Staredit Network > Forums > SC1 Mapping Tools > Topic: SCMDraft 2 error message
SCMDraft 2 error message
Jun 9 2013, 4:07 pm
By: Omegwavex  

Jun 9 2013, 4:07 pm Omegwavex Post #1



Yeah, so uh...This has been going on for like a month but i'm just to lazy to create a post on it.







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Jun 9 2013, 4:16 pm O)FaRTy1billion[MM] Post #2

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Select the location and press Enter instead of double-clicking it.



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Jun 10 2013, 1:48 am Leeroy_Jenkins Post #3



Quote from Omegwavex
Yeah, so uh...This has been going on for like a month but i'm just to lazy to create a post on it.



Join the club!



None.

Jun 10 2013, 1:57 am Roy Post #4

An artist's depiction of an Extended Unit Death

See this topic: http://www.staredit.net/topic/13991/

Basically, it's a bug with the latest version (and only the latest version) of ScmDraft. You can download an older version if using the Enter key to open the window isn't good enough.




Jun 10 2013, 3:30 pm Azrael Post #5



Aren't the older versions missing the "Memory" condition? I wouldn't recommend them.




Apr 12 2014, 1:58 am trgk Post #6



Just a simple fix. Patched annoying debug nags. Used ollydbg.

Attachments:
scmdraft2eud.zip
Hits: 5 Size: 1074.02kb

Post has been edited 1 time(s), last time on Apr 12 2014, 2:08 am by trgk.



EUD

Apr 12 2014, 6:52 am BloodyZombie117 Post #7

I have no idea what to put here... So I guess I'll just put this here.

The one thing I really hate about the memory condition is the fact that when you try to use death conditions with both current player and terran marine selected, it instantly turns into the memory condition. :l




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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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