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SC1 UMS Theory and Ideas
SC1 UMS Theory and Ideas
Discussion of new ideas, new systems, and other miscellaneous UMS mapping concepts.
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Topic Replies Views Starter / Time Last Post

Forcing players to seperate?
 any ideas?
7 5003 Feb 28 2010, 8:42 pm
Zergblender
Aug 29 2010, 10:47 pm
DavidJCobb

Cat and Mouse!
 Thread for Ideas on a new map I'm making!
3 3125 Aug 28 2010, 11:30 pm
Pink-Rine
Aug 28 2010, 11:57 pm
UnholyUrine

[EUD] Unit Direction Detection
 
18 13507 Mar 21 2010, 10:45 pm
Cinolt
Aug 13 2010, 1:44 am
rockz

[EUD] Multiplayer Aiming System
 
14 8111 Jul 30 2010, 10:12 pm
Cinolt
Aug 12 2010, 11:39 pm
Cinolt

Leagues of Guardians.
 Idea / Concept?
1 2761 Aug 6 2010, 5:26 am
ETEFT(U)
Aug 6 2010, 1:57 pm
rockz

Quaternary Countoffs
 Use powers of four
23 10375 Aug 4 2010, 5:55 am
jhuni
Aug 5 2010, 3:38 pm
rockz

UMS Ideas Megathread
 
45 18466 Apr 4 2009, 5:50 pm
lil-Inferno
Jul 26 2010, 10:44 pm
ImagoDeo

AvP RPGs
 The Title says it all :P
14 5812 Jun 16 2010, 6:35 pm
Darknessmanlol
Jul 25 2010, 6:09 am
Darknessmanlol

Mobile Grid Generator
 ingame grid generator
4 4025 Jul 4 2010, 4:32 am
goobie
Jul 23 2010, 3:03 am
goobie

SC RTS map with heroes (kinda like wc3)
 What already-existing blizzard map should I use?
3 3492 Jul 12 2010, 2:57 am
Dungeon-Master
Jul 20 2010, 12:14 pm
Tempz

Observer Catchers
 AKA reverse Observer Dodge
13 5956 Jul 7 2010, 8:34 am
The Starport
Jul 14 2010, 5:41 am
Tharuk Zhal Omaenha

Mafia: Vampires
 Do you think this will work?
13 5670 Jul 3 2010, 5:11 pm
Wormer
Jul 11 2010, 8:18 am
The Starport

Desert Strike/Sand Castle/school war: Project
 Help Make an epic variation
26 13412 Mar 3 2009, 12:25 am
Queen-Gambit
Jul 6 2010, 10:12 am
theleo_ua

Swarm Walkers
 edit: not lazy anymore :P
12 5706 Jul 3 2010, 3:13 am
The Starport
Jul 5 2010, 8:50 am
The Starport

Automated Specialized Leveling (ASL)
 
6 3818 May 31 2010, 8:06 pm
Sacrieur
Jul 2 2010, 11:29 pm
Malar

Customizable spells
 First small step in creating the ultimate AoS
8 5403 Jun 24 2010, 8:45 pm
Aristocrat
Jun 30 2010, 4:33 pm
Positively

What breaks replays?
 
11 5653 Jun 8 2010, 4:32 pm
Aristocrat
Jun 25 2010, 1:31 pm
Aristocrat

What makes a map fun?
 Making your map better
27 10862 Jun 13 2010, 4:14 pm
Aristocrat
Jun 24 2010, 1:40 am
Tempz

Text Detection Application
 
18 15364 Jun 11 2010, 2:22 am
Cinolt
Jun 18 2010, 8:51 pm
Leeroy_Jenkins

Resource Gathering Experiment Journal
 
5 3697 Jun 14 2010, 7:04 pm
Sacrieur
Jun 16 2010, 2:03 pm
Heinermann

Map 90% done
 Anyone wana finish it for me?
2 3135 Jun 12 2010, 10:12 pm
m.0.n.3.y
Jun 16 2010, 5:30 am
m.0.n.3.y

No idea about the title yet
 
2 2785 Jun 12 2010, 2:42 am
Rafiki
Jun 14 2010, 9:21 am
Jack

5 Players, Millions of zombies Need ideas!
 
8 4526 May 15 2010, 3:03 am
i3righton
Jun 8 2010, 10:20 pm
Aristocrat

Player 9-11 Units Do Attack
 
6 4063 Jun 6 2010, 12:58 pm
Warlord_Master
Jun 6 2010, 11:28 pm
O)FaRTy1billion[MM]

Whats better?
 Turn based or real time?
8 4289 May 29 2010, 2:03 pm
Kusari
May 31 2010, 10:26 pm
Dem0n

Who's the Rapist AoS
 A call for a SCBW mapping team
5 4129 May 28 2010, 9:50 pm
Aristocrat
May 29 2010, 3:27 am
ImagoDeo

Ideas for zombie map
 Just some ideas
2 2832 May 19 2010, 2:37 pm
JrOSTAD
May 20 2010, 11:11 pm
lil-Inferno

How to make EUD condition not drop
 In most cases.
2 3859 Apr 28 2010, 8:14 pm
Apos
May 17 2010, 10:55 pm
Heinermann

More then 1 SCV constructing on same building
 
9 4666 May 11 2010, 11:07 pm
MANight
May 15 2010, 11:40 pm
Jesusfreak

Bound: Waits or Death Counters?
 
4 3639 May 12 2010, 4:07 am
mapping4joy
May 14 2010, 4:17 am
mapping4joy

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[01:15 am]
Symmetry -- There are so many people here I'm surprised we're still online :hurr:
[09:47 pm]
Symmetry -- :wob::wob:
[09:14 pm]
Apos -- I like to :wob:-it :wob:-it.
[2026-8-22. : 11:25 pm]
Zakerozi -- HI
[2026-8-22. : 10:29 pm]
Symmetry -- handledeez nuts
[2026-8-22. : 7:42 pm]
Excalibur -- Its handled.
[2026-8-22. : 6:50 pm]
Praetor -- yo nude or another mod, anyone around rn?
[2026-8-22. : 7:30 am]
NudeRaider -- ultraviolet
[2026-8-22. : 4:42 am]
LoveLess -- ultragod
[2026-8-22. : 4:07 am]
Symmetry -- I'm trying to figure out an end goal for my map. So far the best I've got is "destroy the AI data centers to summon god then kill god"
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