Members in Shoutbox
None.

Shoutbox Search
Search for:


Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper
/me > Marks as action

Shoutbox Information
Moderators may delete any and all shouts at will.
Global Shoutbox
Please log in to shout.
Pages: < 1 « 1513 1514 1515 1516 1517 … 3578 >

[2016-8-10. : 4:33 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: i didnt remopve the dialogue
PM sent,
[2016-8-10. : 4:32 am]
Sie_Sayoka -- i didnt remopve the dialogue
[2016-8-10. : 4:32 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: i can just pm u map so u can check it out
sure let me see it ;)
[2016-8-10. : 4:32 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: if you're talking about mission 2, both players get victory if P7 brings the firebats to the beacon. but if P8 does, P7 gets a defeat
issue still being the remove the dialogue and only had victory set up...
[2016-8-10. : 4:32 am]
Sie_Sayoka -- i can just pm u map so u can check it out
[2016-8-10. : 4:31 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: if you're talking about mission 2, both players get victory if P7 brings the firebats to the beacon. but if P8 does, P7 gets a defeat
I think heplayed mission 5.
[2016-8-10. : 4:31 am]
DarkenedFantasies -- if you're talking about mission 2, both players get victory if P7 brings the firebats to the beacon. but if P8 does, P7 gets a defeat
[2016-8-10. : 4:31 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: yes but u added some other shit to victory 2
yes, dialogue is the issue, but how can you get victory after your able to read the dialogue is the issue.
[2016-8-10. : 4:30 am]
Sie_Sayoka -- u isolate the victory trigger to only cause victory
[2016-8-10. : 4:30 am]
Sie_Sayoka -- yes but u added some other shit to victory 2
[2016-8-10. : 4:30 am]
DarkenedFantasies -- which player brought the firebats to the beacon?
[2016-8-10. : 4:30 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: remove the victory action and replace it with a switch
it has victory 1 and victory 2.
[2016-8-10. : 4:30 am]
Sie_Sayoka -- then make the switch cause victory
[2016-8-10. : 4:30 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: remove the victory action and replace it with a switch
did that
[2016-8-10. : 4:29 am]
Sie_Sayoka -- remove the victory action and replace it with a switch
[2016-8-10. : 4:29 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: i fixed it
oh?
[2016-8-10. : 4:29 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: i don't see where to download the map in the PM :s
NEW PM Sent!
[2016-8-10. : 4:29 am]
Sie_Sayoka -- i fixed it
[2016-8-10. : 4:28 am]
DarkenedFantasies -- i don't see where to download the map in the PM :s
[2016-8-10. : 4:27 am]
JCarrill0 -- Try the debug trigger too
[2016-8-10. : 4:27 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: 'kay
PM sent
[2016-8-10. : 4:26 am]
Sie_Sayoka -- alright im ready swamp
[2016-8-10. : 4:25 am]
DarkenedFantasies -- 'kay
[2016-8-10. : 4:25 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: afaik, on 2: both players get victory when i test it as P7. P7 gets defeat when I play as P8. on 5: everything is fine when you delete the wait 5000 milliseconds in Victory 2 trigger
awesome, perhaps you can solve my newer map, I can send it via PM.
[2016-8-10. : 4:24 am]
Swampfox -- me too loll
[2016-8-10. : 4:24 am]
DarkenedFantasies -- afaik, on 2: both players get victory when i test it as P7. P7 gets defeat when I play as P8. on 5: everything is fine when you delete the wait 5000 milliseconds in Victory 2 trigger
[2016-8-10. : 4:23 am]
Sie_Sayoka -- yeah im changing shit in it sec
[2016-8-10. : 4:23 am]
Swampfox -- sie wanna try his map real quick
[2016-8-10. : 4:23 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: i'm just wondering if that's not causing any issue, since vision scripts are for .scx maps?
yeah vision scripts are for scx files only. so they don't work for any SCM files. I may change this in the future for SCM and colors, but not at this moment. I'm happy with the team colors as 7 & 8.
[2016-8-10. : 4:22 am]
DarkenedFantasies -- i'm just wondering if that's not causing any issue, since vision scripts are for .scx maps?
[2016-8-10. : 4:22 am]
JCarrill0 -- scratch that, just 2 & 5. not 4
[2016-8-10. : 4:21 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: the precursors maps are .scm
correct they are.
[2016-8-10. : 4:21 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: ok so for 5 it gives defeat when ur either player?
2, 4, & 5
[2016-8-10. : 4:20 am]
DarkenedFantasies -- the precursors maps are .scm
[2016-8-10. : 4:20 am]
Sie_Sayoka -- ok so for 5 it gives defeat when ur either player?
[2016-8-10. : 4:20 am]
JCarrill0 -- Those... I dunno, I guess so they can be played on both versions? *shrug*
[2016-8-10. : 4:20 am]
Swampfox -- hey, my scmdraft opens the maps fine :)
[2016-8-10. : 4:20 am]
JCarrill0 -- oh wait,, your talking the precursors.. my bad...
[2016-8-10. : 4:20 am]
JCarrill0 -- and yes the map DOES have sound in the breifing/dialogue.
[2016-8-10. : 4:19 am]
JCarrill0 -- SCX cant play the sound from the Starcraft.MPQ files ;)
[2016-8-10. : 4:19 am]
JCarrill0 -- team color*
[2016-8-10. : 4:19 am]
Sie_Sayoka -- why not scx?
[2016-8-10. : 4:19 am]
JCarrill0 -- SCm files cant be saved with color. only SCX files
[2016-8-10. : 4:19 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: why make humans p7/8?
color.
[2016-8-10. : 4:18 am]
Sie_Sayoka -- why make humans p7/8?
[2016-8-10. : 4:18 am]
JCarrill0 -- My wife and kids are sleep man, I hate sleeping when i have a project incomplete, especially when issues are unresolved.
[2016-8-10. : 4:17 am]
JCarrill0 -- lil-Inferno
lil-Inferno shouted: JCarrill0 Weren't you gonna family man?
say what? :lol: weren't you gonna family man?
[2016-8-10. : 4:16 am]
lil-Inferno -- JCarrill0
JCarrill0 shouted: lil-Inferno true dat! Gnight everyone
Weren't you gonna family man?
[2016-8-10. : 4:16 am]
JCarrill0 -- Swampfox
Swampfox shouted: you should probably be using scmdraft 2?
I do use SCMD2, but as many are aware, it has its own set of issues.
[2016-8-10. : 4:15 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: it works in staredit
;)
[2016-8-10. : 4:15 am]
Sie_Sayoka -- it works in staredit
[2016-8-10. : 4:15 am]
JCarrill0 -- odd that my maps seem protected lol, thats is funny, I assure you they are not protected, I use/save them in scmd2 all the time. (cant get the vision scrips with staredit)
[2016-8-10. : 4:14 am]
Swampfox -- you should probably be using scmdraft 2?
[2016-8-10. : 4:14 am]
DarkenedFantasies -- i opened them in x-tra and saved them as .scx, then i can open it in draft2 lol
[2016-8-10. : 4:14 am]
DarkenedFantasies -- they're not protected, just Draft2 has a problem opening them cuz they're saved as .scm when the maps have vision scripts
[2016-8-10. : 4:14 am]
JCarrill0 -- try Staredit?
[2016-8-10. : 4:14 am]
Sie_Sayoka -- i cant open it with scmd2
[2016-8-10. : 4:14 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: 5
NONE of my maps are protected
[2016-8-10. : 4:13 am]
Sie_Sayoka -- 5
[2016-8-10. : 4:13 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: smh the map is protected
which one?
[2016-8-10. : 4:13 am]
Sie_Sayoka -- smh the map is protected
[2016-8-10. : 4:12 am]
DarkenedFantasies -- p8 doesn't get the epilogue text, but still victory
[2016-8-10. : 4:12 am]
DarkenedFantasies -- i have that problem as player 8
[2016-8-10. : 4:11 am]
JCarrill0 -- This was most cuased by the 20 sec wait in Victory 1
[2016-8-10. : 4:09 am]
JCarrill0 -- Did you have that issue?
[2016-8-10. : 4:09 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: but yea it does show up
a major issue i had in mission 5 recently was the victory trigger seemed to delay,, for a long time, but eventually showed up.
[2016-8-10. : 4:08 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: we didn't have time to read it beforehand either, with a mere 5 seconds
hehe, so there lies a problem, the dialogue for COOP maps seems to be an issue
[2016-8-10. : 4:08 am]
DarkenedFantasies -- but yea it does show up
[2016-8-10. : 4:08 am]
DarkenedFantasies -- we didn't have time to read it beforehand either, with a mere 5 seconds
[2016-8-10. : 4:07 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: both players achieve victory after i remove the Wait 5000 milliseconds, in 'victory 2' trigger
nice! Does the epilogue come up to read?

Pages: < 1 « 1513 1514 1515 1516 1517 … 3578 >


Members Online: SabinePrantl269, NudeRaider, NiallDonnelly198, Rawflesh0615