Map Night #42Mod Night #105
Mod night is happening RIGHT NOW. Go play!
Thursday: 12 am to 12 am (GMT 0) Server: ShadowFlare's Channel: Mod Night Likely to be played: Project Miranda File Spotlight
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* Population: 80,000+ terrans, unknown zerg * Allegiance: Kel-Morian * Diameter/Gravity: 9265 km, 1.09 standard * Axial Tilt/Climate: 13.5 degrees, +/- 34 Centigrade, very low humidity * Geography/Major Settlements: 18 small dust seas, 28 upland regions (17 volcanic), 12 major settlements (destroyed), 86 mining outposts, 12 refineries * Moon(s): 2 -- Pyramus, Thisby (gray, medium size, >2000 km dia) * Dominant Terrain Classification: Wasteland/mountain/desert * Dominant Life Forms: Human -- Kel-Morian Combine/Terran Dominion * Indigenous Life Forms: None/zerg infestation (minor) * Imports: Mining equipment, personnel, food, water * Exports: Refined minerals, unrefined ore, vespene gas, terrazine gas, scrap salvage Screenshots: Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4 Screenshot 5 Screenshot 6 Posted by: KrayZee First of all I'd like to thank you all for supporting the SMCIII
Not that the ratings I have had them since 2 weeks and a half or something like it. That is, 2 weeks or less after dealine due to other responsbilities. If I set a deadline it's because it will be when I have the time to actually judge stuff Anyway, "The Summer Modding Contest III" closed with 2725 minerals in total. That means that the luck guy with the first prize will win 1498.75 minerals which I'll just make it 1500. The second prize will hold himself 681.25 Minerals, which I'll just make 680 so the total sum matches the mineral count. The third prize will win 408.75 which I'll just round up to 410 and the rest of the 5% will be to additional prizes. Remember those? I'll explain a bit more. I've come up with some sort of a badges system. Each badge will get an even part fomr those 5%. There's a total of 3 badges so, let's do the math: 2725 - (1500 + 680 + 410) = 135. and 135 / 3 = 45. Now you see why I rounded up quantities like that? Note that this post is going to be used only for winner announcing, I'll make sure to post later the reports I have written on each mod as well as post them as reviews on the DLDB. Okay let's start off with the badges. There's three kinds of badges I thought was worth to mention: iRush: This badge is given by the impressive little ammount of time taken to complete a mod, I believe must of you know who won this. Yep you're right, the winner of the iRush badge and winner of 45 minerals Killer_Kow and Farty1Billion for taking only 19 Hours and 42 Minutes to complete their mod! The second badge given is the "Best concept" badge. This is to, self explanatory, the best concept introduced in a mod in the SMCIII, this badge is for A_of_s_t. He wins to himself 45 Minerals! The third badge and not the least important one is the "SeN's friend" badge. This was given to the ONLY user that used our Download Database to submit his mod. Lord_Jafud, was awarded with this important badge and wins 45 Minerals. Now the time you all expected: Prizes!!! The winner of the 5th place of the Summer Modding Contest III with: 25/30 for originality 6/15 for fun and balance 8/20 for content 4/10 for glitchiness 9/10 for custom 9/15 for complexity A_of_s_t! Summing up the quantity of 61/100. He wins his 45 minerals of the badge with his mod Critters vs Hunters! The winner of the 4th place of the Summer Modding Contest III with: 10/10 Custom 10/20 Content 5/15 Complexity 10/10 Glitchiness 18/30 originality 14/15 Fun and Balance Killer_Kow and Farty1Billion summing up 67/100 with their mod Etu Nimstal winning 45 minerals of their badge! Good luck sharing that btw! Here comes the big prizes... The winner of the 3rd place of the Summer Modding Contest III with: Complexity 15/15 Content 5/20 Glitchiness 9/10 Originality 15/30 Fun & Balance 8/15 Custom 10/10 Plus +10 for being the ONLY team that submitted his mod even before the FIRST set deadline is.... With 72/100 Bajadulce and poiuy_qwert! And their mod Entropy II! They win to themselves the quantity of 410 minerals! that means 205 minerals each or whatever distribution they'd like me to make. AND THE BIG WINNER THE FIRST PLACE OF THE SUMMER MODDING CONTEST III WITH Fun & balance: 10/15 Originality: 20/30 Glitchiness: 9/10 Content: 18/20 Complexity: 13/15 Custom: 10/10 THE ONE THAT WILL WIN THE 1500 MINERALS, THE HUGE PRIZE IS ... ... ... going to be posted later! Nah, just kidding, Voyager7456, Polaris, Phobos and of course, Eternus with their mod Masters of Holocaust. Featuring Voyager's last stand (last mod) and with 80/100 score they earn 1500 Minerals! Congratulations to the team! That only leaves us with our also big second place winner of the Summer Modding Contest III, Pulling a Lord_Agamemnon with: Fun & balance: 12/15 Originality: 23/30 Glitchiness: 3/10 Content: 17/20 Complexity: 8/15 Custom: 10/10 And 73/100, Lord_Jafud! With his mod Eternal Duel: Earth vs Mars He wins to himself 680 big minerals! Congrats! Finally, I'd like to tell you all that I took away the popular voting percentage. Only like 3 people voted and only like 1 of them posted complete votes the rest refused or hadn't played some of the entry mods. Lastly, I'd like to thank you all for participating and donating, prizes will be given as soon as possible I just need teams to post here or contact me to come up with a distribution of the minerals. Reports of the mods will be posted later after I do some clean up on them like deleting all the times I crashed and such. Note: Prizes did not include stupid sen's transfer fees And to give this Summer Modding Contest III death I'd like to dedicate it to SeN Members, specially the modding community and the ones that have left in battle, specially Voyager and Syphon. Good bye people, see you next year! -Corbo[MM] Posted by: Corbo[MM] - The reasons for post deletions and post editings are now copied into the notices generated when such actions are taken.
- When post a reply to a topic, the topic review/previous posts feature no longer displays deleted posts. - Swapped placement of "Vote" and "Show Votes" on polls. - Clan forum moderators are no longer displayed as moderators on the staff page. - I've done smaller things between this topic and the last one. They just weren't big enough to get a news post... and apparently not big enough for me to remember what they are. Posted by: Sorry, I didn't realize the domain was about to expire. Though once moose called me I was like oh yeah, it's july isn't it.
And I hope to come back soon with a coding fury like I did a couple months ago. Get a lot of shit done. Sorry for my absence (again). Also special thanks to Dead who actually paid for the domain renewal because he donated $30 and that is especially cool because I'm really short on cash this month. So big props to him. <3, IP Posted by: Wishing everyone (well, I suppose just the Americans) a happy 4th of July on behalf of SEN. Go out and party hard, drink a lot of soda or what have you, and celebrate the USA's independence by blowing up a small part of it.
Posted by: - You may now view your deleted posts via a link provided in the post deletion notice (old post deletion notices are converted over, too). Admins and Global Moderators may view such posts via logs as well. (You can get links from there, too.) I will probably add the ability for forum moderators as well (for posts within their respective forums).
The only known issue with this is that a post will not display if the topic containing it has also been deleted. I am working on this. - Updated and fixed DEAD's yellow icon package. You may choose an icon pack from your forum settings. Thank you for the icons! Posted by: |