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Map Night #42

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Map night #41

Mod Night #105

Mod night is happening RIGHT NOW. Go play!
Thursday: 12 am to 12 am (GMT 0)
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Project Miranda

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Jul 24 2008, 11:11 pm   Collapse
Mar Sara
Click here



* Population: 80,000+ terrans, unknown zerg
* Allegiance: Kel-Morian
* Diameter/Gravity: 9265 km, 1.09 standard
* Axial Tilt/Climate: 13.5 degrees, +/- 34 Centigrade, very low humidity
* Geography/Major Settlements: 18 small dust seas, 28 upland regions (17 volcanic), 12 major settlements (destroyed), 86 mining outposts, 12 refineries
* Moon(s): 2 -- Pyramus, Thisby (gray, medium size, >2000 km dia)
* Dominant Terrain Classification: Wasteland/mountain/desert
* Dominant Life Forms: Human -- Kel-Morian Combine/Terran Dominion
* Indigenous Life Forms: None/zerg infestation (minor)
* Imports: Mining equipment, personnel, food, water
* Exports: Refined minerals, unrefined ore, vespene gas, terrazine gas, scrap salvage


Quote
The Sara system was initially catalogued by freelance prospectors and colonized by an expedition from Tarsonis several years later. Mar Sara formed the eighth of the thirteen core colonies of the Terran Confederacy. The Sara system was unusual for having two habitable planets, but Mar Sara was always a backwater colony compared to the more prosperous Chau Sara.

Mar Sara was one of the first planets to be infested by the zerg when they appeared in terran space. It was also the first planet on which the Confederates fought the advancing Swarm to any significant extent, although most of the actual fighting was done by local militia forces.

Colonel Edmund Duke, commanding officer of the Confederate fleet in the system, subsequently arrested militia forces for fighting for their homes. These prisoners were later released by a rebel group called the Sons of Korhal. The rebels' leader was Arcturus Mengsk.

The Sons of Korhal helped evacuate Mar Sara after the Confederates abandoned it entirely. They also liberated secret information from a Confederacy research facility on Mar Sara called the Jacobs Installation. This information revealed that the Confederacy had known about the imminent arrival of the zerg and had been experimenting with captured specimens. It is believed the Confederacy deliberately sacrificed the planet in order to test a secret weapon that incited the zerg invasion.

To keep the infestation from spreading further, a protoss fleet under the command of Executor Tassadar incinerated Mar Sara from orbit, just as it had with Mar Sara's sister planet, Chau Sara.

After Mar Sara's incineration by the protoss, the Sara system seemed to have little left to offer the terran race. The subsequent collapse of the Confederacy left the system entirely abandoned. Nevertheless, prospectors from the Kel-Morian Combine found that minerals on Mar Sara had acquired unique properties due to the protoss bombardment. Shortly thereafter, the Kel-Morian Combine staked a claim to mining and salvage rights over the Sara system. Independent and indentured contractors soon began strip-mining both planets of their resources.

The Terran Dominion has recently shown a renewed interest in the Sara system and established several outposts there. The Kel-Morian Combine claims that these outposts have been established at the Combine's invitation due to security issues with piracy and mining camp revolts. There have also been reports of zerg sightings on the planet. It is believed that these organisms reinfested the desolate world some time after the protoss bombardment.


Screenshots:
Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Screenshot 5
Screenshot 6

Posted by: KrayZee

Jul 21 2008, 6:49 am   Collapse
Summer Modding Contest III
First of all I'd like to thank you all for supporting the SMCIII
Not that the ratings I have had them since 2 weeks and a half or something like it.
That is, 2 weeks or less after dealine due to other responsbilities. If I set a deadline it's because it will be when I have the time to actually judge stuff :P

Anyway, "The Summer Modding Contest III" closed with 2725 minerals in total.
That means that the luck guy with the first prize will win 1498.75 minerals which I'll just make it 1500.
The second prize will hold himself 681.25 Minerals, which I'll just make 680 so the total sum matches the mineral count.
The third prize will win 408.75 which I'll just round up to 410 and the rest of the 5% will be to additional prizes. Remember those?

I'll explain a bit more. I've come up with some sort of a badges system. Each badge will get an even part fomr those 5%. There's a total of 3 badges so, let's do the math:
2725 - (1500 + 680 + 410) = 135.
and 135 / 3 = 45. Now you see why I rounded up quantities like that?

Note that this post is going to be used only for winner announcing, I'll make sure to post later the reports I have written on each mod as well as post them as reviews on the DLDB.
Okay let's start off with the badges.
There's three kinds of badges I thought was worth to mention:
iRush: This badge is given by the impressive little ammount of time taken to complete a mod, I believe must of you know who won this. Yep you're right, the winner of the iRush badge and winner of 45 minerals Killer_Kow and Farty1Billion for taking only 19 Hours and 42 Minutes to complete their mod!
The second badge given is the "Best concept" badge. This is to, self explanatory, the best concept introduced in a mod in the SMCIII, this badge is for A_of_s_t. He wins to himself 45 Minerals!
The third badge and not the least important one is the "SeN's friend" badge. This was given to the ONLY user that used our Download Database to submit his mod. Lord_Jafud, was awarded with this important badge and wins 45 Minerals.

Now the time you all expected:
Prizes!!!

The winner of the 5th place of the Summer Modding Contest III with:
25/30 for originality
6/15 for fun and balance
8/20 for content
4/10 for glitchiness
9/10 for custom
9/15 for complexity


A_of_s_t! Summing up the quantity of 61/100. He wins his 45 minerals of the badge with his mod Critters vs Hunters!



The winner of the 4th place of the Summer Modding Contest III with:
10/10 Custom
10/20 Content
5/15 Complexity
10/10 Glitchiness
18/30 originality
14/15 Fun and Balance


Killer_Kow and Farty1Billion summing up 67/100 with their mod Etu Nimstal winning 45 minerals of their badge! Good luck sharing that btw!



Here comes the big prizes...
The winner of the 3rd place of the Summer Modding Contest III with:
Complexity 15/15
Content 5/20
Glitchiness 9/10
Originality 15/30
Fun & Balance 8/15
Custom 10/10

Plus +10 for being the ONLY team that submitted his mod even before the FIRST set deadline is....


With 72/100 Bajadulce and poiuy_qwert! And their mod Entropy II! They win to themselves the quantity of 410 minerals! that means 205 minerals each or whatever distribution they'd like me to make.



AND THE BIG WINNER
THE FIRST PLACE OF THE SUMMER MODDING CONTEST III WITH
Fun & balance: 10/15
Originality: 20/30
Glitchiness: 9/10
Content: 18/20
Complexity: 13/15
Custom: 10/10

THE ONE THAT WILL WIN THE 1500 MINERALS, THE HUGE PRIZE IS

...
...
...

going to be posted later!

Nah, just kidding, Voyager7456, Polaris, Phobos and of course, Eternus with their mod Masters of Holocaust. Featuring Voyager's last stand (last mod) and with 80/100 score they earn 1500 Minerals!
Congratulations to the team!



That only leaves us with our also big second place winner of the Summer Modding Contest III, Pulling a Lord_Agamemnon with:
Fun & balance: 12/15
Originality: 23/30
Glitchiness: 3/10
Content: 17/20
Complexity: 8/15
Custom: 10/10

And 73/100, Lord_Jafud! With his mod Eternal Duel: Earth vs Mars He wins to himself 680 big minerals! Congrats!


Finally, I'd like to tell you all that I took away the popular voting percentage. Only like 3 people voted and only like 1 of them posted complete votes the rest refused or hadn't played some of the entry mods.

Lastly, I'd like to thank you all for participating and donating, prizes will be given as soon as possible I just need teams to post here or contact me to come up with a distribution of the minerals. Reports of the mods will be posted later after I do some clean up on them like deleting all the times I crashed and such.
Note: Prizes did not include stupid sen's transfer fees :P

And to give this Summer Modding Contest III death I'd like to dedicate it to SeN Members, specially the modding community and the ones that have left in battle, specially Voyager and Syphon.

Good bye people, see you next year!

-Corbo[MM]

Posted by: Corbo[MM]

Jul 18 2008, 12:09 am   Collapse
Updates 07/17/2008
- The reasons for post deletions and post editings are now copied into the notices generated when such actions are taken.

- When post a reply to a topic, the topic review/previous posts feature no longer displays deleted posts.

- Swapped placement of "Vote" and "Show Votes" on polls.

- Clan forum moderators are no longer displayed as moderators on the staff page.

- I've done smaller things between this topic and the last one. They just weren't big enough to get a news post... and apparently not big enough for me to remember what they are. :P

Posted by: Mini Moose 2707

Jul 12 2008, 1:27 pm   Collapse
Sorries
Sorry, I didn't realize the domain was about to expire. Though once moose called me I was like oh yeah, it's july isn't it.
And I hope to come back soon with a coding fury like I did a couple months ago. Get a lot of shit done. Sorry for my absence (again).
Also special thanks to Dead who actually paid for the domain renewal because he donated $30 and that is especially cool because I'm really short on cash this month. So big props to him.

<3,
IP

Posted by: isolatedpurity

Jul 4 2008, 6:16 pm   Collapse
Happy Fourth of July!
Wishing everyone (well, I suppose just the Americans) a happy 4th of July on behalf of SEN. Go out and party hard, drink a lot of soda or what have you, and celebrate the USA's independence by blowing up a small part of it.

Quote
[01:38:30] Chuiu: you should make a july 4th post and link to this http://video.google.com/videosearch?q=out+foxed&sitesearch=#sitesearch=&q=outfoxed


Posted by: Mini Moose 2707

Jul 4 2008, 4:09 pm   Collapse
Zeratul
Click here to visit the page

Quote
Zeratul is a dark templar, a renowned psionic warrior and assassin whose forbears were exiled from the protoss homeworld of Aiur over a thousand years ago. The dark templar refused to submerge themselves in the communal protoss mind link, the Khala, preferring instead to strive as individuals. Zeratul holds the rank of prelate and is probably best known for his role in the ensuring the survival of the protoss since the zerg threat first became apparent.

It was Zeratul who overcame the prejudices of Executor Tassadar when they met on Char, and thus began to heal the rift between the Aiur protoss and the dark templar. It was Zeratul who was the first to slay a zerg cerebrate although the cerebrates had been thought immortal. Most of all it was Zeratul who returned to Aiur with Tassadar and set into motion the events that would rejoin the sundered halves of the protoss race and overthrow the oppressive rulership of the Conclave.

"You speak of knowledge, Judicator? You speak of experience? I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."



Zeratul went on to fight alongside Tassadar to bring about the destruction of the zerg Overmind during the invasion of Aiur, and then helped the protoss evacuate the planet as it continued to be overrun by the zerg. When the Swarm followed the refugees to the dark templar world of Shakuras, Zeratul helped recover the Khalis and Uraj crystals, which allowed the protoss to activate the xel'naga temple there and wipe out the invaders. Later, when the dark archon Ulrezaj threatened to destroy the Aiur protoss "violating" Shakuras, Zeratul was instrumental in thwarting Ulrezaj's schemes.

But Zeratul also carries many terrible burdens. In the act of slaying the cerebrate Zasz, Zeratul became temporarily linked with the Overmind. Although he came to know much of the Overmind's hitherto unknown motivations and plans, it won from him the location of Aiur itself, and so the seeds of the planet's devastation were sown. Furthermore, Zeratul has a long and bitter history with the Queen of Blades, having been manipulated and betrayed by her more than once as she destroyed the remaining zerg cerebrates in order to secure her control over the Swarm after the Overmind's death.

As part of her schemes, the Queen of Blades took control of the beloved protoss matriarch Raszagal. Zeratul later rescued the matriarch, but he found her to be irrevocably corrupted. Sorrowfully he took the matriarch's life to spare her from continuing as the plaything of the Queen of Blades. With her mind freed by the deathblow, Raszagal thanked him and named him as leader of the dark templar. Such an honor Zeratul felt unfit to take, his soul too scarred by his experiences.

For the moment he focused on a more immediate concern: contacting any other nearby protoss who had survived the Queen of Blades' treachery. Tracking protoss power signatures to an obscure moon, he hoped to reunite with his comrades and return to Shakuras with them in order to plan for the future. Instead of comrades, however, he found a former agent of the Queen of Blades -- the enigmatic Samir Duran -- engaged in breeding protoss/zerg hybrid creatures. Although Zeratul destroyed the facility, Duran claimed that it was merely one of many. Duran also revealed that he had been known by many names over the millennia and that he was not serving the Queen of Blades, but rather a "far greater power". Deeply troubled by what he had seen, Zeratul went into self-imposed exile with only a handful of followers at his side. He continued to seek answers for what manner of being Duran truly was, and what dark future he was working toward.


Posted by: KrayZee

Jul 2 2008, 1:55 am   Collapse
Updates 07/01/2008
- You may now view your deleted posts via a link provided in the post deletion notice (old post deletion notices are converted over, too). Admins and Global Moderators may view such posts via logs as well. (You can get links from there, too.) I will probably add the ability for forum moderators as well (for posts within their respective forums).
The only known issue with this is that a post will not display if the topic containing it has also been deleted. I am working on this.

- Updated and fixed DEAD's yellow icon package. You may choose an icon pack from your forum settings. Thank you for the icons!

Posted by: Mini Moose 2707



[01:09 am]
The Great Yam -- Already am
[01:00 am]
Kaias -- Oh wait, you're stevus, got it
[12:58 am]
Kaias -- Are you even on Yam?
[12:37 am]
FlyingHat -- my back hurts
[12:37 am]
FlyingHat -- no u
[12:31 am]
The Great Yam -- Nubs, get in Op SEN or face death.
[12:30 am]
The Great Yam -- Or does someone else own the account (U)Devilesk?
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