Will this trigger action work?
1.
Always()
SetDeaths(Terran Marine, Player 9, 100)
2.
Deaths(Player 9, Terran Marine, 100)
DisplayText("Worked!")
None.
Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Can SetDeaths be used with extended players?
), I posed the same question to 0xeb http://www.staredit.net/368768/ and his suggestion was to use some of the scratch space available in the save structure (if using an EUD map) and a flat "no you can't do this cause it breaks saves" (if not using an EUD map)





Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new 
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
NudeRaider -- Ultraviolet
O)FaRTy1billion[MM],
Symmetry