triggers, it worked.[2016-8-10. : 2:52 am] jjf28 -- and forces and all players don't exist, they are distributed to their respective players[2016-8-10. : 2:51 am] JCarrill0 -- jjf28jjf28 shouted: might be helpful to not think of it as 'trigger order', it's more intutive as 'current player order', p1 is current player, then p2 is current player, then... p8 is current player See I thought that too, however Classic Trigegrs do follwo certain rule orders.[2016-8-10. : 2:50 am] jjf28 -- might be helpful to not think of it as 'trigger order', it's more intutive as 'current player order', p1 is current player, then p2 is current player, then... p8 is current player[2016-8-10. : 2:50 am] JCarrill0 -- Plus this allows BOTH players to see the dialogue now during the ending victory scenes.[2016-8-10. : 2:49 am] JCarrill0 -- Eventually RoY, had me make Victory switch and place it above the old victory triggers, when I did it worked like a charm, so with any COOP I was always done thsi.[2016-8-10. : 2:49 am] JCarrill0 -- Dem0nDem0n shouted: This probably doesn't have to do with the problem, but why do you set a switch, and then end in victory when the switch is set? Why not just end in victory in the first trigger? well, like I linked ealier, I had a similar problem in one of my older maps, and the defeat bug was always eluding me[2016-8-10. : 2:48 am] Dem0n -- This probably doesn't have to do with the problem, but why do you set a switch, and then end in victory when the switch is set? Why not just end in victory in the first trigger?[2016-8-10. : 2:47 am] JCarrill0 -- Honestly, It's confusing for something that should be so simple. Unfortunately, I guess I still don't know enough yet about how trigger ordering is working.[2016-8-10. : 2:43 am] JCarrill0 -- i have since been updating them to be working, since a MODDB player said they were broken when getting victory.[2016-8-10. : 2:41 am] JCarrill0 -- Seems Demon the COOP mission 2, from this is broken too: http://www.staredit.net/sc1db/file/3060/[2016-8-10. : 2:40 am] JCarrill0 -- Dem0nDem0n shouted: maybe you should post your map hmm I looked at my older COOP maps posted...[2016-8-10. : 2:40 am] JCarrill0 -- Mini Moose 2707Mini Moose 2707 shouted: Then again, I'm forcing the players in their forces to allied victory each other every trigger cycle yeah but your idea is interesting, the first 2 uses forces, while the victory trigegr is fired Direct as all players[2016-8-10. : 2:39 am] Moose -- Then again, I'm forcing the players in their forces to allied victory each other every trigger cycle[2016-8-10. : 2:39 am] JCarrill0 -- Mini Moose 2707Mini Moose 2707 shouted: https://i.imgur.com/WFHXhm9.png these are the defeat and victory triggers straight from Armored Core. They work. I'm still using CLassic Triggers, does this matter?[2016-8-10. : 2:38 am] Dem0n -- post one and maybe we can figure out the problem for all of them lmao[2016-8-10. : 2:38 am] JCarrill0 -- Dem0nDem0n shouted: maybe you should post your map This isnt just one map now, its multiple maps that have COOP Defeat.[2016-8-10. : 2:38 am] Moose -- https://i.imgur.com/WFHXhm9.png these are the defeat and victory triggers straight from Armored Core. They work.[2016-8-10. : 2:37 am] JCarrill0 -- Mini Moose 2707Mini Moose 2707 shouted: When a player executes a victory trigger, every player that DOESN'T execute victory in that trigger cycle gets defeat See, I have the trigegr to fire directly as a Victory, yet it still gives me a defeat, its so weird.[2016-8-10. : 2:35 am] JCarrill0 -- Mini Moose 2707Mini Moose 2707 shouted: Set Allied Victory is the action immediately before Victory. Done, trying that now! |
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