Will this trigger action work?
1.
Always()
SetDeaths(Terran Marine, Player 9, 100)
2.
Deaths(Player 9, Terran Marine, 100)
DisplayText("Worked!")
None.
Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Can SetDeaths be used with extended players?
), I posed the same question to 0xeb http://www.staredit.net/368768/ and his suggestion was to use some of the scratch space available in the save structure (if using an EUD map) and a flat "no you can't do this cause it breaks saves" (if not using an EUD map)





Oh_Man -- i used to play TF2 competitive in that clan, and also was PR manager (ie: i wrote all the website posts)
Oh_Man -- another fun fact iaguz actually joined the clan i was part of - Frenetic Array
Oh_Man -- i realised all his shit was halluc and i wiped out his measly army of fake hallucs and he called GG - yeah thts wat actually happened damn false memory strikes again
Oh_Man -- i was zerg, the toss guy did a bunch of hallucinates, and i was like, welp, i guess i'm dead, but i have that mindset of never giving up, so attacked him anyway, then tht was wen
Oh_Man -- coz i was actually a zerg main, so wat ACTUALLY happened was a complete reverse of this
Oh_Man -- i found an old comment of mine i actually think the idra thing over-ride my own memory
NudeRaider -- Oh_Man