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[2016-8-10. : 4:33 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: i didnt remopve the dialogue PM sent,[2016-8-10. : 4:32 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: i can just pm u map so u can check it out sure let me see it ![]() [2016-8-10. : 4:32 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: if you're talking about mission 2, both players get victory if P7 brings the firebats to the beacon. but if P8 does, P7 gets a defeat issue still being the remove the dialogue and only had victory set up...[2016-8-10. : 4:31 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: if you're talking about mission 2, both players get victory if P7 brings the firebats to the beacon. but if P8 does, P7 gets a defeat I think heplayed mission 5.[2016-8-10. : 4:31 am] DarkenedFantasies -- if you're talking about mission 2, both players get victory if P7 brings the firebats to the beacon. but if P8 does, P7 gets a defeat[2016-8-10. : 4:31 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: yes but u added some other shit to victory 2 yes, dialogue is the issue, but how can you get victory after your able to read the dialogue is the issue.[2016-8-10. : 4:30 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: remove the victory action and replace it with a switch it has victory 1 and victory 2.[2016-8-10. : 4:30 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: remove the victory action and replace it with a switch did that[2016-8-10. : 4:29 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: i don't see where to download the map in the PM :s NEW PM Sent![2016-8-10. : 4:25 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: afaik, on 2: both players get victory when i test it as P7. P7 gets defeat when I play as P8. on 5: everything is fine when you delete the wait 5000 milliseconds in Victory 2 trigger awesome, perhaps you can solve my newer map, I can send it via PM.[2016-8-10. : 4:24 am] DarkenedFantasies -- afaik, on 2: both players get victory when i test it as P7. P7 gets defeat when I play as P8. on 5: everything is fine when you delete the wait 5000 milliseconds in Victory 2 trigger[2016-8-10. : 4:23 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: i'm just wondering if that's not causing any issue, since vision scripts are for .scx maps? yeah vision scripts are for scx files only. so they don't work for any SCM files. I may change this in the future for SCM and colors, but not at this moment. I'm happy with the team colors as 7 & 8.[2016-8-10. : 4:22 am] DarkenedFantasies -- i'm just wondering if that's not causing any issue, since vision scripts are for .scx maps?[2016-8-10. : 4:21 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: the precursors maps are .scm correct they are.[2016-8-10. : 4:21 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: ok so for 5 it gives defeat when ur either player? 2, 4, & 5[2016-8-10. : 4:20 am] JCarrill0 -- Those... I dunno, I guess so they can be played on both versions? *shrug*[2016-8-10. : 4:18 am] JCarrill0 -- My wife and kids are sleep man, I hate sleeping when i have a project incomplete, especially when issues are unresolved.[2016-8-10. : 4:17 am] JCarrill0 -- lil-Infernolil-Inferno shouted: JCarrill0 Weren't you gonna family man? say what? weren't you gonna family man?[2016-8-10. : 4:16 am] lil-Inferno -- JCarrill0JCarrill0 shouted: lil-Inferno true dat! Gnight everyone Weren't you gonna family man?[2016-8-10. : 4:16 am] JCarrill0 -- SwampfoxSwampfox shouted: you should probably be using scmdraft 2? I do use SCMD2, but as many are aware, it has its own set of issues.[2016-8-10. : 4:15 am] JCarrill0 -- odd that my maps seem protected lol, thats is funny, I assure you they are not protected, I use/save them in scmd2 all the time. (cant get the vision scrips with staredit)[2016-8-10. : 4:14 am] DarkenedFantasies -- i opened them in x-tra and saved them as .scx, then i can open it in draft2 lol[2016-8-10. : 4:14 am] DarkenedFantasies -- they're not protected, just Draft2 has a problem opening them cuz they're saved as .scm when the maps have vision scripts[2016-8-10. : 4:13 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: smh the map is protected which one?[2016-8-10. : 4:09 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: but yea it does show up a major issue i had in mission 5 recently was the victory trigger seemed to delay,, for a long time, but eventually showed up.[2016-8-10. : 4:08 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: we didn't have time to read it beforehand either, with a mere 5 seconds hehe, so there lies a problem, the dialogue for COOP maps seems to be an issue[2016-8-10. : 4:08 am] DarkenedFantasies -- we didn't have time to read it beforehand either, with a mere 5 seconds[2016-8-10. : 4:07 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: both players achieve victory after i remove the Wait 5000 milliseconds, in 'victory 2' trigger nice! Does the epilogue come up to read? |
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