Unit ID
Oct 13 2010, 4:06 am
By: stickynote  

Oct 13 2010, 4:06 am stickynote Post #1



I've messed around with changing the unit ID to values greater than 227, and so far have only found a few effects. Hopefully I will find more. Many pages back, some guy posted a map that did this and created an arbiter cloaking field. In order to do this, click on a unit (doesn't matter what unit) and go to its properties. Find the box on the right for unit ID. If it's a marine, it should say 0, or 1 if it's a ghost. Change that to a value greater than 227 and stuff happens. Most of the time, either nothing happens or starcraft crashes, so don't get disappointed. If you find anything, please post it in this topic.
I have tested the values from 228-240, 1000-1046, and 1600-1651.
Results (for values that did something other than crash or nothing):




None.

Oct 13 2010, 5:19 am FoxWolf1 Post #2



SEN used to have a big 'ol list of these things a long time ago (see here), but it got out of date from later patches and was ultimately forgotten. It'd be neat if ways could be found to get some of the funkier effects to work, albeit from different unit IDs, in the current Starcraft version.



None.

Oct 13 2010, 1:14 pm poison_us Post #3

Master has given Dobby a doctorate! Dobby is free!

Because this is probably the final patch of Starcraft ever coming out, I might work on this some with you when I'm bored. Now, for the "blows up as soon as game starts", does that mean it dies, or it has like a building/nuke's explosion?

Also, for the unselectable units that give vision, if the player has all vision removed via AI script, does he or she still see the unit?





Oct 13 2010, 1:50 pm stickynote Post #4



Blows up meaning death. I have no idea about the vision thing. Can't test right at this moment.



None.

Oct 13 2010, 2:37 pm poison_us Post #5

Master has given Dobby a doctorate! Dobby is free!

Yeah, I can't either until I locate my copy of SC and reinstall. Currently it's in one of three locations each at least 45 minutes apart, and I have no idea where within two of those locations it would be. Hopefully, when I get time later today, I'll search the boxes right behind me and be able to test that for myself.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
[03:07 am]
Vrael -- though I wonder if at that level basically almost every match is over in like 3 minutes
[03:07 am]
Vrael -- yeah good point lets see the highlights reel from that
Please log in to shout.


Members Online: l)ark_ssj9kevin, O)FaRTy1billion[MM]