|
Members in Shoutbox
None.
Shoutbox Search
Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper /me > Marks as action Shoutbox Information
Moderators may delete any and all shouts at will.
|
Global Shoutbox
Please log in to shout.
[2016-8-10. : 1:17 am] O)FaRTy1billion[MM] -- also double check your conditions. Sometimes alliance triggers can be tricky[2016-8-10. : 1:15 am] O)FaRTy1billion[MM] -- JCarrill0JCarrill0 shouted: FaRTy1billion I have it set to Ally, and Allied Victory. try just allied victory[2016-8-10. : 1:15 am] O)FaRTy1billion[MM] -- because before I would put conditions at the bottom of the condition list, but as soon as it reads "No condition" it stops checking them[2016-8-10. : 12:57 am] jjf28 -- FaRTy1billionFaRTy1billion shouted: jjf28 Does that work? I tried with conditions at one point and it didn't work I think I tried leaving blank spaces and the conditions/actions still ran... if they don't then chkd is currently very vulnerable to user-error ![]() [2016-8-10. : 12:56 am] JCarrill0 -- FaRTy1billionFaRTy1billion shouted: I just remember allied/allied victory triggers are stupid and weird what do you mean, cuz I am looking for anything[2016-8-10. : 12:55 am] JCarrill0 -- FaRTy1billionFaRTy1billion shouted: JCarrill0 are you setting to ally or allied victory? If you set anybody to allied, it clears allied victory or something I have it set to Ally, and Allied Victory.[2016-8-10. : 12:54 am] O)FaRTy1billion[MM] -- I just remember allied/allied victory triggers are stupid and weird[2016-8-10. : 12:53 am] O)FaRTy1billion[MM] -- JCarrill0JCarrill0 shouted: I just don't understand. Ally Status is the Top Trigger, The Defeat triggers under that, and the Victory trigger Trigger at the bottom. it seems the dialogue perhaps takes too long so therefore I get defeat. are you setting to ally or allied victory? If you set anybody to allied, it clears allied victory or something[2016-8-10. : 12:52 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: hey farty if you ever work on tinimap again: consider adding an option to move actions to the bottom of triggers (combines the two white-space areas below conditions and actions into one big whitespace) Does that work? I tried with conditions at one point and it didn't work[2016-8-10. : 12:07 am] JCarrill0 -- Pr0nogoPr0nogo shouted: i use switches because i'm too primitive to even use the text trigger editor let alone use oreos I guess that's me eh?[2016-8-09. : 11:59 pm] Pr0nogo -- i use switches because i'm too primitive to even use the text trigger editor let alone use oreos[2016-8-09. : 10:19 pm] JCarrill0 -- [[NudeRaider]], Thanks for your help, still having issues however. I just don't get how something so simple can elude me![2016-8-09. : 10:12 pm] jjf28 -- hey farty if you ever work on tinimap again: consider adding an option to move actions to the bottom of triggers (combines the two white-space areas below conditions and actions into one big whitespace)[2016-8-09. : 9:45 pm] jjf28 -- Kaias wrote all his math ops in switches (DCs edge out by a bit for most math ops though, imo)[2016-8-09. : 9:42 pm] JCarrill0 -- NudeRaiderNudeRaider shouted: http://www.staredit.net/wiki/index.php?title=Triggers this might shed some light on trigger order, especially when forces and all players are involved Thank you, i am reading over this now[2016-8-09. : 9:42 pm] JCarrill0 -- NudeRaiderNudeRaider shouted: JCarrill0 sounds like a classic case of trigger order. Are you sure that the defeat trigger cannot fire when the victory conditions are fulfilled? Because P1 might be getting the victory, but still be able to run triggers so it will ALSO trigger defeat before P2+ start to run their victory triggers. Set a global switch or something as soon as victory occurs and make defeat only possible when the switch is unset. I think I have that in place already, but I'm still getting defeat.[2016-8-09. : 9:18 pm] CecilSunkure -- I used LIT to generate triggers that go over the limit with switches. That way you can write if else statements with tons of conditions and actions. And nest if-else statements[2016-8-09. : 9:18 pm] CecilSunkure -- Switches can be used to bypass the 64 action or 16 condition limit. Also psuedo-random number generation[2016-8-09. : 8:41 pm] Moose -- NudeRaiderNudeRaider shouted: JCarrill0 sounds like a classic case of trigger order. Are you sure that the defeat trigger cannot fire when the victory conditions are fulfilled? Because P1 might be getting the victory, but still be able to run triggers so it will ALSO trigger defeat before P2+ start to run their victory triggers. Set a global switch or something as soon as victory occurs and make defeat only possible when the switch is unset. Be careful for those non-global switches, though. You don't want to get tricked. C|X^D[2016-8-09. : 7:52 pm] NudeRaider -- http://www.staredit.net/wiki/index.php?title=Triggers this might shed some light on trigger order, especially when forces and all players are involved[2016-8-09. : 7:49 pm] NudeRaider -- JCarrill0JCarrill0 shouted: I just don't understand. Ally Status is the Top Trigger, The Defeat triggers under that, and the Victory trigger Trigger at the bottom. it seems the dialogue perhaps takes too long so therefore I get defeat. sounds like a classic case of trigger order. Are you sure that the defeat trigger cannot fire when the victory conditions are fulfilled? Because P1 might be getting the victory, but still be able to run triggers so it will ALSO trigger defeat before P2+ start to run their victory triggers. Set a global switch or something as soon as victory occurs and make defeat only possible when the switch is unset.[2016-8-09. : 4:42 pm] JCarrill0 -- I just don't understand. Ally Status is the Top Trigger, The Defeat triggers under that, and the Victory trigger Trigger at the bottom. it seems the dialogue perhaps takes too long so therefore I get defeat.[2016-8-09. : 4:36 pm] JCarrill0 -- Dem0nDem0n shouted: Did you uncheck 'Allied Victory' in the forces tab? No I made sure it was checked, but I will try unchecking it.[2016-8-09. : 3:40 pm] JCarrill0 -- I got allied victory at the top, victory trigger under the defeat triggers, and the victory switch is below the victory trigger, like every map I have made.[2016-8-09. : 3:40 pm] JCarrill0 -- working on my COOP map, and yet again I am faced with defeat triggers, when its supposed to be Allied Victory ![]() [2016-8-09. : 3:13 pm] O)FaRTy1billion[MM] -- not really . You can't run triggers for them so you can't set their alliane[2016-8-09. : 2:58 pm] Sie_Sayoka -- any way to make p9-11 not react to attacks or otherwise do nothing like p12?[2016-8-09. : 12:06 pm] Sie_Sayoka -- is there a program that lets you preview player colors as they would appear in the game/tileset/minimap for the current version?[2016-8-09. : 8:34 am] Pr0nogo -- and even if blizz releases a brand new .exe with recoded assembly or something we'll still have the original BW 1.16.1 to use if we decide to do so[2016-8-09. : 8:34 am] Pr0nogo -- only for 1.17, downgrading your game to 1.16.1 (unless blizz makes this impossible???) will still allow you to use all tools and functionalities as they were before the patch[2016-8-09. : 7:43 am] trgk -- BeatMeistroBeatMeistro shouted: Hmmm, you think the SC HD Remake will effect modding somewhat? MPQDraft & FireGraft will be broken.[2016-8-09. : 4:19 am] trgk -- VraelVrael shouted: or because you know nothing about computers but your uncle says get a mac and he works at a tech startup ![]() [2016-8-09. : 3:03 am] O)FaRTy1billion[MM] -- lol, I think my teacher fell behind on grading then just gave me 100% on everything |
NudeRaider