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Pages: < 1 « 1512 1513 1514 1515 1516 … 3578 >

[2016-8-10. : 5:17 am]
Sie_Sayoka -- for example start out with something u know will always work then start adding shit until it breaks
[2016-8-10. : 5:17 am]
Swampfox -- me n sie have been testing with eachother
[2016-8-10. : 5:16 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: swampfox figured it out
on what?
[2016-8-10. : 5:16 am]
JCarrill0 -- Roy had me do something similar, so I have already followed it: http://www.staredit.net/topic/6001/
[2016-8-10. : 5:15 am]
Sie_Sayoka -- swampfox figured it out
[2016-8-10. : 5:15 am]
Sie_Sayoka -- u need to test your maps procedurally
[2016-8-10. : 5:14 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: not sure, but it gives defeat if it's above the other one
see I had though it mattered too, but Some day it doesnt matter since its in the same order.
[2016-8-10. : 5:13 am]
DarkenedFantasies -- not sure, but it gives defeat if it's above the other one
[2016-8-10. : 5:12 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: not above
tried that too,m any particular reason behind that?
[2016-8-10. : 5:12 am]
DarkenedFantasies -- not above
[2016-8-10. : 5:12 am]
DarkenedFantasies -- "Victory (kinda)" should be below "Victory Switch"
[2016-8-10. : 5:11 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: i feel like if both were human players, maybe there wouldn't have been a defeat problem? but anyhow, with two switches, it basically makes sure that both players are ready for victory at the same time
this would be funny if I had this issue simly becuase I didnt test with another human lol
[2016-8-10. : 5:11 am]
DarkenedFantasies -- did you move the "Victory (kinda)" trigger down to be the last in order?
[2016-8-10. : 5:10 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: i deleted those transmission triggers and still got defeat
:(
[2016-8-10. : 5:10 am]
Sie_Sayoka -- i deleted those transmission triggers and still got defeat
[2016-8-10. : 5:09 am]
DarkenedFantasies -- i feel like if both were human players, maybe there wouldn't have been a defeat problem? but anyhow, with two switches, it basically makes sure that both players are ready for victory at the same time
[2016-8-10. : 5:08 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: soon after you get the "receiving incoming transmission" message from terran advisor
hmmm, that's interesting.. haha
[2016-8-10. : 5:08 am]
DarkenedFantasies -- soon after you get the "receiving incoming transmission" message from terran advisor
[2016-8-10. : 5:07 am]
DarkenedFantasies -- i think you were getting defeat because computers don't receive transmissions, so the computer ally triggered the victory early, giving you a defeat
[2016-8-10. : 5:06 am]
Sie_Sayoka -- pause doesnt work in multiplayer
[2016-8-10. : 5:05 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: just take a look at my edit, sent you a PM
sure thing, help is always appreciated, so thank you.
[2016-8-10. : 5:05 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: but try this: Copy "Victory Switch" trigger and give one copy to both human players. Give P8's copy a different switch (i.e. Switch 99). In "Victory (kinda)" trigger, add Switch 99 is cleared to the conditions (to have both switches checked), and move that trigger to be the last one in order.
I even tried mixing it to p1 victory = player 2 victory (if that makes sese) still got defeated.
[2016-8-10. : 5:05 am]
DarkenedFantasies -- just take a look at my edit, sent you a PM
[2016-8-10. : 5:03 am]
JCarrill0 -- and so is the trigger.
[2016-8-10. : 5:03 am]
JCarrill0 -- noobscrub
noobscrub shouted: cant u just put the victory trigger on the same force both ally players are?
they are in the same force.
[2016-8-10. : 5:03 am]
JCarrill0 -- Originally thats why there was 3 victory triggers, i fired themn one after another, but again you cant issue it then issue it to another player, i tried :(
[2016-8-10. : 5:02 am]
noobscrub -- cant u just put the victory trigger on the same force both ally players are?
[2016-8-10. : 5:01 am]
noobscrub -- lol
[2016-8-10. : 5:01 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: but you didn't split the trigger into two copies for each player, yeah?
No becuase once one player gets victory all remaining players get auto defeat.
[2016-8-10. : 5:01 am]
DarkenedFantasies -- but you didn't split the trigger into two copies for each player, yeah?
[2016-8-10. : 5:00 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: but try this: Copy "Victory Switch" trigger and give one copy to both human players. Give P8's copy a different switch (i.e. Switch 99). In "Victory (kinda)" trigger, add Switch 99 is cleared to the conditions (to have both switches checked), and move that trigger to be the last one in order.
so make a victory switch for each player? I did try that too!
[2016-8-10. : 4:59 am]
DarkenedFantasies -- but try this: Copy "Victory Switch" trigger and give one copy to both human players. Give P8's copy a different switch (i.e. Switch 99). In "Victory (kinda)" trigger, add Switch 99 is cleared to the conditions (to have both switches checked), and move that trigger to be the last one in order.
[2016-8-10. : 4:58 am]
noobscrub -- xd
[2016-8-10. : 4:58 am]
Sie_Sayoka -- im looking into it man lol
[2016-8-10. : 4:58 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: yeah p2 keeps on losing while p8 wins
thats the same issue I was having! but how/why?!
[2016-8-10. : 4:57 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: well i got it working as intended, but i think P2 gets defeat while i test it as P8, not sure though.
yeah well that will suck, since its a COOP map :(
[2016-8-10. : 4:57 am]
Sie_Sayoka -- yeah p2 keeps on losing while p8 wins
[2016-8-10. : 4:57 am]
DarkenedFantasies -- well i got it working as intended, but i think P2 gets defeat while i test it as P8, not sure though.
[2016-8-10. : 4:57 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: also u should make resources closer to the cc
Yep
[2016-8-10. : 4:56 am]
Sie_Sayoka -- also u should make resources closer to the cc
[2016-8-10. : 4:56 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: yea it's for a slightly different reason, but i fixed it now, just testing it a few more times to make sure
wow!
[2016-8-10. : 4:55 am]
DarkenedFantasies -- yea it's for a slightly different reason, but i fixed it now, just testing it a few more times to make sure
[2016-8-10. : 4:52 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: i might have a fix for your new map soon, hold on
I take it its a bit trickier? I assumed the same would be the same, but Unfortunately I am incorrect.
[2016-8-10. : 4:50 am]
DarkenedFantasies -- i might have a fix for your new map soon, hold on
[2016-8-10. : 4:47 am]
JCarrill0 -- I think thats you spend 20 min and got 0 back.
[2016-8-10. : 4:47 am]
lil-Inferno -- I mentioned box luck. What do you think?
[2016-8-10. : 4:46 am]
JCarrill0 -- lil-Inferno
lil-Inferno shouted: THIS BOX LUCK IF FUCKING GARBAGE LMAO
lil-Inferno
lil-Inferno shouted: is mad AF
you ok?
[2016-8-10. : 4:45 am]
JCarrill0 -- [lil-Inferno], what are you mad about?
[2016-8-10. : 4:43 am]
lil-Inferno -- IS* smh
[2016-8-10. : 4:43 am]
*lil-Inferno is mad AF*
[2016-8-10. : 4:43 am]
lil-Inferno -- THIS BOX LUCK IF FUCKING GARBAGE LMAO
[2016-8-10. : 4:42 am]
JCarrill0 -- its left oevr grbage since its not complete
[2016-8-10. : 4:41 am]
lil-Inferno -- ._.
[2016-8-10. : 4:41 am]
JCarrill0 -- those were there when I was doing COOP with comp allies.
[2016-8-10. : 4:41 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: does load new scenario even work in multiplayer?
Haha, no these maps are not ready to be released yet..
[2016-8-10. : 4:40 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: ok
different map. its actually the one I had the issues with, so I went back to my older maps to see if I can replicate the fixes, but then I seen I had them there as well
[2016-8-10. : 4:40 am]
Sie_Sayoka -- does load new scenario even work in multiplayer?
[2016-8-10. : 4:40 am]
Sie_Sayoka -- ok
[2016-8-10. : 4:40 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: the map i gave you doesnt work?
I havent test the one you sent me, I was reviwing and seen you added a 3rd trigger for victory. THe map i sent you also has the 3rd victory trigger, but the one i sent you doesnt work
[2016-8-10. : 4:39 am]
Sie_Sayoka -- the map i gave you doesnt work?
[2016-8-10. : 4:38 am]
JCarrill0 -- The is already a debug trigger in place, feel free to use it and see the issue.
[2016-8-10. : 4:37 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: this map you sent me doesnt work for victory eitehr?
correct, and I too use a 3rd victory trigger, since it was new to me to try out.
[2016-8-10. : 4:37 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: np
so you seta 3rd victory, which I have tried, I sent you the other oen with a 3rd victory trigger, but I have the same issue, much liek you explained it still gives defeat.
[2016-8-10. : 4:37 am]
Sie_Sayoka -- this map you sent me doesnt work for victory eitehr?
[2016-8-10. : 4:36 am]
Sie_Sayoka -- yes
[2016-8-10. : 4:35 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: np
I'm going to take a look at it, while I look the one you fixed
[2016-8-10. : 4:34 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: np
did you get mine?
[2016-8-10. : 4:33 am]
Sie_Sayoka -- np
[2016-8-10. : 4:33 am]
JCarrill0 -- thansk again for the help'!
[2016-8-10. : 4:33 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: i didnt remopve the dialogue
sur eman send it to me :)

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