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SC1 Mapping Tools
SC1 Mapping Tools
Discussion and assistance with map making tools.
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scmdraft - 0.9.0 info + nightly download (Post small feature req
 
1185 479061 Apr 9 2017, 9:27 am
Suicidal Insanity
Sep 9 2023, 9:42 pm
Zoan

Recommended Tools
 
16 43125 Mar 1 2010, 3:47 am
NudeRaider
Jan 5 2012, 8:39 pm
O)FaRTy1billion[MM]
Forum Topics

Starcraft chat translator
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NiceNowIHaveAName
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NiceNowIHaveAName

BRUSHES
 
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300 160936 Oct 9 2012, 12:42 am
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TinyMap2
 
244 129418 Feb 23 2010, 4:26 am
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 Python library that edits and reads maps
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TriGen
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EUDGen2
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Maze Maker
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2 3764 Nov 11 2023, 4:56 am
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Ultraviolet

[Request] Autocast continuous restoration spell at location
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7 4604 Jul 24 2023, 11:34 pm
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Aug 27 2023, 1:28 am
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Command line tool for displaying map settings as JSON
 
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EUD Editor 3 fully translated to English
 
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euddraft 0.9.7.2
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SCMDraft error
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3 4080 Aug 24 2022, 11:55 am
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Ultraviolet

MapSketch
 
79 80042 Mar 17 2010, 9:50 pm
O)FaRTy1billion[MM]
Apr 12 2022, 8:38 pm
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Tool or mod for bypassing the 1700 unit limit for 1.16.1?
 
13 8358 Mar 13 2022, 7:18 pm
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Unit specifics
 on excel!
24 14632 Feb 10 2010, 10:06 am
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Unit Viewer
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9 12091 Aug 29 2015, 5:02 am
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Starcraft 64 Archive Extractor
 
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X405

Tool to generate triggers to create a random unit
 
0 3291 Jan 25 2022, 10:47 pm
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Jan 25 2022, 10:47 pm
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Lock a map
 tools to lock maps
9 5985 Nov 17 2021, 9:16 am
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Dec 16 2021, 3:20 pm
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SCA - Starcraft Archive
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12 17326 Jul 27 2020, 1:37 am
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Nov 9 2021, 2:17 pm
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EUD Editor 2 English translation
 
4 4576 Nov 6 2021, 9:17 pm
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QR code/minimap drawing tool
 
0 3989 Sep 5 2021, 4:48 pm
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Sep 5 2021, 4:48 pm
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EUD Editor 3 - Trigger Editor Translation Expanded
 
1 4398 Sep 1 2021, 10:04 pm
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Sep 2 2021, 2:26 am
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Ideas for merging units
 I need help with 2 units to 1 unit
1 3945 Jul 22 2021, 3:00 pm
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Jul 23 2021, 2:01 am
Ultraviolet

Trying to make a map using SCMDraft 2
 Solved
1 3816 Jul 16 2021, 8:06 pm
Scrapper
Jul 17 2021, 1:26 am
Butch

Pages: 1 2 37 >

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[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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