I've messed around with changing the unit ID to values greater than 227, and so far have only found a few effects. Hopefully I will find more. Many pages back, some guy posted a map that did this and created an arbiter cloaking field. In order to do this, click on a unit (doesn't matter what unit) and go to its properties. Find the box on the right for unit ID. If it's a marine, it should say 0, or 1 if it's a ghost. Change that to a value greater than 227 and stuff happens. Most of the time, either nothing happens or starcraft crashes, so don't get disappointed. If you find anything, please post it in this topic.
I have tested the values from 228-240, 1000-1046, and 1600-1651.
Results (for values that did something other than crash or nothing):

1005: Cloaked infested terran, gives vision, unselectable. (Unit sprite?)
1007: Infested terran, gives vision, unselectable.
1013: Burning stargate, blows up after about a second. Unselectable.
1014: Marine? Blows up as soon as game starts.
...
1623: Scourge, blows up as soon as game starts.
1624: Scourge, gives vision, unselectable.
1625: Scourge, blows up as soon as game starts.
1627: Scourge, blows up as soon as game starts.
1631: Scourge, blows up as soon as game starts.
None.
SEN used to have a big 'ol list of these things a long time ago (see
here), but it got out of date from later patches and was ultimately forgotten. It'd be neat if ways could be found to get some of the funkier effects to work, albeit from different unit IDs, in the current Starcraft version.
None.
Blows up meaning death. I have no idea about the vision thing. Can't test right at this moment.
None.