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Post #153604 in Topic Merrell Sucks Hard in Forum Games
Post #153602 in Topic Merrell Sucks Hard in Forum Serious Discussion
Post #153601 in Topic Merrell Sucks Hard in Forum Null
Post #153595 in Topic Merrell Sucks Hard in Forum SC1 Terrain
Post #153594 in Topic Merrell Sucks Hard in Forum General StarCraft
Post #153593 in Topic Merrell Sucks Hard in Forum Modding Discussion
Post #153592 in Topic Merrell Sucks Hard in Forum Modding Projects
Post #153590 in Topic Merrell Sucks Hard in Forum Modding Assistance
Post #153588 in Topic Merrell Sucks Hard in Forum SC1 Map Production
Post #153587 in Topic Merrell Sucks Hard in Forum SC1 Map Showcase
Post #153585 in Topic Merrell Sucks Hard in Forum Staredit Network

[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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