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Spawning System
Off of Player Screen |
0 |
3273 |
Mar 26 2010, 7:41 pm
CecilSunkure |
Mar 26 2010, 7:41 pm
CecilSunkure |
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Dominos
Just a simple effect |
0 |
2949 |
Mar 25 2010, 2:33 am
Apos |
Mar 25 2010, 2:33 am
Apos |
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City Life Interaction
Relationships, |
1 |
3224 |
Mar 24 2010, 1:12 am Randy.G |
Mar 24 2010, 1:19 am
Kaias |
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The Undertakers
engine up for grabs |
4 |
4745 |
Oct 4 2009, 3:56 pm qPirateKing |
Mar 22 2010, 2:34 am Positively |
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What are your two favorite colors in SC!
Poll (Don't vote until you read first post) |
5 |
3913 |
Mar 21 2010, 9:12 pm
TiKels |
Mar 21 2010, 10:11 pm
TiKels |
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Environmental Interaction
Pushing SC Mapping to the Limit |
132 |
54002 |
Nov 11 2007, 3:59 pm
lil-Inferno |
Mar 21 2010, 7:42 pm
payne |
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Need an idea!
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17 |
8489 |
Mar 3 2010, 7:51 pm Oo.DaMeiN.oO |
Mar 21 2010, 5:57 pm
TiKels |
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Slowing a large group of ground and air units
(How) Can it be done? |
6 |
5344 |
Mar 16 2010, 10:32 am Daedalus |
Mar 20 2010, 11:14 pm
Falkoner |
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Jetpack
How to do? |
8 |
4691 |
Mar 17 2010, 5:25 am
stickynote |
Mar 19 2010, 11:32 am
JaFF |
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Spellcasting balance in CnM?
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7 |
4601 |
Mar 17 2010, 1:25 am
Aristocrat |
Mar 18 2010, 12:48 am
LoTu)S |
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Team cooperation test
Based on the Swedish game |
4 |
3907 |
Mar 10 2010, 9:08 pm
Apos |
Mar 15 2010, 2:31 pm
Aristocrat |
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Rpg Idea - i need your ideas :D
Lantern Holder? |
4 |
3318 |
Mar 7 2010, 10:05 pm
Tempz |
Mar 9 2010, 7:51 pm
Tempz |
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EUDs?
To be or not to be. |
3 |
3788 |
Feb 27 2010, 5:17 pm
TiKels |
Mar 8 2010, 7:07 pm
Heinermann |
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The AoS Spellcasting System.
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18 |
10058 |
Mar 2 2010, 6:02 am
LoTu)S |
Mar 4 2010, 10:47 pm
LoTu)S |
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Ultimate AoS heroes
submit your ideas |
1 |
3371 |
Mar 2 2010, 1:31 am
MetalGear |
Mar 2 2010, 2:34 am Kaaysel |
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AoS Hero Attributes
(Stage 2 of 5) |
10 |
5862 |
Feb 21 2010, 7:54 pm fat_flying_pigs |
Feb 26 2010, 2:38 am
rockz |
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Extended Unit Portraits
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21 |
17782 |
Jan 26 2010, 7:22 am
O)FaRTy1billion[MM] |
Feb 23 2010, 10:14 pm
O)FaRTy1billion[MM] |
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Make computer upgrade in game
Can be useful for most maps |
17 |
10392 |
Dec 5 2008, 7:02 pm GameLoader1337 |
Feb 23 2010, 3:43 am GameLoader1337 |
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AoS Heroes
Give me your ideas |
14 |
7190 |
Feb 20 2010, 7:05 pm fat_flying_pigs |
Feb 21 2010, 5:56 pm
ImagoDeo |
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Trigger based AI
A cyclic solution o.0 |
12 |
6106 |
Feb 17 2010, 9:24 pm Burgled |
Feb 21 2010, 12:57 am Burgled |
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Much, MUCH Easier Permanent Creep
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17 |
7148 |
Feb 15 2010, 6:25 pm
Aristocrat |
Feb 20 2010, 2:39 am
Aristocrat |
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New ideas for RPG/hero maps
Hero attributes |
3 |
3422 |
Feb 19 2010, 5:14 pm
MetalGear |
Feb 20 2010, 12:09 am
MetalGear |
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Priority Method
AI System |
12 |
5080 |
Feb 18 2010, 1:54 am
Sacrieur |
Feb 19 2010, 8:12 pm
Sacrieur |
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Wraith Pie Effect
Not really usable, just for show |
13 |
5951 |
Feb 15 2010, 6:08 pm USS Cane |
Feb 17 2010, 10:55 pm
Sacrieur |
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Which map should I make?
Decisions decisions... |
29 |
8401 |
Feb 13 2010, 10:39 pm Kegdas |
Feb 15 2010, 5:06 am Kegdas |
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Tower Defense RPG?
does it work? |
1 |
3383 |
Dec 8 2009, 8:08 pm Queen-Gambit |
Feb 14 2010, 9:14 pm Queen-Gambit |
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Pre-placed, permanent, buildable creep
Turns out it is possible, includes test map. |
7 |
5171 |
Feb 12 2010, 8:51 am
Lanthanide |
Feb 14 2010, 4:01 pm
Aristocrat |
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Making a map look "clean"
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5 |
3955 |
Feb 11 2010, 12:54 am Urahara |
Feb 11 2010, 8:16 pm
JaFF |
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Unit restrictor terrain
land that only small units can walk through? |
7 |
6179 |
Feb 10 2010, 4:08 pm
Aristocrat |
Feb 11 2010, 6:52 am
rockz |
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When sc gives you unitsthatslowdownotherunits
You use map revealers! |
15 |
5802 |
Feb 10 2010, 12:39 am
TiKels |
Feb 11 2010, 5:08 am
Falkoner |