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Pages: < 1 « 1509 1510 1511 1512 15133572 >

[2016-8-10. : 2:57 am]
JCarrill0 -- thus giving everyone else defeat, yet... how when Im in front of the line!
[2016-8-10. : 2:57 am]
Moose -- Then someone is running the victory trigger, and it ain't you LMAO
[2016-8-10. : 2:57 am]
JCarrill0 -- I beilive the way roy explained it, one victory is taking place before mine...
[2016-8-10. : 2:57 am]
JCarrill0 -- Mini Moose 2707
Mini Moose 2707 shouted: Do you get defeat with the victory triggers removed?
No actually, only when the victory trigger is placed...
[2016-8-10. : 2:56 am]
Moose -- Do you get defeat with the victory triggers removed?
[2016-8-10. : 2:56 am]
JCarrill0 -- Mini Moose 2707
Mini Moose 2707 shouted: JCarrill0 This is why you use text triggers. If triggers are split between players viewed separately, you can't establish relative order in classic triggers.
yep, thats what I am doing, but the issue remains, I even tried seperate victory instances, I STILL had the fucking auto defeat (excuse my french :)
[2016-8-10. : 2:55 am]
Moose -- JCarrill0
JCarrill0 shouted: jjf28 Exactly, its so stupid sometimes becuase evrything is in order, and yet.. NOPE DEFEAT (muahaha)
This is why you use text triggers. If triggers are split between players viewed separately, you can't establish relative order in classic triggers.
[2016-8-10. : 2:54 am]
JCarrill0 -- Mini Moose 2707
Mini Moose 2707 shouted: JCarrill0 This is an optimization I did to have fewer triggers. It would work the same way if each force had a victory trigger. Don't be distracted by it.
ok, but at this point I'm trying anything. I even have the debug to work faster instead of playing the maps all the way through, I'm pretty stumped now
[2016-8-10. : 2:54 am]
Moose -- Mini Moose 2707
Mini Moose 2707 shouted: JCarrill0 This is an optimization I did to have fewer triggers. It would work the same way if each force had a victory trigger. Don't be distracted by it.
Well, force pair*, since it's Armored Core.
[2016-8-10. : 2:53 am]
Moose -- JCarrill0
JCarrill0 shouted: Mini Moose 2707 yeah but your idea is interesting, the first 2 uses forces, while the victory trigegr is fired Direct as all players
This is an optimization I did to have fewer triggers. It would work the same way if each force had a victory trigger. Don't be distracted by it.
[2016-8-10. : 2:53 am]
JCarrill0 -- jjf28
jjf28 shouted: oh yeah, victory and defeat are weirdsauce though :)
Exactly, its so stupid sometimes becuase evrything is in order, and yet.. NOPE DEFEAT (muahaha)
[2016-8-10. : 2:53 am]
jjf28 -- oh yeah, victory and defeat are weirdsauce though :)
[2016-8-10. : 2:52 am]
JCarrill0 -- For example simple Observer Maps would end all observers in defeat, and I couldn't figure out why, once I moved the ally status ABOVE the victory triggers, it worked.
[2016-8-10. : 2:52 am]
jjf28 -- and forces and all players don't exist, they are distributed to their respective players
[2016-8-10. : 2:51 am]
JCarrill0 -- jjf28
jjf28 shouted: might be helpful to not think of it as 'trigger order', it's more intutive as 'current player order',      p1 is current player, then p2 is current player, then... p8 is current player
See I thought that too, however Classic Trigegrs do follwo certain rule orders.
[2016-8-10. : 2:50 am]
jjf28 -- might be helpful to not think of it as 'trigger order', it's more intutive as 'current player order',      p1 is current player, then p2 is current player, then... p8 is current player
[2016-8-10. : 2:50 am]
JCarrill0 -- Plus this allows BOTH players to see the dialogue now during the ending victory scenes.
[2016-8-10. : 2:49 am]
JCarrill0 -- Eventually RoY, had me make Victory switch and place it above the old victory triggers, when I did it worked like a charm, so with any COOP I was always done thsi.
[2016-8-10. : 2:49 am]
JCarrill0 -- Dem0n
Dem0n shouted: This probably doesn't have to do with the problem, but why do you set a switch, and then end in victory when the switch is set? Why not just end in victory in the first trigger?
well, like I linked ealier, I had a similar problem in one of my older maps, and the defeat bug was always eluding me
[2016-8-10. : 2:48 am]
Dem0n -- This probably doesn't have to do with the problem, but why do you set a switch, and then end in victory when the switch is set? Why not just end in victory in the first trigger?
[2016-8-10. : 2:47 am]
JCarrill0 -- Honestly, It's confusing for something that should be so simple. Unfortunately, I guess I still don't know enough yet about how trigger ordering is working.
[2016-8-10. : 2:47 am]
JCarrill0 -- jjf28
jjf28 shouted: feeling SENtimental?
:lol:
[2016-8-10. : 2:45 am]
jjf28 -- feeling SENtimental?
[2016-8-10. : 2:43 am]
JCarrill0 -- i have since been updating them to be working, since a MODDB player said they were broken when getting victory.
[2016-8-10. : 2:41 am]
JCarrill0 -- Seems Demon the COOP mission 2, from this is broken too: http://www.staredit.net/sc1db/file/3060/
[2016-8-10. : 2:40 am]
JCarrill0 -- Dem0n
Dem0n shouted: maybe you should post your map
hmm I looked at my older COOP maps posted...
[2016-8-10. : 2:40 am]
JCarrill0 -- Mini Moose 2707
Mini Moose 2707 shouted: Then again, I'm forcing the players in their forces to allied victory each other every trigger cycle
yeah but your idea is interesting, the first 2 uses forces, while the victory trigegr is fired Direct as all players
[2016-8-10. : 2:39 am]
Moose -- Then again, I'm forcing the players in their forces to allied victory each other every trigger cycle
[2016-8-10. : 2:39 am]
Dem0n -- nah
[2016-8-10. : 2:39 am]
JCarrill0 -- Mini Moose 2707
Mini Moose 2707 shouted: https://i.imgur.com/WFHXhm9.png these are the defeat and victory triggers straight from Armored Core. They work.
I'm still using CLassic Triggers, does this matter?
[2016-8-10. : 2:38 am]
Dem0n -- post one and maybe we can figure out the problem for all of them lmao
[2016-8-10. : 2:38 am]
JCarrill0 -- Dem0n
Dem0n shouted: maybe you should post your map
This isnt just one map now, its multiple maps that have COOP Defeat.
[2016-8-10. : 2:38 am]
Moose -- https://i.imgur.com/WFHXhm9.png these are the defeat and victory triggers straight from Armored Core. They work.
[2016-8-10. : 2:37 am]
JCarrill0 -- Mini Moose 2707
Mini Moose 2707 shouted: When a player executes a victory trigger, every player that DOESN'T execute victory in that trigger cycle gets defeat
See, I have the trigegr to fire directly as a Victory, yet it still gives me a defeat, its so weird.
[2016-8-10. : 2:36 am]
JCarrill0 -- but that sounded brilliant! I appricate that feedback
[2016-8-10. : 2:36 am]
Dem0n -- maybe you should post your map
[2016-8-10. : 2:36 am]
JCarrill0 -- Dang, it did not work :(
[2016-8-10. : 2:35 am]
JCarrill0 -- Mini Moose 2707
Mini Moose 2707 shouted: Set Allied Victory is the action immediately before Victory.
Done, trying that now!
[2016-8-10. : 2:34 am]
Moose -- It is part of the victory trigger.
[2016-8-10. : 2:34 am]
Moose -- Set Allied Victory is the action immediately before Victory.
[2016-8-10. : 2:33 am]
JCarrill0 -- or do you mean set allied victory in the victory trigger>?
[2016-8-10. : 2:32 am]
JCarrill0 -- Mini Moose 2707
Mini Moose 2707 shouted: The safest for coop would be have them ally each other and then victory as two consecutive actions, in the same trigger cycle.
so your saying Victory, and victory again?
[2016-8-10. : 2:32 am]
JCarrill0 -- Mini Moose 2707
Mini Moose 2707 shouted: Mini Moose 2707 ally victory* each other
I have a Force Trigger that allies them all together, and allied Victory.
[2016-8-10. : 2:31 am]
Moose -- Mini Moose 2707
Mini Moose 2707 shouted: The safest for coop would be have them ally each other and then victory as two consecutive actions, in the same trigger cycle.
ally victory* each other
[2016-8-10. : 2:31 am]
Moose -- The safest for coop would be have them ally each other and then victory as two consecutive actions, in the same trigger cycle.
[2016-8-10. : 2:30 am]
Moose -- When a player executes a victory trigger, every player that DOESN'T execute victory in that trigger cycle gets defeat
[2016-8-10. : 2:29 am]
JCarrill0 -- So with COOP, Victory Trigger need to be above or below Defeat Triggers? (does it matter?) I know when I had ally status below Victory/Defeat i would get defeat in the past.
[2016-8-10. : 2:24 am]
lil-Inferno -- Just don't be dumb AF tbh
[2016-8-10. : 2:15 am]
JCarrill0 -- Dem0n
Dem0n shouted: who still has anti-virus ROFL
I use it.
[2016-8-10. : 2:14 am]
Dem0n -- who still has anti-virus ROFL
[2016-8-10. : 1:54 am]
O)FaRTy1billion[MM] -- my room is like 6,000 degrees because of the CPU usage D:
[2016-8-10. : 1:54 am]
O)FaRTy1billion[MM] -- wtf, why does my virus scanner always pick tuesday or wednesday in the middle of the day to scan when I have it set to do it sunday in the middle of the night?
[2016-8-10. : 1:53 am]
JCarrill0 -- FaRTy1billion
FaRTy1billion shouted: is there anything that clears the switch?
Nope. I even made a failsafe. Right now... I been testing my map with a Debug Trigger, but yeah same issue.
[2016-8-10. : 1:49 am]
O)FaRTy1billion[MM] -- is there anything that clears the switch?
[2016-8-10. : 1:44 am]
JCarrill0 -- The defeat by the way is NOT one of my defeat triggers, this is a weird default defeat that pops during the firing.
[2016-8-10. : 1:43 am]
JCarrill0 -- FaRTy1billion
FaRTy1billion shouted: do you have them posted anywhere?
I had a similar problem here: http://www.staredit.net/topic/6001/ I have tried to mimic this set-up to fix the auto defeat during vicotry settings.
[2016-8-10. : 1:43 am]
O)FaRTy1billion[MM] -- if it's a switch then I don't know
[2016-8-10. : 1:43 am]
O)FaRTy1billion[MM] -- oh, I meant the conditions
[2016-8-10. : 1:40 am]
JCarrill0 -- I have a trigger, that makes it force a Victory after the dialoge. Condition: Victory (switch) is set, Action: End Scenario in Victory
[2016-8-10. : 1:39 am]
JCarrill0 -- FaRTy1billion
FaRTy1billion shouted: JCarrill0 I was saying if you use current player in victory triggers that can cause problems
How do I change it to not say "End scenario in Victory for current player"?
[2016-8-10. : 1:37 am]
O)FaRTy1billion[MM] -- JCarrill0
JCarrill0 shouted: FaRTy1billion I will re-check, pretty sure most of my trigger use "Current Player"
I was saying if you use current player in victory triggers that can cause problems
[2016-8-10. : 1:26 am]
JCarrill0 -- FaRTy1billion
FaRTy1billion shouted: do you have them posted anywhere?
No, I don't have the map Posted, but if you would like to see it, I can send it to you.
[2016-8-10. : 1:25 am]
JCarrill0 -- FaRTy1billion
FaRTy1billion shouted: like if anything runs for current player or a specific player, that will cause problems
I will re-check, pretty sure most of my trigger use "Current Player"
[2016-8-10. : 1:23 am]
O)FaRTy1billion[MM] -- do you have them posted anywhere?
[2016-8-10. : 1:20 am]
JCarrill0 -- It*
[2016-8-10. : 1:20 am]
JCarrill0 -- FaRTy1billion
FaRTy1billion shouted: JCarrill0 try just allied victory
I did not work
[2016-8-10. : 1:19 am]
O)FaRTy1billion[MM] -- maybe, but probably not
[2016-8-10. : 1:18 am]
JCarrill0 -- I have it on Preserve Trigger, will that effect it?
[2016-8-10. : 1:17 am]
JCarrill0 -- ok
[2016-8-10. : 1:17 am]
O)FaRTy1billion[MM] -- like if anything runs for current player or a specific player, that will cause problems

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