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Post #20168 in Topic SEN Mafia #2: MOAR in Forum Null
Post #20092 in Topic SEN Mafia #2: MOAR in Forum Null
Post #18703 in Topic SEN Mafia #2: MOAR in Forum Null
Post #17855 in Topic SEN Mafia #2: MOAR in Forum Null
Post #17677 in Topic Unofficial SEN Mafia in Forum Null
Post #17399 in Topic Diablo II - [Act 1] in Forum SC1 Map Production
Post #17394 in Topic Your weirdest Pet peeves in Forum Null
Post #17389 in Topic Diablo II - [Act 1] in Forum SC1 Map Production
Post #17311 in Topic Diablo II - [Act 1] in Forum SC1 Map Production
Post #17052 in Topic SEN Mafia #2: MOAR in Forum Null
Post #16971 in Topic Death Of Asbath in Forum SC1 Map Showcase
Post #16760 in Topic My Waterfall in Forum SC1 Terrain
Post #16500 in Topic Conquest in Forum SC1 Map Production
Post #16490 in Topic The Orange Box in Forum Games
Post #16489 in Topic Your weirdest Pet peeves in Forum Null
Post #16450 in Topic Jewel of Saviour RPG in Forum SC1 Map Showcase
Post #16444 in Topic Folklore RPG in Forum SC1 Map Production
Post #16438 in Topic Jewel of Saviour RPG in Forum SC1 Map Showcase
Post #16431 in Topic Jewel of Saviour RPG in Forum SC1 Map Showcase

[07:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
[2025-5-05. : 3:37 pm]
lil-Inferno -- doing terrain was fun but also annoying
[2025-5-05. : 3:43 am]
l)ark_ssj9kevin -- I preferred the terrain and unit placing. And of course making the unit names have cool colors.
[2025-5-05. : 1:23 am]
NudeRaider -- http://staredit.net/381116/ it's funny, to me writing triggers was always the core of the (UMS) map making process and what actually made it fun to me. Creating terrain the least favorite part and thus I kept it pretty functional.
[2025-4-30. : 4:34 pm]
dumbducky -- Just gotta hit a few jackpots
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