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Trigger Warden for Oblivion v1.0.5c
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16 |
7591 |
Nov 23 2009, 1:55 pm Maps |
Nov 25 2009, 1:36 am
Heinermann |
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Secure cheat code system idea
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0 |
2962 |
Nov 23 2009, 8:41 pm
Wormer |
Nov 23 2009, 8:41 pm
Wormer |
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Impossible Concepts
For the nicest map |
23 |
10815 |
Oct 7 2009, 4:48 am
payne |
Nov 16 2009, 10:57 pm
payne |
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Harvest Moon SC (New Map Project)
Read first Post |
20 |
8142 |
Nov 11 2009, 6:54 pm 13Stallion |
Nov 14 2009, 6:29 am 13Stallion |
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IP Map Protection
For those of you testing publicly |
34 |
12115 |
Oct 29 2009, 1:37 am
Falkoner |
Nov 10 2009, 11:21 pm
Falkoner |
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Selecting Irregular Pieces of Terrain
SCMD2 only |
10 |
4985 |
Nov 1 2009, 6:11 pm
xAngelSpiritx |
Nov 5 2009, 6:02 am
stickynote |
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The rpg that never was
but still could be... |
3 |
3189 |
Nov 1 2009, 7:01 pm
Rantent |
Nov 2 2009, 11:14 pm
payne |
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Which map idea do you prefer?
Lock please. |
17 |
6705819 |
Nov 1 2009, 9:10 pm
Biophysicist |
Nov 2 2009, 2:25 am
Biophysicist |
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Good vs evil DotA
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8 |
3983 |
Nov 1 2009, 8:04 pm Urahara |
Nov 1 2009, 9:16 pm Urahara |
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Custom Medieval Warfare
(: |
10 |
5104 |
Oct 7 2009, 2:44 am Polkaman |
Nov 1 2009, 7:49 pm Urahara |
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Theory on 'good' maps
Since I fucking feel like it |
33 |
10532 |
Oct 27 2009, 9:12 pm
The Starport |
Oct 29 2009, 5:18 am MEMEME670 |
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Control Map, Hit or Miss?
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1 |
2449 |
Oct 28 2009, 7:39 pm Marooned |
Oct 29 2009, 12:18 am
CecilSunkure |
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New 7 Sin Engine + P38 Terrain
Well new engine moving stuff from other thread... |
2 |
2695 |
Oct 22 2009, 9:46 pm
Tempz |
Oct 24 2009, 10:56 pm
stickynote |
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Modded RPG suggestions
i can has monster ideas pl0x? |
11 |
5141 |
Oct 19 2009, 2:05 am
Biophysicist |
Oct 20 2009, 12:36 am
Biophysicist |
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DOTA Idea, I need suggestions!
Squad Support meets DOTA |
9 |
4117 |
Oct 14 2009, 7:26 pm Drakiel |
Oct 20 2009, 12:01 am Howler |
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Music By Death?
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10 |
5018 |
Oct 16 2009, 6:02 pm
Tempz |
Oct 19 2009, 12:14 am
Falkoner |
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Artifacts of Evolution: a SC2 AoS map
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7 |
4147 |
Oct 15 2009, 5:11 am
ShredderIV |
Oct 17 2009, 2:56 pm Bryk |
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Shards of Dissension w/ Speech
Is it worth a HUGE file? |
15 |
6571 |
Oct 10 2009, 3:50 am Drakiel |
Oct 16 2009, 9:53 am Drakiel |
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Lil Idea.
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1 |
2498 |
Oct 14 2009, 1:33 pm
InsolubleFluff |
Oct 14 2009, 2:05 pm
JaFF |
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Items and combinations
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10 |
4512 |
Sep 29 2009, 6:37 am
Jack |
Oct 11 2009, 7:38 pm
Jack |
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Stack Ground Units in One Tile
One more funny thing ;) |
6 |
6658 |
Oct 7 2009, 7:50 am
Wormer |
Oct 7 2009, 8:32 pm
Wormer |
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Advance Wars Revisited
because the 2007 thread has become obsolete |
4 |
3335 |
Oct 7 2009, 1:05 am Rain |
Oct 7 2009, 7:43 pm Craftstar2 |
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Advance Wars
seriously. |
20 |
10286 |
Sep 30 2007, 1:16 pm Rain |
Oct 7 2009, 12:26 am
DavidJCobb |
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Hint.
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8 |
3527 |
Oct 6 2009, 7:56 am
InsolubleFluff |
Oct 6 2009, 11:29 pm
JaFF |
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City of the Dead: Ideas Thread
Not dead yet! |
12 |
4977 |
Sep 26 2009, 5:09 pm
JaFF |
Oct 2 2009, 1:25 am
poison_us |
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Developing a turn based system
for units and players |
0 |
2440 |
Sep 29 2009, 6:06 pm KooKsTeR |
Sep 29 2009, 6:06 pm KooKsTeR |
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Nuke Detection
Detecting a nuke's state given a single Silo |
3 |
3320 |
Sep 28 2009, 3:44 am
DavidJCobb |
Sep 28 2009, 6:42 am KooKsTeR |
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Left 4 Dead
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7 |
3047 |
Sep 23 2009, 8:56 pm SaltyCrakr |
Sep 27 2009, 4:34 am
samsizzle |
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Elegant Banning System
Why not just detect unally? |
8 |
4226 |
Sep 25 2009, 9:07 pm
NudeRaider |
Sep 26 2009, 12:23 pm theleo_ua |
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T.A.G.S.
new way to help spread out a maps focus? |
7 |
3520 |
Sep 22 2009, 12:09 am Marine |
Sep 26 2009, 1:13 am
CecilSunkure |