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RPG idea
Because it won't get done... |
1 |
3168 |
Jun 18 2011, 8:02 pm
poison_us |
Jun 19 2011, 2:09 am The_UrChai |
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Temple Siege C3a Coming soon (iDT)
New fixes and updates about upcoming TS |
24 |
9132 |
Apr 9 2011, 4:06 am idt |
Jun 8 2011, 1:21 pm
Sacrieur |
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Trigger AI
in color! |
8 |
5621 |
May 10 2011, 7:15 am
Sacrieur |
Jun 1 2011, 3:22 am m.0.n.3.y |
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EUD Chess... Without desync?
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5 |
3880 |
May 27 2011, 9:20 am
Sacrieur |
May 31 2011, 8:25 pm
O)FaRTy1billion[MM] |
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One simple way to avoid wait blocks
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5 |
4726 |
May 28 2011, 12:37 pm
Wormer |
May 29 2011, 5:49 am
Wormer |
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New information revealed!
Trigger execution, PreserveTrigger using 0 actions |
24 |
13636 |
Apr 29 2011, 5:21 pm
Heinermann |
May 26 2011, 10:33 pm
Heinermann |
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Starcraft 2 campaign in Broodwar
The time consuming 2d epic! |
17 |
6526 |
May 10 2011, 11:58 pm The_UrChai |
May 12 2011, 4:19 am
Sacrieur |
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Collecting ideas for "The Thing" map
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40 |
18308 |
Apr 25 2011, 4:48 pm
Wormer |
May 2 2011, 9:12 pm
Wormer |
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Testers Needed for my game Photon Rush
Photon Rush |
6 |
4399 |
Apr 25 2011, 2:26 am m.0.n.3.y |
Apr 30 2011, 9:07 pm
UnholyUrine |
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SEN Map Project
Been wanting to do this for a while now. |
94 |
30566 |
Apr 6 2010, 10:50 pm
lil-Inferno |
Apr 29 2011, 8:56 pm
UnholyUrine |
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Coordinate Direction System
without silly mobile grids |
4 |
3234 |
Apr 21 2011, 10:02 pm
Sacrieur |
Apr 22 2011, 9:34 pm
Sacrieur |
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Desert Strike Suggestion
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1 |
2560 |
Apr 10 2011, 4:04 am Slyence |
Apr 10 2011, 8:14 am
Roy |
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Ultimate & realistic- Diplo: Eurafroaustrasia
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0 |
3183 |
Mar 15 2011, 6:01 am SiberianTiger |
Mar 15 2011, 6:01 am SiberianTiger |
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Infinite Locations + Map Area
At a high price.... |
9 |
4549 |
Feb 26 2011, 11:13 pm ubermctastic |
Mar 1 2011, 9:16 pm
DevliN |
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RPG Hero
Ninja removed, New hero: Spirit |
35 |
15096 |
Dec 16 2009, 5:41 pm JrOSTAD |
Feb 20 2011, 5:25 am JrOSTAD |
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Extended Players and preplaced units
and understanding the buffer overflow they cause |
11 |
7202 |
Jan 12 2011, 4:24 pm
rockz |
Jan 19 2011, 3:01 am
Heinermann |
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Interiors of buildings (for an rpg)
Need help figuring out a workable way to do it... |
14 |
5842 |
Dec 21 2010, 2:05 am Jesusfreak |
Jan 9 2011, 3:27 pm
Kaias |
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Weird anomaly
Moved comp units walking back to previous location |
3 |
2863 |
Jan 3 2011, 6:45 pm Daedalus |
Jan 4 2011, 10:59 am Daedalus |
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StarCraft Mathematics Lessons
And you thought you'd never need math... |
21 |
10732 |
Jun 3 2010, 7:21 pm
Sacrieur |
Dec 5 2010, 3:15 am
ImagoDeo |
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I have something cool to show you
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14 |
7816 |
Oct 9 2010, 5:22 pm swb4u1 |
Oct 26 2010, 7:29 am
poison_us |
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Unit ID
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4 |
4259 |
Oct 13 2010, 4:06 am
stickynote |
Oct 13 2010, 2:37 pm
poison_us |
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Avatar The Last Airbender RPG
AFTER BEING SUCKERED INTO SEEING THE MOVIE. |
4 |
3698 |
Oct 8 2010, 4:31 am SwordOfJustice7 |
Oct 9 2010, 6:14 am SwordOfJustice7 |
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Guitar hero?
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7 |
4016 |
Jun 1 2010, 8:56 pm demonrichie |
Oct 3 2010, 6:34 am Liberty-Prime |
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Lift defense?!
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4 |
3577 |
Jun 10 2010, 11:28 am
Aristocrat |
Oct 2 2010, 8:04 pm
Azrael |
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Starcraft Mouse Gestures
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4 |
3637 |
Sep 23 2010, 1:35 am
samsizzle |
Sep 23 2010, 7:11 pm
samsizzle |
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Order Limit
Another limitation of StarCraft's engine... |
9 |
6537 |
Aug 26 2010, 5:02 pm
xAngelSpiritx |
Sep 10 2010, 11:58 pm
DavidJCobb |
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"How To..." Videos
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27 |
9970 |
Apr 12 2010, 9:00 pm
LoveLess |
Sep 5 2010, 7:32 pm Silver_Slug |
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What is a "contour"?
The secret to nooks and crannies? |
3 |
4377 |
Sep 4 2010, 9:41 pm
Heinermann |
Sep 5 2010, 1:52 am
Ahli |
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Regeneration
Repair rate/zerg regen/burn rate |
2 |
3458 |
Oct 28 2009, 9:58 pm
rockz |
Sep 1 2010, 12:19 am
payne |
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Reckoning
a survival game |
2 |
2703 |
Aug 31 2010, 3:30 pm StarBlue |
Aug 31 2010, 10:16 pm StarBlue |