Players are all in a town that is infiltrated by the Mafia. Dead bodies start turning up and everyone becomes a suspect. If the Townspeople manage to lynch all the Mafia, they win. Otherwise, the Mafia kill everyone in the town and claim victory.
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** HOW IT WORKS **
Players will receive roles via Private Message at the start of the game. There will be some Mafia members, and the majority of players will be Townspeople. Each Mafia member kills one person per night. The Mafia will know who all the other Mafia are.
The game is split into two sections, Day and Night. (Game Time, not according to the real world.) The game may start at either section depending on balance issues.
-- NIGHT
During the night section, the Mafia strikes. Certain Townspeople may have actions to perform as part of their special roles as well, which are explained in detail below.
Night ends with a posted report of the killings and various other actions. Killings will include "subtle" clues identifying killers -- or red herrings to throw you off. Clues may be taken from anywhere - anything and everything is fair game. All sorts of information is up for grabs, including usernames, signatures, avatars, profiles, etc. Clues will vary with the progress of the game - if the Townspeople are doing very well, expect bad clues and red herrings. Likewise, if the Mafia is about to win, expect more obvious and helpful clues. Generally, some or all clues will be revealed at the end of the game.
-- DAY
Democracy rules by day: voting. All players (Mafia included) participate in a "town meeting" to interpret clues and discuss amongst themselves who might be Mafia. Every player (including Mafia) may place a vote to select a player to be lynched and killed off. Players with special roles should be careful in persuading others to vote without revealing themselves. Votes must be placed for specific individuals only (ie, not "whatever will create a tie" or "biggest bandwagon"). Votes must be clear ("I vote X" is always good)... if your vote is ambiguous or confuses it may not be counted.
Once the vote is "decided" (either by majority or time up), someone is lynched and their alignment and role revealed. If there are ties between multiple players after deliberation, both (or all) of the suspects are lynched at my discretion.
If there the Mayor role is in play, the vote for a lynch on the first day is replace by a general election of the Mayor.
This process repeats until one side is victorious. The townspeople win where there are no Mafia, the Mafia wins when they outnumber the Townspeople.
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** Talking to others about the game outside of the game is NOT prohibited. Expect deception, broken trust, and shattered friendships. Outside communication takes place at your own risk. Some well-played impersonations can dramatically alter the outcome of the game.

Credit: Hajjhowe & Triple 6 @ PWA message board.
DapperDan2006, Toa, and whoever else ran Mafia on SEN or Maplantis.
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** ROLES **
TOWNSPERSON - The average, ordinary townsperson. Their limited powers include the power of persuasion, power of intellect (clue interpretation), and power of the vote.
MAFIA - They've invaded the town, and they each kill someone every night. They know the identity of the other Mafia members.
DETECTIVE - Each and every night, the detective gets to "investigate" one player, discovering their target's alignment and role. The trick for the Detective is persuading others in their votes when they learn of special role holders. If the detective is killed, their accumulated information thus far may be revealed at my discretion.
DOCTOR - Each and every night, the doctor may save one person from death. Should someone attack that person, the doctor will keep them alive. Doctors may protect each other, but may not protect themselves. The mafia may target the same person more than once and still get a kill regardless of a Doctor's protection (ie, kill, save, kill).
PSYCHO - If the Psycho is lynched by the town, he gets to take a player of his choice with him to the grave. If the Psycho is attacked by the mafia, the Psycho dies but also "injures" his killer, who will be unable to attack the next night.
BOONDOCK SAINT - A vigilante aligned with the town who gets to kill one person each night based on their own personal suspicions. The Boondock Saint may not strike until the second night. If the Boondock Saint targets a Mafia who also targets him, only the Mafia dies. In all other cases, Mafia kills are processed first.
VILLAGE IDIOT - The Village Idiot is technically town-aligned, but wants to get himself lynched through a vote. Should the village idiot succeeds, he is awarded 100 minerals. (if enabled, otherwise he does it for the lulz.)
// next game additions
MAYOR - The mayor is elected at the start of the game to "lead" the town. Any player may be elected mayor, including mafia and other special roles. He gains the following powers:
-Additional voting weight during the day varying on number of votes alive. (his normal 1 vote +10% of total potential votes, rounded up)
-May declare EITHER two (2) days of "double lynchings" OR one (1) day of "triple lynching".
-Protection of bodyguards (because his role isn't hidden, making him a target). So long as one or more bodyguards are alive, the mayor may not be targetted at night. (However, he can always be lynched.) If not obvious, he gains the benefits of knowing the identities of his bodyguards (less Mafia suspects).
BODYGUARD - The bodyguard(s) are randomly selected from normal townspersons after a mayor is elected. So long as at least one bodyguard is alive, the mayor may not be targetted at night. They also gain the benefits of knowing who the other bodyguard(s) are (less Mafia suspects).
// end next game additions
** MAFIA CAP **
For this game only, the mafia has a maximum of five kills per night.
If a psycho injury or a doctor save comes into play, the Mafia's killing power is always by one when it applies, even though there may be another functional mafia. (I guess the best explanation is to pretend the townie roles affect the mafia as if there were five, even if six are actually alive

If the name is
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Fairly simple. I need as many sign-ups as possible. The more people that sign up, the funner the game should be (and more special roles will be created). There is no maximum amount of players.
If you have any questions, PM me.
NOTE: All players from the previous round have been automatically added to the list. If you wish to be removed, please let me know. If you don't remove yourself and receive a role, let me know so I can pass it to someone else.
** PARTICIPANTS **
1.
2. ToA (P)
3. Doktor Shotgun (P)
4. cheeze (P)
5.
6.
7. JamaL (P)
8. Xx.Doom.xX (P)
9. JaFF (P)
10. Zycorax (P)
11. Syphon (P)
12.
13. EzDay281 (P)
14.
15. dumbducky (P)
16.
17. ~:Deathawk:~ (P)
18. l)ark_ssj9kevin (P)
19. JordanN (P)
20.
21.
22. Mindarchon (P)
23. Oo.Twitch.oO (P)
24. Crimson Magnum (P)
25. Yoshi da Sniper (P)
26. isolatedpurity (P)
27.
28. Killer_Kow (P)
29. NerdyTerdy (P)
30. Zergblender (P)
31.
32. Nimitz (P)
33. devilesk (P)
34.
35.
36. MasterJohnny (P)
37.
38.
39. Ejac (P) *saved by doctor
40. Cnl.Fatso (P)
41. omginbd (P) *saved by doctor
42. Dark_Marine_123 (P)
43.
44.
45. Heegu (P)
45. No more this time. Sign up next round!

23 of 39 TOWNSPERSON alive. (faction count, including special town-aligned roles. IE, non-mafia.)
6 of 6 MAFIA alive. *1 injured
0 of 1 DETECTIVE alive.
2 of 2 DOCTOR alive.
1 of 1 BOONDOCK SAINT alive.
0 of 3 PSYCHO alive.
0 of 1 VILLAGE IDIOT alive, and he's quite happy about it!
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** PRIZES **
VILLAGE IDIOT gets himself lynched: 100 minerals.
PSYCHO gets lynched and suicides into a Mafia: 50 minerals.
BOONDOCK SAINT kills off a Mafia: 25 minerals.
DOCTOR makes a save: 15 minerals.
MAFIA victory: 50 minerals to each surviving Mafia. 25 to the others.
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-NOTE: I fill the role of "God". I decide tie votes and whatever cases will be necessary. Depending on how I have to crunch the numbers, I may be the collective target of the mafia for the first night. Divine intervention via lightning bolts may occur. If you have any suggestions when an issue arises, let me know.
-NOTE 2: Old Topic (for the lulz).
Post has been edited 59 time(s), last time on Nov 11 2007, 6:05 pm by Mini Moose 2707.
what are you going to do about it?
ai slop
the cost of living your own life is the understanding of others
still a rat in a cage - stuck
https://www.collaborativefund.com/blog/how-this-all-happened/
https://thelastpsychiatrist.com/2012/11/hipsters_on_food_stamps.html
https://thelastpsychiatrist.com/2011/09/how_to_be_mean_to_your_kids.html
ai slop
the cost of living your own life is the understanding of others
still a rat in a cage - stuck
https://www.collaborativefund.com/blog/how-this-all-happened/
https://thelastpsychiatrist.com/2012/11/hipsters_on_food_stamps.html
https://thelastpsychiatrist.com/2011/09/how_to_be_mean_to_your_kids.html