Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Can SetDeaths be used with extended players?
Can SetDeaths be used with extended players?
Feb 28 2019, 9:28 pm
By: sethmachine  

Feb 28 2019, 9:28 pm sethmachine Post #1



Hi,

Will this trigger action work?

1.
Always()
SetDeaths(Terran Marine, Player 9, 100)

2.
Deaths(Player 9, Terran Marine, 100)
DisplayText("Worked!")



None.

Feb 28 2019, 11:22 pm jjf28 Post #2

Cartography Artisan

I don't think you can use the extended players/set deaths for extra death storage (but try it and let us know if it works :) ), I posed the same question to 0xeb http://www.staredit.net/368768/ and his suggestion was to use some of the scratch space available in the save structure (if using an EUD map) and a flat "no you can't do this cause it breaks saves" (if not using an EUD map)

In particular you can use this space: 0x0058F44C - 0x005967F0 unused space (29604 bytes)

For the equivalent of 7401 additional death counters (starts at player 5178, ends at player 12579, leave unitId as terran marine only).

Post has been edited 1 time(s), last time on Feb 28 2019, 11:29 pm by jjf28.



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Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Mar 1 2019, 1:12 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Nvm, my initial post was wrong.

You cannot set deaths for extended players via the set deaths action.
But you can read them using the deaths condition!
To modify death counts for that player you have to give them units and have them physically die to weapon attacks. The kill unit action will not add to the death count - as with regular players.




Mar 1 2019, 1:56 am MinuteMan Post #4



jjf28 and NudeRaider are spot-on(to my knowledge). They cannot be modified directly. Either set/read an arbitrary offset like jjf28 mentioned, or accomplish your task using a variable or such.

Using Offsets and SCMDraft
Collapse Box

Using Variable and EUDEditor
Collapse Box


Either way will work fine, I believe variables are easier just because you can label them. If you're not doing many of these edits however, maybe that is of no interest to you. Cheers.




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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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