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Pages: < 1 « 1511 1512 1513 1514 1515 … 3578 >

[2016-8-10. : 5:40 am]
Sie_Sayoka -- not my map
[2016-8-10. : 5:40 am]
Swampfox -- and you still end in defeat
[2016-8-10. : 5:40 am]
Swampfox -- they do nothing
[2016-8-10. : 5:40 am]
Swampfox -- i just removed the waits
[2016-8-10. : 5:40 am]
NudeRaider -- Sie_Sayoka
Sie_Sayoka shouted: just make sure the waits/transmissions within that trigger cycle completely before adding victory
:x please don't. If you need to delay triggers use dcs
[2016-8-10. : 5:39 am]
Sie_Sayoka -- it should work if you do it
[2016-8-10. : 5:39 am]
Sie_Sayoka -- just make sure the waits/transmissions within that trigger cycle completely before adding victory
[2016-8-10. : 5:34 am]
JCarrill0 -- NudeRaider
NudeRaider shouted: Mini Moose 2707 :lol: I emphasized that so he doesn't use dcs instead of switches because then he might fall victim to the same trigger order problem. Dem0n You know Dem0n, when things are not working it helps to dumnb things down. You can still implement the elegant solution later. JCarrill0 Haven't checked the 5 shoutbox pages if your problem got solved, but if not make a topic. We can certainly fix it once you line out the triggers you're using.
will do, thanks again guys!
[2016-8-10. : 5:34 am]
Swampfox -- I think youd be surprised nuderaider
[2016-8-10. : 5:33 am]
NudeRaider -- Mini Moose 2707
Mini Moose 2707 shouted: NudeRaider Be careful for those non-global switches, though. You don't want to get tricked. C|X^D
:lol: I emphasized that so he doesn't use dcs instead of switches because then he might fall victim to the same trigger order problem. Dem0n
Dem0n shouted: is it 2001? LMAO
You know Dem0n, when things are not working it helps to dumnb things down. You can still implement the elegant solution later. JCarrill0
JCarrill0 shouted: [[NudeRaider]], Thanks for your help, still having issues however. I just don't get how something so simple can elude me!
Haven't checked the 5 shoutbox pages if your problem got solved, but if not make a topic. We can certainly fix it once you line out the triggers you're using.
[2016-8-10. : 5:33 am]
DarkenedFantasies -- i thought one was the other
[2016-8-10. : 5:32 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: personally i can't remember having those kind of issues with victory & defeat... so i'm guessing it's just the way it's triggered
Oh I see now....One sec...
[2016-8-10. : 5:32 am]
DarkenedFantasies -- nvm
[2016-8-10. : 5:32 am]
DarkenedFantasies -- move "Victory Switch" to be beneath "Victory"
[2016-8-10. : 5:30 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: personally i can't remember having those kind of issues with victory & defeat... so i'm guessing it's just the way it's triggered
PM sent
[2016-8-10. : 5:28 am]
Swampfox -- you saw what i said about the secondary condition on the final victory condition, and we both got victory once i moved my rine onto the location?
[2016-8-10. : 5:28 am]
DarkenedFantasies -- personally i can't remember having those kind of issues with victory & defeat... so i'm guessing it's just the way it's triggered
[2016-8-10. : 5:27 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: im just going to gut these triggers
Ok
[2016-8-10. : 5:27 am]
JCarrill0 -- Swampfox
Swampfox shouted: yea me n sie are consistently having p1 defeat with all of our solutions
now you knwo why i been racking my brain... all day
[2016-8-10. : 5:27 am]
Sie_Sayoka -- im just going to gut these triggers
[2016-8-10. : 5:27 am]
JCarrill0 -- I will take a bit more looking at it... one sec,
[2016-8-10. : 5:27 am]
Swampfox -- yea me n sie are consistently having p1 defeat with all of our solutions
[2016-8-10. : 5:27 am]
JCarrill0 -- somone gets defeat :(
[2016-8-10. : 5:26 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: ah. but you get a victory when playing as P2 as well, right?
random dude on bnet, try it
[2016-8-10. : 5:26 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: especially since u cant pause in multiplayer so theres no point in using them
poause, and mute wont apply. thsoe will be removed
[2016-8-10. : 5:26 am]
DarkenedFantasies -- ah. but you get a victory when playing as P2 as well, right?
[2016-8-10. : 5:26 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: tbh you should just use dc
true, as as an unfinished map I still got much to removed for a fully ready COOP, so its WIP thus why I am comming for help before its relased :)
[2016-8-10. : 5:25 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: yes, andi get victory...
I havent edited the map you sent me, I got a victory while the opposing player got defeat.
[2016-8-10. : 5:25 am]
Sie_Sayoka -- especially since u cant pause in multiplayer so theres no point in using them
[2016-8-10. : 5:25 am]
Sie_Sayoka -- tbh you should just use dc
[2016-8-10. : 5:24 am]
JCarrill0 -- Dark solved mission 5 simply be removing the wait trigger, yet yours had a 3rd trigger, just like this one... but .. still gets auto defeat
[2016-8-10. : 5:24 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: so you will need to play with the waits more
I was thinking wait trigegrs were causing the issue
[2016-8-10. : 5:24 am]
DarkenedFantasies -- yes, andi get victory...
[2016-8-10. : 5:24 am]
Sie_Sayoka -- or add some other type of timer
[2016-8-10. : 5:24 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: why are you getting a defeat when i'm not? lol
maybe, have you tried both players?
[2016-8-10. : 5:24 am]
Sie_Sayoka -- so you will need to play with the waits more
[2016-8-10. : 5:24 am]
Swampfox -- or something
[2016-8-10. : 5:23 am]
Swampfox -- needs to be outside of that trigger
[2016-8-10. : 5:23 am]
DarkenedFantasies -- why are you getting a defeat when i'm not? lol
[2016-8-10. : 5:23 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: pretty sure u just need to let the transmissions finish before you set victory
tripple victory though...
[2016-8-10. : 5:23 am]
Swampfox -- the victory switch
[2016-8-10. : 5:23 am]
Swampfox -- yes
[2016-8-10. : 5:23 am]
Sie_Sayoka -- pretty sure u just need to let the transmissions finish before you set victory
[2016-8-10. : 5:23 am]
JCarrill0 -- DarkenedFantasies
DarkenedFantasies shouted: JC, have you tested my fix?
yes, with trigger 99 yes? Defeat
[2016-8-10. : 5:23 am]
Swampfox -- and we both got victory
[2016-8-10. : 5:23 am]
Swampfox -- brought that unit after the transmissions were done
[2016-8-10. : 5:23 am]
JCarrill0 -- Swampfox
Swampfox shouted: we had another test
Swampfox
Swampfox shouted: where we let the transmission play
welcome to my world :(
[2016-8-10. : 5:23 am]
Swampfox -- but had an extra condition, to bring a unit to a location, on the last victory trigger
[2016-8-10. : 5:23 am]
DarkenedFantasies -- JC, have you tested my fix?
[2016-8-10. : 5:22 am]
Swampfox -- where we let the transmission play
[2016-8-10. : 5:22 am]
Swampfox -- we had another test
[2016-8-10. : 5:22 am]
JCarrill0 -- Swampfox
Swampfox shouted: wtf
my EXACT THOUGHTS ALL DAMN DAY ROFL
[2016-8-10. : 5:22 am]
Swampfox -- this is fucked
[2016-8-10. : 5:22 am]
Swampfox -- wtf
[2016-8-10. : 5:22 am]
JCarrill0 -- Swampfox
Swampfox shouted: then i got defeat
see!
[2016-8-10. : 5:22 am]
Swampfox -- then i got defeat
[2016-8-10. : 5:22 am]
JCarrill0 -- Swampfox
Swampfox shouted: whoa nvm i spoke too soon
oh?
[2016-8-10. : 5:22 am]
Swampfox -- it played through the whole transmission
[2016-8-10. : 5:22 am]
JCarrill0 -- Swampfox
Swampfox shouted: remove the computer player from force 1
See I was still getting the issue today when I was on Battle.net with another random player.
[2016-8-10. : 5:22 am]
Swampfox -- whoa nvm i spoke too soon
[2016-8-10. : 5:21 am]
Swampfox -- and it works
[2016-8-10. : 5:21 am]
Swampfox -- remove the computer player from force 1
[2016-8-10. : 5:21 am]
Swampfox -- its the computer player
[2016-8-10. : 5:21 am]
JCarrill0 -- Swampfox
Swampfox shouted: but the problem is in the trigger with the waits and the transmissions
yep ealier I narrowed it down to it being dialog transmissions. JCarrill0
JCarrill0 shouted: Plus this allows BOTH players to see the dialogue now during the ending victory scenes.
& JCarrill0
JCarrill0 shouted: DarkenedFantasies I started to notice that in my newer COOP maps I been developing. SO i been going back and updating since BOTH need to see the hardmode triggers, and the dialogues.
[2016-8-10. : 5:18 am]
Sie_Sayoka -- they have to cycle and end before you add victory
[2016-8-10. : 5:18 am]
Swampfox -- i think darkenedfantasies was onto something with the computer player triggering it early or something
[2016-8-10. : 5:17 am]
Sie_Sayoka -- u found out the cause
[2016-8-10. : 5:17 am]
Swampfox -- but the problem is in the trigger with the waits and the transmissions
[2016-8-10. : 5:17 am]
Swampfox -- i wouldnt say we figured it out
[2016-8-10. : 5:17 am]
JCarrill0 -- Sie_Sayoka
Sie_Sayoka shouted: for example start out with something u know will always work then start adding shit until it breaks
Yep, did that.

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