Will this trigger action work?
1.
Always()
SetDeaths(Terran Marine, Player 9, 100)
2.
Deaths(Player 9, Terran Marine, 100)
DisplayText("Worked!")
None.
Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Can SetDeaths be used with extended players?
), I posed the same question to 0xeb http://www.staredit.net/368768/ and his suggestion was to use some of the scratch space available in the save structure (if using an EUD map) and a flat "no you can't do this cause it breaks saves" (if not using an EUD map)





Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new 
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
Zycorax