Staredit Network > Find Content
Find Content
Showing all posts created by Leeroy_Jenkins.
No matter the permissions, this will never show deleted or hidden content.

Pages: < 1 2 3 4 533 >

Post #350136 in Topic Oblivion RPG 2013 in Forum SC1 Map Showcase
Post #350064 in Topic Bad Maps Contest in Forum SC1 Map Showcase
Post #350046 in Topic Bad Maps Contest in Forum SC1 Map Showcase
Post #350001 in Topic Post your PIX Pt2. in Forum Null
Post #349117 in Topic Mafia - ˘apital Gain in Forum Null
Post #349082 in Topic Mafia - ˘apital Gain in Forum Null
Post #349062 in Topic Mafia - ˘apital Gain in Forum Null
Post #349013 in Topic Mafia - ˘apital Gain in Forum Null

Pages: < 1 2 3 4 533 >
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
Please log in to shout.


Members Online: Symmetry