Staredit Network > Forums > SC1 Mapping Tools > Topic: SCMDraft error
SCMDraft error
Aug 24 2022, 11:55 am
By: KingJohnVIII  

Aug 24 2022, 11:55 am KingJohnVIII Post #1



Help, I spent multiple hours figuring out the map making process and built a map. Last night a saved it and this morning I logged on to get on it and it tells me “opening protected maps disabled! Compile with -ignore-protection option set” also along with a few more one of them being “(Engine) Closed map”. How do I reopen it? Like I said before this is my map. Thanks



None.

Aug 24 2022, 1:06 pm Ultraviolet Post #2

We do a little trolling

Did you inject EUDs into the map with one of the EUD Editors? Maps with EUDs injected that way can no longer be opened by Scmdraft, you have to edit the original and always inject into a new map. I tag mine with [EUD] for the EUD injected version so they always have different filenames.



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Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

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Aug 24 2022, 3:05 pm KingJohnVIII Post #3



Would an example of an EUD be a trigger that I set up where if a certain “gate hinge” at location main gate was destroyed then “Gate Operator” who is at location Gate Controls be killed? If so then yes. It’s the same type of trigger that is used in the helms deep games that open and close the doodad gates.



None.

Aug 26 2022, 1:19 pm Ultraviolet Post #4

We do a little trolling

No, EUD injection is done with separate programs like EUD Editor 2 and EUD Editor 3. Triggers created within SCMDraft, including EUDs, shouldn't have this effect.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

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[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[04:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[04:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[03:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[02:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
[02:55 pm]
Oh_Man -- another arty stream
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