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[2016-8-10. : 5:17 am] Sie_Sayoka -- for example start out with something u know will always work then start adding shit until it breaks[2016-8-10. : 5:16 am] JCarrill0 -- Roy had me do something similar, so I have already followed it: http://www.staredit.net/topic/6001/[2016-8-10. : 5:14 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: not sure, but it gives defeat if it's above the other one see I had though it mattered too, but Some day it doesnt matter since its in the same order.[2016-8-10. : 5:13 am] DarkenedFantasies -- not sure, but it gives defeat if it's above the other one[2016-8-10. : 5:12 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: not above tried that too,m any particular reason behind that?[2016-8-10. : 5:11 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: i feel like if both were human players, maybe there wouldn't have been a defeat problem? but anyhow, with two switches, it basically makes sure that both players are ready for victory at the same time this would be funny if I had this issue simly becuase I didnt test with another human lol[2016-8-10. : 5:11 am] DarkenedFantasies -- did you move the "Victory (kinda)" trigger down to be the last in order?[2016-8-10. : 5:10 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: i deleted those transmission triggers and still got defeat ![]() [2016-8-10. : 5:09 am] DarkenedFantasies -- i feel like if both were human players, maybe there wouldn't have been a defeat problem? but anyhow, with two switches, it basically makes sure that both players are ready for victory at the same time[2016-8-10. : 5:08 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: soon after you get the "receiving incoming transmission" message from terran advisor hmmm, that's interesting.. haha[2016-8-10. : 5:08 am] DarkenedFantasies -- soon after you get the "receiving incoming transmission" message from terran advisor[2016-8-10. : 5:07 am] DarkenedFantasies -- i think you were getting defeat because computers don't receive transmissions, so the computer ally triggered the victory early, giving you a defeat[2016-8-10. : 5:05 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: just take a look at my edit, sent you a PM sure thing, help is always appreciated, so thank you.[2016-8-10. : 5:05 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: but try this: Copy "Victory Switch" trigger and give one copy to both human players. Give P8's copy a different switch (i.e. Switch 99). In "Victory (kinda)" trigger, add Switch 99 is cleared to the conditions (to have both switches checked), and move that trigger to be the last one in order. I even tried mixing it to p1 victory = player 2 victory (if that makes sese) still got defeated.[2016-8-10. : 5:03 am] JCarrill0 -- noobscrubnoobscrub shouted: cant u just put the victory trigger on the same force both ally players are? they are in the same force.[2016-8-10. : 5:03 am] JCarrill0 -- Originally thats why there was 3 victory triggers, i fired themn one after another, but again you cant issue it then issue it to another player, i tried ![]() [2016-8-10. : 5:02 am] noobscrub -- cant u just put the victory trigger on the same force both ally players are?[2016-8-10. : 5:01 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: but you didn't split the trigger into two copies for each player, yeah? No becuase once one player gets victory all remaining players get auto defeat.[2016-8-10. : 5:01 am] DarkenedFantasies -- but you didn't split the trigger into two copies for each player, yeah?[2016-8-10. : 5:00 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: but try this: Copy "Victory Switch" trigger and give one copy to both human players. Give P8's copy a different switch (i.e. Switch 99). In "Victory (kinda)" trigger, add Switch 99 is cleared to the conditions (to have both switches checked), and move that trigger to be the last one in order. so make a victory switch for each player? I did try that too![2016-8-10. : 4:59 am] DarkenedFantasies -- but try this: Copy "Victory Switch" trigger and give one copy to both human players. Give P8's copy a different switch (i.e. Switch 99). In "Victory (kinda)" trigger, add Switch 99 is cleared to the conditions (to have both switches checked), and move that trigger to be the last one in order.[2016-8-10. : 4:58 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: yeah p2 keeps on losing while p8 wins thats the same issue I was having! but how/why?![2016-8-10. : 4:57 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: well i got it working as intended, but i think P2 gets defeat while i test it as P8, not sure though. yeah well that will suck, since its a COOP map ![]() [2016-8-10. : 4:57 am] DarkenedFantasies -- well i got it working as intended, but i think P2 gets defeat while i test it as P8, not sure though.[2016-8-10. : 4:57 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: also u should make resources closer to the cc Yep[2016-8-10. : 4:56 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: yea it's for a slightly different reason, but i fixed it now, just testing it a few more times to make sure wow![2016-8-10. : 4:55 am] DarkenedFantasies -- yea it's for a slightly different reason, but i fixed it now, just testing it a few more times to make sure[2016-8-10. : 4:52 am] JCarrill0 -- DarkenedFantasiesDarkenedFantasies shouted: i might have a fix for your new map soon, hold on I take it its a bit trickier? I assumed the same would be the same, but Unfortunately I am incorrect.[2016-8-10. : 4:46 am] JCarrill0 -- lil-Infernolil-Inferno shouted: THIS BOX LUCK IF FUCKING GARBAGE LMAO lil-Infernolil-Inferno shouted: is mad AF you ok?[2016-8-10. : 4:43 am] * lil-Inferno is mad AF*[2016-8-10. : 4:41 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: does load new scenario even work in multiplayer? Haha, no these maps are not ready to be released yet..[2016-8-10. : 4:40 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: ok different map. its actually the one I had the issues with, so I went back to my older maps to see if I can replicate the fixes, but then I seen I had them there as well[2016-8-10. : 4:40 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: the map i gave you doesnt work? I havent test the one you sent me, I was reviwing and seen you added a 3rd trigger for victory. THe map i sent you also has the 3rd victory trigger, but the one i sent you doesnt work[2016-8-10. : 4:38 am] JCarrill0 -- The is already a debug trigger in place, feel free to use it and see the issue.[2016-8-10. : 4:37 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: this map you sent me doesnt work for victory eitehr? correct, and I too use a 3rd victory trigger, since it was new to me to try out.[2016-8-10. : 4:37 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: np so you seta 3rd victory, which I have tried, I sent you the other oen with a 3rd victory trigger, but I have the same issue, much liek you explained it still gives defeat.[2016-8-10. : 4:35 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: np I'm going to take a look at it, while I look the one you fixed[2016-8-10. : 4:33 am] JCarrill0 -- Sie_SayokaSie_Sayoka shouted: i didnt remopve the dialogue sur eman send it to me ![]() |
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