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Increasing amount of options
On a 'build' system |
15 |
6763 |
Feb 5 2010, 4:56 pm
payne |
Feb 10 2010, 2:35 pm
Sacrieur |
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Movement Detection Direction
=o W/O mobile grid |
9 |
4570 |
Feb 6 2010, 5:52 am Newb |
Feb 6 2010, 4:54 pm
Cinolt |
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Attack casting
Move over, Dark Swarm! |
16 |
6135 |
Jan 31 2010, 10:54 pm
Biophysicist |
Feb 5 2010, 5:42 am
Falkoner |
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Energy Health Scan
VHP |
12 |
6728 |
Jan 17 2010, 3:00 am
Kaias |
Feb 4 2010, 6:49 pm
Kaias |
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Way to detect unit position?
Which direction is it facing? |
10 |
5085 |
Feb 1 2010, 5:43 am
stickynote |
Feb 3 2010, 1:29 pm
rockz |
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Unit Moving
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4 |
4249 |
Feb 2 2010, 4:23 am
poison_us |
Feb 2 2010, 2:39 pm Pinky |
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"Virtual players"
Another concept from the deranged mind of TZ ;o |
1 |
3625 |
Jan 31 2010, 11:20 pm
Biophysicist |
Feb 1 2010, 10:26 pm
The Starport |
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Puzzle Movie Map Idea
And What Makes A Good Puzzle =D |
28 |
13119 |
Jan 18 2010, 2:57 am
TiKels |
Feb 1 2010, 1:16 am
TiKels |
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TD Theories and Ideas
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0 |
2453 |
Jan 31 2010, 8:27 pm melnikov |
Jan 31 2010, 8:27 pm melnikov |
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Ideas for my Cat and Mouse map
I've come up with some, but need help getting more |
2 |
2997 |
Jan 29 2010, 6:36 am LooKe |
Jan 29 2010, 6:27 pm LooKe |
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Random Player Defence
An idea, possibly a horrible one |
1 |
2775 |
Jan 28 2010, 1:04 am atto |
Jan 28 2010, 2:17 am
rockz |
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Character feedback
HALP ME SEN |
18 |
7370 |
Jan 12 2010, 2:54 am
Biophysicist |
Jan 28 2010, 12:46 am atto |
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Another funky wired crappy SC bug!!!..
Or WTF my triggers don't work again! |
12 |
5020 |
Jan 25 2010, 11:15 am
Wormer |
Jan 27 2010, 8:32 pm
Wormer |
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RPG Ideas
RPG Randomization and Gameplay Configuration |
10 |
5605 |
Jan 23 2010, 10:03 pm atto |
Jan 26 2010, 11:38 pm atto |
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Advanced Randomization
Big thread on random shit in SC |
40 |
18116 |
Nov 25 2009, 10:53 am
JaFF |
Jan 26 2010, 11:35 pm
ImagoDeo |
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Anyone want to make a city map?
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1 |
2722 |
Jan 25 2010, 3:04 am Apocalypse535 |
Jan 25 2010, 3:08 am
Jack |
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Dynamic VHP for multiple, spawned units
Not just preplaced! |
49 |
18393 |
Dec 13 2009, 1:59 am
Jack |
Jan 24 2010, 6:42 pm
Kaias |
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Physics?
How would it be done? |
14 |
6424 |
Jan 9 2010, 6:54 pm
The Starport |
Jan 24 2010, 6:05 pm
TiKels |
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Mini-Game Party: 2v2 Edition
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14 |
6880 |
Oct 1 2009, 3:59 am
MillenniumArmy |
Jan 23 2010, 7:34 pm PIESOFTHENORTH |
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BEST IDEA OF ALL TIME!!!!
WHY HASN'T ANYONE ELSE DONE THIS? |
16 |
6646 |
Jan 22 2010, 6:41 am ManaShield(Radiant) |
Jan 23 2010, 4:42 am ManaShield(Radiant) |
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Urban Monopoly Pre-planning
No longer Mafia 2.0... That'd be later |
7 |
3503 |
Jan 22 2010, 12:24 am
The Starport |
Jan 22 2010, 6:59 pm
TiKels |
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Is this worth my time?
New Map Plans |
5 |
2860 |
Jan 21 2010, 8:41 pm Kenshin23 |
Jan 21 2010, 9:59 pm
ShredderIV |
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UNburrow detection.
Okay.. Try out the Demo |
29 |
11579 |
Jan 16 2010, 1:07 am
Norm |
Jan 18 2010, 3:46 pm
ImagoDeo |
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Minimalism in RPG Interface
Been thinking about it for my next map... |
9 |
4961 |
Jan 15 2010, 5:40 pm
Norm |
Jan 17 2010, 7:40 pm
Norm |
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A way indirect way to detect scanner sweep
YEP |
13 |
5963 |
Jan 14 2010, 4:39 am GameLoader1337 |
Jan 16 2010, 3:15 am
Cinolt |
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Artificial Intelligence
No, I'm not talking about melee AI scripts. |
13 |
6453 |
Nov 1 2009, 11:18 pm
lil-Inferno |
Jan 16 2010, 2:40 am
TiKels |
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humans raised by aliens
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7 |
4168 |
Jan 6 2010, 6:47 pm PearS |
Jan 15 2010, 9:38 pm PearS |
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Custom designed spells
Possible? |
13 |
4977 |
Jan 13 2010, 6:14 pm
MetalGear |
Jan 15 2010, 9:10 pm
ImagoDeo |
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Steppenwolf!
A map based on these flash game |
4 |
4611 |
Jan 14 2010, 4:13 am
Apos |
Jan 15 2010, 8:31 pm
Apos |
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EUD Burrow Detection
Can it be done? |
20 |
9235 |
Jan 11 2010, 6:24 pm
ImagoDeo |
Jan 12 2010, 10:20 pm
Heinermann |